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Saffron was a rare and expensive spice produced from the crocus flower.[4][5]

Availability[]

Places in the Realms where one could find saffron being produced or sold included:

Usage[]

Saffron was used as both a spice and a spell component.[1] It was one ingredient in the ointment required for the true seeing spell.[11] It was also one of the components in a specialized Zakharan ritual used to summon air spirits called sakina.[12]

Saffron was said to be useful in treating measles.[13]

Price[]

Saffron was available for purchase through Aurora's Whole Realms Catalogue. As a spell component, 4 ounces (110 grams) of ground saffron was sold for 4 gold pieces. As a spice, 1 ounce (28 grams) of whole saffron was sold for 45 gold pieces, making it the most expensive on offer.[1] In general, 1 pound (450 grams) of saffron as a trade good might go for 15 gold pieces.[2]

In 1357 DR, imported saffron sold for 40 gp in the markets of Waterdeep. At that time it and other rare spices were sold in vials made of gold, silver, or carved jade.[14]

History[]

In the Year of the Prince, 1357 DR, the dowry of Chansreena (princess) Alabhansree Alanasker of Ormpur included a large quantity of saffron, as well as many magical blades. This dowry disappeared when she did.[15][16]

Appendix[]

Appearances[]

Adventures
Test of the Samurai
Video Games
Dungeons & Dragons Online

External Links[]

References[]

  1. 1.0 1.1 1.2 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 120–121. ISBN 0-5607-6327-2.
  2. 2.0 2.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 112. ISBN 0-7869-2886-7.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 157. ISBN 978-0-7869-6560-1.
  4. 4.0 4.1 Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 177. ISBN 0-7869-3492-1.
  5. 5.0 5.1 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), pp. 100–101. ISBN 0-7869-3277-5.
  6. Ed Greenwood (2023-02-10). "Turmishan spices". Greenwood's Grotto (Discord).
  7. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 102. ISBN 0-88038-608-8.
  8. Steve Kurtz (1994). Al-Qadim: Cities of Bone: Adventure Book. (TSR, Inc), p. 3. ISBN 1-56076-847.
  9. Steve Kurtz (1993). A Dozen and One Adventures (Muluk, City of Kings). (TSR, Inc), p. 42. ISBN 1-56076-622-0.
  10. Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 52. ISBN 0-7869-1195-6.
  11. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 296. ISBN 0-7869-2886-7.
  12. Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
  13. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 221. ISBN 0-9356-9602-4.
  14. Ed Greenwood and Jeff Grubb (September 1988). City System. Edited by Karen Boomgarden. (TSR, Inc.), p. 31. ISBN 0-8803-8600-2.
  15. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 103. ISBN 0-7869-3277-5.
  16. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 142. ISBN 978-0-7869-4731-7.