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Saarvin, the self-titled King of Frozenfar, was a dragonborn adventurer of gold dragon descent who wandered the lands of the North and the Sword Coast North, protecting others during the late 15th century DR.[1][3]

Maybe one day you can explore a less treacherous land. There's an expansive world out there with so much beauty...and a lot less snow. Who knows where our adventures will take us.
— Saarvin, about the realms beyond Icewind Dale.[4]

Personality[]

Saarvin was quite enthusiastic and boastful, and often shared fantastic stories of his exploits with his fellow travelers.[1] His exuberance was a bit much and could rub some people the wrong way.[5]

Possessions[]

Dragon bow WoW

A bow and arrow carved by Saarvin himself from the bones of a white dragon.

Saarvin fought with bow and arrows,[6] as well as throwing axes. He often wore a ranger's hood and a mountaineer's cloak.[3]

During his time in Waterdeep Saarvin owned several magical arms, such as the enchanted bow Outlander and the unique axes of the slicing storm. He also owned several magical items, including a pair of bracers of archery, gloves of accuracy, the eyes of the hunter, an amulet of true strikes, and the seal of guidance. He also had armor fashioned from the scales and hide of a white dragon, as well as a mighty bow he had crafted from a white dragon jawbone with arrows carved from the teeth. He used these trophies to support his boasts about journeys through the Spine of the World.[3]

Abilities[]

If we took the normal path it would take three days to reach the top! This trail is faster and more treacherous.
— Saarvin, enthusiastic about the prospect of imminent doom.[7]

Saarvin was an experienced outdoorsman and quite knowledgeable about the frost-covered lands of the Icewind Dale and the Frozenfar.[citation needed] He was also a proficient hunter and tracker. In battle, he had a knack for outmaneuvering his opponents.[3]

Relationships[]

Saarvin Runa

Saarvin and his adventuring companion Runa.

The high-spirited wilderness guide had many friends across the North and Sword Coast, including Dasharra Keldabar the griffon-rider, the adventurers Minsc and Delina,[8] and the druid Belvyre of Bryn Shander.[2]

He forged a close bond with the Uthgardt barbarian Runa. While Runa originally felt indebted to Saarvin for saving her life, he felt it an act of honor between two protectors of the North.[2][9] By the time Runa saved Saarvin from certain death, the reciprocation was a gesture of friendship more than one of debt.[4]

At one time, Saarvin traveled the Waterdeep on the Sword Coast North to search for new friends and new challenges, and began performing missions on behalf of Open Lord Laeral Silverhand. During this time he developed a good-natured but mildly antagonistic relationship with Mirt, with the two finding ways to mock each other.[3]

History[]

Saarvin was born in the settlement of Fireshear,[1] and was extremely proud of his home town and its amenities.[10]

Guide For Adventurers[]

Some time during the 1480s DR, Saarvin came to the aid of the Heroes of Baldur's Gate when they were ambushed by ogres.[6] Shortly after their meeting, Saarvin fought alongside the heroes in defense of Fireshear, when it was threated by Gryttmort and his frost giant.[11] After the giants were defeated, Saarvin used his extensive knowledge of the trails along Cold Crag Peak to guide the heroes[7] to the lair of Nilanthe, the white dragon.[12] To save Fireshear, Saarvin and the heroes soared to the fortress of Svardborg,[13] and recovered the lost orb of dragonkind that was stolen by the giants.[14]

Travels Across Icewind Dale[]

At the time when the Everlasting Rime afflicted the North, in the Year of the Warrior Princess, 1489 DR, Saarvin could be found traveling the bleak landscape of Icewind Dale. It was during one of his treks that he encountered the Uthgardt barbarian Runa and an outlander named Amos unsuccessfully battling a remorhaz.[2] After Saarvin saved the travelers' lives, the trio returned to the Ten Towns and met with the druid Belvyre and his bodyguard Patience. The group vowed to work together to find an ancient ruined city that held powerful magic that could help Belvyre grow enough croups to help feed the beleaguered Ten Towns.[9]

During their journey to underground city beneath the Reghed Glacier, the group was attacked by frost giant skeletons, and Runa was exposed to a growth of chardalyn that drove her into a murderous frenzy. Amos used the chaos to abduct Belvyre and steal his frostbrand walking staff for himself.[15] Runa meanwhile attempted to slay Saarvin, and was only subdued when fellow members of the Blue Bear tribe arrived to intervene.[16] The Uthgardt barbarians were themselves ready to kill Saarvin and Patience. They halted all aggressions however, when Runa snapped came to her senses and agree to carry on with their mission.[17]

Once they arrived at the glacier, the Saarvin and his two companions delved into an old, seemingly-abandoned mine.[18] They fought against groups of duergar loyal to Xardorok Sunblight ruler of the Sunblight fortress. When confronted with overwhelming odds, the trio received aid from Runa's fellow tribespeople.[19] While they found Belvyre and Amos within the volcanic depths of the glacier, Saarvin was nearly plunged into its depths by an erupting fissure. Runa managed to grab him just in time, saving his life and honoring her debt.[20] Reunited together, Saarvin, Runa, Patience, and Belvyre managed to climb to safety, marveling at the bountiful growth cause by the magic released from the depths of the glacier.[21]

Rumors & Legends[]

Saarvin claimed to have climbed the tallest peak in the Spine of the World mountain range and stolen from the hoard of a white dragon, while it slumbered mere feat away.[1]

Appendix[]

Appearances[]

Adventures
Storm King's Thunder
Comics
Frost Giant's FuryAt the Spine of the World
Video Games
Warriors of Waterdeep

Gallery[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 71. ISBN 978-0-7869-6600-4.
  2. 2.0 2.1 2.2 2.3 AJ Mendez, Aimee Garcia (November 2020). “At the Spine of the World 1”. At the Spine of the World #1 (IDW Publishing) (1)., pp. 9–11.
  3. 3.0 3.1 3.2 3.3 3.4 Ludia (May 2019). Designed by Stephen David Wark, et al. Warriors of Waterdeep. Ludia.
  4. 4.0 4.1 AJ Mendez, Aimee Garcia (December 2020). “At the Spine of the World 2”. At the Spine of the World #2 (IDW Publishing) (2)., pp. 1–2.
  5. Jim Zub (January 2017). “Frost Giant's Fury 1”. In David Hedgecock and Chase Marotz ed. Frost Giant's Fury #1 (IDW Publishing) (1)., p. 19.
  6. 6.0 6.1 Jim Zub (January 2017). “Frost Giant's Fury 1”. In David Hedgecock and Chase Marotz ed. Frost Giant's Fury #1 (IDW Publishing) (1)., pp. 15–18.
  7. 7.0 7.1 Jim Zub (May 2017). “Frost Giant's Fury 3”. In David Hedgecock and Chase Marotz ed. Frost Giant's Fury #3 (IDW Publishing) (3)., pp. 5–9.
  8. Jim Zub (April 2017). “Frost Giant's Fury 2”. In David Hedgecock and Chase Marotz ed. Frost Giant's Fury #2 (IDW Publishing) (2)., p. 18.
  9. 9.0 9.1 AJ Mendez, Aimee Garcia (November 2020). “At the Spine of the World 1”. At the Spine of the World #1 (IDW Publishing) (1)., pp. 17–18.
  10. Jim Zub (April 2017). “Frost Giant's Fury 2”. In David Hedgecock and Chase Marotz ed. Frost Giant's Fury #2 (IDW Publishing) (2)., pp. 4–5.
  11. Jim Zub (April 2017). “Frost Giant's Fury 2”. In David Hedgecock and Chase Marotz ed. Frost Giant's Fury #2 (IDW Publishing) (2)., pp. 8–11.
  12. Jim Zub (May 2017). “Frost Giant's Fury 3”. In David Hedgecock and Chase Marotz ed. Frost Giant's Fury #3 (IDW Publishing) (3)., pp. 12–15.
  13. Jim Zub (August 2017). “Frost Giant's Fury 4”. In David Hedgecock and Chase Marotz ed. Frost Giant's Fury #4 (IDW Publishing) (4)., pp. 3–10.
  14. Jim Zub (August 2017). “Frost Giant's Fury 5”. In David Hedgecock and Chase Marotz ed. Frost Giant's Fury #5 (IDW Publishing) (5)., pp. 14–17.
  15. AJ Mendez, Aimee Garcia (December 2020). “At the Spine of the World 2”. At the Spine of the World #2 (IDW Publishing) (2)., pp. 15–20.
  16. AJ Mendez, Aimee Garcia (January 2021). “At the Spine of the World 3”. At the Spine of the World #3 (IDW Publishing) (3)., pp. 1–5.
  17. AJ Mendez, Aimee Garcia (January 2021). “At the Spine of the World 3”. At the Spine of the World #3 (IDW Publishing) (3)., pp. 11–15.
  18. AJ Mendez, Aimee Garcia (January 2021). “At the Spine of the World 3”. At the Spine of the World #3 (IDW Publishing) (3)., pp. 18–19.
  19. AJ Mendez, Aimee Garcia (March 2021). “At the Spine of the World 4”. At the Spine of the World #4 (IDW Publishing) (4)., pp. 1–6.
  20. AJ Mendez, Aimee Garcia (March 2021). “At the Spine of the World 4”. At the Spine of the World #4 (IDW Publishing) (4)., pp. 10–14.
  21. AJ Mendez, Aimee Garcia (March 2021). “At the Spine of the World 4”. At the Spine of the World #4 (IDW Publishing) (4)., pp. 17–19.
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