Rushing waters was a conjuration spell that pushed creatures away with conjured water.[1][2]
Effects[]
On casting rushing waters, the caster designated a point within range of the spell. From this point, water started coming out. This water violently spread in a radius of 15 feet (4,6 meters) around and pushed those who were not strong enough to withstand the wave away and possibly even dragging them off their feet.[1][2]
Components[]
Rushing waters required only somatic and verbal components, but also a divine focus.[1][2]
History[]
Rushing waters was a spell necessary in the creation of a watery grave and a spell that could be cast using the staff.[3]
Appendix[]
Notes[]
- ↑ The Spell Compendium lists rushing waters as a 4th-level druid spell of the creation-subschool. For the purpose of this wiki, the spell will be listed as a 5th-level druid spell of the summoning-subschool as written in the FR-sourcebook Underdark, as it is per policy.
References[]
- ↑ 1.0 1.1 1.2 1.3 Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 61. ISBN 0-7869-3053-5.
- ↑ 2.0 2.1 2.2 2.3 Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), p. 178. ISBN 0-7869-3702-5.
- ↑ Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 73. ISBN 0-7869-3053-5.