A rose was a flowering shrub, although the term was often used to describe the flower from this shrub.
Varieties[]
- Black rose vines wrapped themselves around the Ravenwitch's Tree, a mighty ancient tree that was home of the mysterious Ravenwitch of the Thunder Peaks.[5]
- Creeper rose[6]
- Rift rose, a species of white-petalled rose that was endemic to the Chasm.[7]
- Roses of forgetfulness, a magical species of rose that were endemic to the land of Zakhara.[8]
- Ruby blushrose[6]
- Thayvian red rose, were a species of rose endemic to the land of Thay and grown afar in the city of Ravens Bluff in its Thayvian embassy's garden. They grew larger than some roses and were a breathtaking shade of red. Damaging one of these roses in Ravens Bluff would net a citizen a fine of 500 gp. If one were to cast speak with plants on them, the caster would find that they shared the arrogance and pompous attitude exhibited by human Thayans.[9]
- Sunset rose[6]
- The Desertsmouth Mountains were a home to a species of rare wild white rose.[10]
Usage[]
Culinary[]
- The petals of roses were commonly mixed with those of honeysuckles when making Chessentan Lotus Cheese.[11]
Magical[]
- The process for creating a homunculus that was devised by the alchemist Askrim required rose petals to be cast over the flames of a brass brazier.[12]
Medicinal[]
- Some said that rose was useful for treating fevers and the common cold.[13]
Religious[]
- Roses were often a favored plant of many deities. White roses were known to be a favored plant of the god Ilmater,[14], the god Ghaunadaur favored mauve roses,[15] and the goddess Milil favored red and yellow roses.[16]
- In the kingdom of Unther, priestesses of Ishtar were known to cultivate roses and brew their nectar into the oil of agelessness.[2]
Cultural[]
- Aristocrats in the city of Arabel were known to have rose gardens.[1]
- House Maerdrym's coat of arms featured four roses.[17]
- "Rose" was a term often used in Waterdeep to refer to one's beloved, suitor, or person they were infatuated with.[18]
Artificial Roses[]
It was an established practice for Men of the Realms to wear an artificial rose on their shoulder to signal their interest in courtship or sexual encounters. The color of the rose would provide further information.[19]
- a red rose indicated that the wearer was looking for courtship
- a black rose signified an interest for a one-night stand
- a steel rose signaled an homosexual interest, and was used by people of any gender
In some cases, dandies or exuberant men would wear four roses (or more) to indicate that they were looking for more than one partners to spend the night with. This practice was usually met with mockeries or ridicule outside of very specific times or places (such as some festhalls).[19] Mirt "the Moneylender" was known to sometimes wear artificial roses in this fashion.[19]
History[]
Furthinghome, around 1374 DR, was notable for its culture and export of roses, amongst other flowers.[20]
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References[]
- ↑ 1.0 1.1 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Settled Lands”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 5. ISBN 1-5607-6917-3.
- ↑ 2.0 2.1 Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 81. ISBN 978-0880388214.
- ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 38. ISBN 0-5607-6327-2.
- ↑ J. Allan Fawcett (July 1996). With Great Risks. Living City (RPGA), pp. 13–14.
- ↑ Monte Cook (April 1999). The Glass Prison. (Wizards of the Coast), chap. 4, p. 64. ISBN 978-0786913435.
- ↑ 6.0 6.1 6.2 Donald J. Bingle (April 1995). “The Battle of Bones”. In Elizabeth T. Danforth ed. Elminster's Ecologies Appendix I (TSR, Inc), pp. 18–19. ISBN 0-7869-0115-2.
- ↑ Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
- ↑ Steve Kurtz (1993). A Dozen and One Adventures (Campaign Book). (TSR, Inc), pp. 31–32. ISBN 1-56076-622-0.
- ↑ J. Allan Fawcett (July 1996). With Great Risks. Living City (RPGA), p. 14.
- ↑ Kate Novak, Jeff Grubb (December 1997). Tymora's Luck. (TSR, Inc.), p. 76. ISBN 0-7869-0726-6.
- ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 122. ISBN 0-5607-6327-2.
- ↑ Ed Greenwood, Jeff Grubb (August 1987). “DM's Sourcebook of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 77. ISBN 0-88038-472-7.
- ↑ Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 221. ISBN 0-9356-9602-4.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 76. ISBN 978-0786903849.
- ↑ Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. pp. 8, 15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 117. ISBN 978-0786903849.
- ↑ Steven E. Schend (July 2006). Blackstaff. (Wizards of the Coast), p. 61. ISBN 978-0786940165.
- ↑ Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 15. ISBN 0786960345.
- ↑ 19.0 19.1 19.2 Ed Greenwood, The Hooded One (2004-04-08). Questions for Ed Greenwood (2004). Candlekeep Forum. Archived from the original on Feb 20, 2005.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 62. ISBN 978-0786901395.