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Ropes of entanglement were enchanted ropes used to restrain creatures.[10]

Description[]

Ropes of entanglement appeared to be ordinary hempen ropes, 30 feet (9.1 meters) long and weighted between 3 pounds (1.4 kilograms) and 5 pounds (2.3 kilograms).[1][12]

Powers[]

When a user of a rope uttered the item's command word while holding to its end, the rope of entanglement flew forward to entangle a single visible creature within 20 feet (6.1 meters) from the wielder. The target could avoid being restrained with quick enough reflexes, and if restrained, a strong creature could break free. If a rope sustained significant damage, it was destroyed.[1]

Ropes of entanglement had several variations. Most differed in length, while others were unbreakable by her strength and could only be damaged by edged weapons. Longer variants or when used on smaller creatures, the ropes could entangle multiple targets.[10]

When a rope of entanglement was brought within 10 feet (3 meters) of a Methild's harp being played, its magics released any creatures restrained by the rope.[13]

Creation[]

Ropes of entanglement could be created by capable crafters of wondrous items with the use of animate objects, animate rope, and entangle spells.[12]

Reputation[]

Among the baatezu, erinyes carried ropes of entanglement to be used in battle.[8]

Deity Khurgorbaeyag, a lieutenant of Maglubiyet, carried a 30 feet (9.1 meters) whip enchanted with magics of a rope of entanglement in his avatar form.[14]

Notable Owners[]

Appendix[]

See Also[]

Appearances[]

References[]

  1. 1.0 1.1 1.2 1.3 Jeremy Crawford, Christopher Perkins, James Wyatt (December 2014). Dungeon Master's Guide 5th edition. Edited by Scott Fitzgerald Gray, et al. (Wizards of the Coast), p. 197. ISBN 978-0-7869-6562-5.
  2. 2.0 2.1 Ed Greenwood and Steven E. Schend (July 1994). “Secrets of the City”. City of Splendors (TSR, Inc), p. 13. ISBN 0-5607-6868-1.
  3. 3.0 3.1 Phillip A. Dyer, et al. (August 1991). Port of Ravens Bluff. Edited by Jean Rabe, Skip Williams, David Wise. (TSR, Inc.), p. 11. ISBN 1-56076-120-2.
  4. 4.0 4.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 30. ISBN 0-7869-0400-3.
  5. 5.0 5.1 Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 35. ISBN 0-7869-1626-5.
  6. 6.0 6.1 Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 131. ISBN 978-0-7869-3915-2.
  7. 7.0 7.1 Steve Kurtz (1994). Al-Qadim: Ruined Kingdoms: Adventure Book. (TSR, Inc), p. 3. ISBN 1-56076-815-0.
  8. 8.0 8.1 Allen Varney, ed. (June 1994). Planescape Monstrous Compendium Appendix. (TSR, Inc.), p. 22. ISBN 978-1560768623.
  9. Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 87. ISBN 0880380845.
  10. 10.0 10.1 10.2 David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 237. ISBN 0-88038-729-7.
  11. Andy Collins, Eytan Bernstein, Frank Brunner, Owen K. C. Stephens, John Snead (March 2007). Magic Item Compendium. (Wizards of the Coast), p. 262. ISBN 978-0-7869-4345-6.
  12. 12.0 12.1 12.2 Monte Cook, Jonathan Tweet, Skip Williams (September 2000). Dungeon Master's Guide 3rd edition. (Wizards of the Coast), p. 266. ISBN 978-0786915514.
  13. Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault. (TSR, Inc.), p. 113. ISBN 1-56076-644-1.
  14. Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 50. ISBN 1-5607-6362-0.
  15. Warning: book within boxed set not specified for The Ruins of Myth Drannor
  16. Kevin Melka, John Terra (March 1995). “Campaign Book”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 106. ISBN 0-7869-0109-8.
  17. Richard Rydberg, et al. (August 1989). Gateway to Ravens Bluff, the Living City. Edited by Jean Rabe, Skip Williams, Ed Sollers. (TSR, Inc.), p. 23.
  18. Dale Donovan (July 1998). Villains' Lorebook. (TSR, Inc), p. 109. ISBN 0-7869-1236-7.
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