Rugs of smothering were magically animated rugs that were commonly employed as traps. They attacked by trapping and constraining their victims.[1]
Description[]
There was a large variety of shapes and appearances that a rug of smothering could be made into. They sometimes were built to resemble carpets of flying, but were otherwise indistinguishable from ordinary, non-magical rugs, except if inspected through magical detection.[1]
Combat[]
The typical tactic adopted by a rug of smothering in combat was to rise and constrict a target creature standing on it or next to it. The trapped creature could not breathe while imprisoned and was slowly crushed by the rug unless freed. While a rug of smothering had a creature in its grasp, it had the ability to deflect part of any damage it received to its victim.[1]
Like all constructs, rugs of smothering were susceptible to antimagic effects. They immediately fell unconscious while inside an antimagic field and could be knocked out for up to a minute if targeted by a dispel magic spell.[1]
Appendix[]
Appearances[]
- Adventures
- Baldur's Gate: Descent into Avernus • Curse of Strahd
- Board Games
- Dungeons & Dragons Adventure Begins
- Card Games
- AD&D Trading Cards • Dragonfire • Magic: The Gathering (CLB)
- Organized Play & Licensed Adventures
- The Map with No Names • Sleeping Dragon's Wake
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 19–20. ISBN 978-0786965614.