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Run was an uncommon[2] alteration spell[1] of the southern magic tradition.[note 1]

EffectsEdit

The spell affected a single creature, and would cause them to run at triple their normal ground speed. Any creature could be targeted, including summoned creatures. The spell was not cumulative, so it had no additional effect on any being affected by other spells such as haste. The spell had no effect on the speed of burrowing, climbing, flying, or swimming.[2] [1]

ComponentsEdit

In addition to verbal and somatic components, this spell required a material component, a rabbit's foot.[2] [1]

AppendixEdit

NotesEdit

  1. Spells of the southern magic tradition were created in the Old Empires region and written down with the help of Thoth mage-script, a secret magic language, and thus only usable by the initiated.

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Scott Bennie (1990). Old Empires. (TSR, Inc), p. 72. ISBN 0-8803-8821-8.
  2. 2.0 2.1 2.2 2.3 Mark Middleton et al (March 1998). Wizard's Spell Compendium Volume Three. (TSR, Inc), pp. 757–758. ISBN 978-0786907915.
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