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Rods of passage were powerful enchanted tools that allowed its wielders to traverse the Prime Material and planes alike.[4]

Powers[]

Rods of passage possessed several potent traversal magics. Each rod allowed the wielder to cast the following spells, one at a time: astral travel, dimension door, passwall, phase door, and teleport without error. These rods possessed a limited number of charges. However, each charge simply activated the rod of passage. Once activated, a rod could cast each of the listed spells once. The activation lasted for 24 hours, or until each spell was dispensed. If a wielder attempted to re-cast one of the rod's spells, it exhausted additional charge and reset all other spells, making them ready for use.[4]

When a rod of passage used the astral travel function, it allowed for the transportation of up to five creatures, including the rod user. Upon activation of the astral travel function, rod could not be used again until the wielder returned from the Astral Plane.[4]

Rods of passage radiated auras of the alteration and evocation magic. Recharging was extremely hard and only wizards of utmost arcane power could successfully accomplish that feat.[4]

Notable Owners[]

Appendix[]

Appearances[]

Adventures
Draco Holy Wars

References[]

  1. 1.0 1.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 19. ISBN 0-7869-0400-3.
  2. 2.0 2.1 Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault. (TSR, Inc.), p. 43. ISBN 1-56076-644-1.
  3. 3.0 3.1 Joseph C. Wolf (1999). Skullport. (TSR, Inc), p. 96. ISBN 0-7869-1348-7.
  4. 4.0 4.1 4.2 4.3 4.4 David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 206. ISBN 0-88038-729-7.
  5. Nigel Findley, et al. (October 1990). Draconomicon. Edited by Mike Breault. (TSR, Inc.), p. 122. ISBN 0-8803-8876-5.
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