A rune arm could be charged up to fire a blast of magical energy of a particular type. Although this didn't require much concentration, standing still and focusing allowed wielders to prepare far more powerful blasts, at the cost of a lengthier recharging period.
In addition, equipped rune arms passively enhanced other wielded weapons with the same kind of magical energy used for firing.
On Eberron, House Cannith was credited with the invention of rune arms. However, when adventuring artificers from this world crossed over to Toril in the Year of the Ageless One, 1479 DR, they were able to find that numerous rune arms already existed there.
Notable Rune Arms
- An unnamed archaic device, a rune arm that converted incoming elemental damage into blasts of force.
- Arc welder, an electricity-shooting variety of rune arm intended for welding metals together.
- Corruption of Nature, an acid-spitting rune arm that conferred a more benign version of red musk creeper infection to its wielder.
- Video Games
- Dungeons & Dragons Online
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Standing Stone Games (February 2006). Dungeons & Dragons Online. Daybreak Game Company.
- Standing Stone Games (June 2012). Dungeons & Dragons Online: Menace of the Underdark. Daybreak Game Company.
- Standing Stone Games (July 2017). “The Mines of Tethyamar”. In Dungeons & Dragons Online. Daybreak Game Company.
- Standing Stone Games (August 2012). “The Druid's Deep”. In Dungeons & Dragons Online. Daybreak Game Company.