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Sahuagin (pronounced: /sɑːˈhwɑːgɪnsah-HWAH-gin[6][7]) were a fish-like monstrous humanoid species that lived in oceans, seas, underground lakes, and underwater caves. Sahuagin spoke their own language, though some were known to also speak Common and Aquan.[citation needed]

Although the correct term to address them as a race was sahuagin, those that fear or despised them usually called them sea devils or even more derisively, fish heads.[8]

DescriptionEdit

Sahuagin were usually green skinned; darker on the back and lighter on the belly. Many had dark stripes, bands, or spots, but these tended to fade with age. An adult male sahuagin stood roughly 6 feet (1.8 meters) tall and weighed about 200 pounds (91 kilograms). Sahuagin were highly fish-like, with webbed feet and hands, gills, and a finned tail. There was additional webbing down the back, at the elbows and, notably, also where human ears would be.[citation needed] Some sahuagin developed towering physiques, reaching 9 feet (2.7 meters) tall.[9] The larger beings usually rose to higher positions, as the savage nature of the sahuagin enabled challenges to the death for higher status.[10]

Females developed specks of yellow on their tails, which would grow in number until the whole tail was of a deep yellow color. At that point, the female was no longer considered fit for mating.[10]

MutationsEdit

About one in every 216 hatchlings possessed four functional arms. These four-armed mutations were often black, fading to gray in color. While sahuagin usually killed off defective hatchlings, they allowed these to live.[11]

If a sahuagin abode was near a sea elf community or was frequently visited by a sea elf, a strange mutation occurred within the sahuagin clan. About one in every 100 hatchlings appeared to look like a sea elf with greenish-silver skin and green or blue hair. These mutants were called malenti. Malenti were shunned by the clan as whole, but were protected by the clan's ruler and raised as spies by the clans best warriors and the priestesses.[11]

CombatEdit

Savage fighters, sahuagin asked for and gave no quarter; not even to children or babies.[12] They had wide and powerful jaws filled with long, sharp fangs, which they often used in battle. When swimming, a sahuagin tore with its feet or hands, striking with its talons or a weapon. Spears and tridents were their favored weapons, which they often coated in a poison they prepared.[13] About half of any group of sahuagin were also armed with nets that were laced with barbs.[citation needed] Especially when in groups, they rode mantas as a means of transport to assault ships and other vessels.[8] They also used sharks as allies in battle, but the number of sharks they could control was limited to an unknown amount.[14]

Although they excelled in physical prowess, they greatly feared magic, so they never tried developing or studying it for any purpose. Only priestesses of Sekolah used clerical magic granted by the god and even that magic was regarded with fear and as a necessary evil.[10]

SocietyEdit

Sahuagincourt

A sahuagin baron holding court.

Sahuagin were the natural enemies of aquatic elves and lizardfolk. Elves and sahuagin could not co-exist peacefully, and wars between them were often prolonged, bloody affairs that occasionally even interfered with shipping and maritime trade. Sahuagin tolerated the lizardfolk much more than they did the elves. Sahuagin had an only slightly less hatred for tritons. Exactly why the two races hated each other so much was unknown.[15]

They also hated the kuo-toa and the morkoth, though it was not unheard of for these races to ally on occasion.[citation needed]

They lived in underwater settlements that also had underground passages and tunnels, which connected the houses above the floor. The palace of the king was always much bigger than any of the other buildings in the area.[16]

They also had a very particular way of keeping lore, using what they called singing bundles—conchs and shells supported by bone and sinew. When shaken, they made the clicking and hissing sounds of sahuagin language.[10]

Multiple births were frequent among sahuagin and they dealt very harshly with offspring who were not robust or aggressive enough, eliminating them through compulsory fights to the death between the young. Sahuagin seemed fixated on all aspects of consumption and were eager to weed out anything they saw as weak or unworthy to compete for resources.[citation needed]

When going to war, sahuagin followed a certain protocol called the Laws of Battle. Sometimes however, a group of the sea devils would form a so-called Wild Hunt, which went on a frenzied rampage ignoring all rules.[17]

ReligionEdit

Sahuagin worshiped Sekolah, god of sharks, as their patron deity and the father of their race. They also perceived him as the ultimate adjudicator and incarnation of punishment, officiating over an endless struggle between mythic figures. These figures were the hunter: "He Who Eats", and the hated: "It That Is Eaten", with the struggle between them reflected in every aspect of life. Because of this, sharks were seen as holy creatures to them, and dolphins were hated for their friendship with aquatic elves. The sahuagin made regular, living sacrifices to Sekolah by feeding beings to the sharks that followed every sahuagin priest.[citation needed]

AppendixEdit

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AppearancesEdit

Novels
Video games

External LinksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), pp. 263–264. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 224–225. ISBN 978-0-7869-4852-9.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 217–218. ISBN 0-7869-2893-X.
  4. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 306. ISBN 1-5607-6619-0.
  5. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), pp. 84–85. ISBN 0-9356-9600-8.
  6. Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 28.
  7. Dungeons & Dragons FAQ (HTML). Wizards of the Coast. (2003). Archived from the original on 2017-07-09. Retrieved on 2018-05-22.
  8. 8.0 8.1 Mel Odom (January 1999). Rising Tide. (TSR, Inc.), chap. 1. ISBN 0-7869-1312-6.
  9. Mel Odom (January 1999). Rising Tide. (TSR, Inc.), chap. 22. ISBN 0-7869-1312-6.
  10. 10.0 10.1 10.2 10.3 Mel Odom (January 1999). Rising Tide. (TSR, Inc.), chap. Prologue. ISBN 0-7869-1312-6.
  11. 11.0 11.1 Skip Williams (1997). The Sea Devils. (TSR, Inc), p. 12. ISBN 0-7869-0643.
  12. Mel Odom (January 1999). Rising Tide. (TSR, Inc.), chap. 19. ISBN 0-7869-1312-6.
  13. Mel Odom (October 1999). The Sea Devil's Eye. (TSR, Inc.), chap. 20. ISBN ISBN 0-7869-1638-9.
  14. Mel Odom (January 1999). Rising Tide. (TSR, Inc.), chap. 2. ISBN 0-7869-1312-6.
  15. Elaine Cunningham (May 1998). Tangled Webs. (Wizards of the Coast), p. 228. ISBN 0-7869-0698-7.
  16. Mel Odom (January 1999). Rising Tide. (TSR, Inc.), chap. 4. ISBN 0-7869-1312-6.
  17. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), pp. 65–66. ISBN 0-7869-1393-2.

SourcesEdit

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