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Rotting Roots is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 5th edition ruleset. It is part of the Tomb of Annihilation series of adventures published for the D&D Adventurers League. It focuses on Chult, and is an adventure designed for three to seven 5th- to 10th-level characters. It is the second part of the The Rot from Within trilogy.

The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? [1]

IndexEdit

Characters
Hawkdriver MazugulakIkkiUllal
Creatures
aarakocrabeholder zombiebone nagaflying monkey mummyhumanogre zombieorcskeletontyrannosaurus zombiezombie
Referenced only
merfolktortle
Locations
Mountains
Mistcliff Mountains
Region
Chult
Settlements
Port Nyanzaru
Referenced only
Matolo
Magic
Items
rope of entanglement
Spells
bestow curseblurcalm emotionscharm personcommandhold personlightning boltmage handmendingray of frostsacred flameshield of faithshocking graspsleepthaumaturgy
Organizations
Tribe of the Fallen Feather
Player Factions
Emerald EnclaveHarpersLords' AllianceOrder of the GauntletZhentarim
Religion
Referenced only
Ubtao

AppendixEdit

CreditsEdit

External linksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Lysa Chen (2017). Rotting Roots (DDAL07-07) (PDF). D&D Adventurers League: Tomb of Annihilation (Wizards of the Coast), p. 1.

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