Run was an uncommon[2] alteration spell[1] of the southern magic tradition.[note 1]

Effects[edit | edit source]

The spell affected a single creature, and would cause them to run at triple their normal ground speed. Any creature could be targeted, including summoned creatures. The spell was not cumulative, so it had no additional effect on any being affected by other spells such as haste. The spell had no effect on the speed of burrowing, climbing, flying, or swimming.[2] [1]

Components[edit | edit source]

In addition to verbal and somatic components, this spell required a material component, a rabbit's foot.[2] [1]

Appendix[edit | edit source]

Notes[edit | edit source]

  1. Spells of the southern magic tradition were created in the Old Empires region and written down with the help of Thoth mage-script, a secret magic language, and thus only usable by the initiated.

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 72. ISBN 978-0880388214.
  2. 2.0 2.1 2.2 2.3 Mark Middleton et al (March 1998). Wizard's Spell Compendium Volume Three. (TSR, Inc), pp. 757–758. ISBN 978-0786907915.
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