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Salamanders were large elemental, reptilian humanoids.[2] They were counted as serpentfolk by other Scaled Ones.[7] Despite the names, salamanders were not related to frost salamanders.[8]

Description[]

Salamanders were serpentine creatures with a humanoid torso, head, and arms, albeit with spines rising from their head, arms, and spine.[4][3]

Personality[]

Salamanders tended to be greedy and cruel.[2]

Combat[]

Salamanders often wielded spears. They used their tails to constrict their enemies. Their skin was so hot that even the merest touch caused burns.[3]

Society[]

Salamanders had an excellent culture of metalsmithing and creating weapons that utilized the power of flame.[2]

Salamanders formed feudal societies led by kings/queens and dukes/duchesses. Slaves and lesser elemental creatures made up the peasant class.[2]

Ecology[]

Life Cycle[]

Salamanders reproduced asexually, producing a single larva every ten years.[3] These larvae, called fire snakes, were small and unintelligent.[4] Many went on to become the somewhat larger and more intelligent flamebrother salamanders, although others remained fire snakes for their entire lives. From there, some flamebrothers became average salamanders, and those few average salamanders that were lucky and powerful enough to survive a thousand years became noble salamanders.[5]

Homelands[]

Salamanders originated on the Elemental Plane of Fire. A significant population of them migrated from the Plane of Fire via portals to the Firelands and the Peaks of Flame in Chult.[9] These salamanders posed a threat to the Mines of Segol[10] and the Hazur Mountains.[11] In the same manner salamanders also settled the sun of Realmspace.[12]

Appendix[]

Appearances[]

Adventures
The Runes of Chaos
Novels
Gauntlgrym
Video Games
Gateway to the Savage FrontierIcewind Dale
Board Games
Dungeons & Dragons Adventure Begins
Organized Play & Licensed Adventures
Faces of Fortune

Further Reading[]

References[]

  1. 1.0 1.1 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 265–266. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 226–227. ISBN 978-0-7869-4852-9.
  3. 3.0 3.1 3.2 3.3 3.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 218–219. ISBN 0-7869-2893-X.
  4. 4.0 4.1 4.2 4.3 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 103. ISBN 1-5607-6619-0.
  5. 5.0 5.1 Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 92. ISBN 0-7869-0751-7.
  6. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 85. ISBN 0-9356-9600-8.
  7. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 5. ISBN 0-7869-3277-5.
  8. Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), pp. 44–45. ISBN 0-7869-0751-7.
  9. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 133. ISBN 0-7869-3277-5.
  10. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 117. ISBN 0-7869-3277-5.
  11. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 125. ISBN 0-7869-3277-5.
  12. Dale "slade" Henson (April 1991). Realmspace. Edited by Gary L. Thomas, Karen S. Boomgarden. (TSR, Inc), p. 5. ISBN 1-56076-052-4.

Connections[]