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Salamanders,[2] also known as fire salamanders,[7] were large elemental, reptilian humanoids.[2][7] They were counted as serpentfolk by other Scaled Ones.[8] Despite the names, salamanders were not related to frost salamanders.[9]

Description[]

Salamanders were serpentine creatures with a humanoid torso, head, and arms, albeit with spines rising from their head, arms, and spine.[4][3]

Personality[]

Salamanders tended to be greedy and cruel.[2]

Combat[]

Salamanders often wielded spears. They used their tails to constrict their enemies. Their skin was so hot that even the merest touch caused burns.[3]

Society[]

Salamanders had an excellent culture of metalsmithing and creating weapons that utilized the power of flame.[2]

Salamanders formed feudal societies led by kings/queens and dukes/duchesses. Slaves and lesser elemental creatures made up the peasant class.[2]

Ecology[]

Life Cycle[]

Salamanders reproduced asexually, producing a single larva every ten years.[3] These larvae, called fire snakes, were small and unintelligent.[4] Many went on to become the somewhat larger and more intelligent flamebrother salamanders, although others remained fire snakes for their entire lives. From there, some flamebrothers became average salamanders, and those few average salamanders that were lucky and powerful enough to survive a thousand years became noble salamanders.[5]

Homelands[]

Salamanders originated on the Elemental Plane of Fire. A significant population of them migrated from the Plane of Fire via portals to the Firelands and the Peaks of Flame in Chult.[10] These salamanders posed a threat to the Mines of Segol[11] and the Hazur Mountains.[12] In the same manner salamanders also settled the sun of Realmspace.[13]

Relationships[]

The Blade Kingdoms were blessed with plumbing technology. The palaces and nobles' homes had intricate networks of copper plumbing set throughout and the hot water was generated via salamanders who stoked the boiler flames with coal and their own immense body heat. A group of salamanders lived in the Palace of Sumbria's higher floors and pumped hot water to the kitchens, council chambers and bedchambers.[14]

History[]

In the Year of the Prince, 1357 DR, the Red Wizards of Thay struck a deal to summon an army of salamanders to invade their neighbors, however after they attempting to renege on this deal, the salamanders turned against them in what came to be called the Salamander War.[15][16]

Appendix[]

Appearances[]

Adventures
The Runes of ChaosPrinces of the Apocalypse
Novels
The Council of BladesGauntlgrym
Video Games
Curse of the Azure BondsGateway to the Savage FrontierIcewind Dale
Board Games
Dungeons & Dragons Adventure Begins
Organized Play & Licensed Adventures
Faces of Fortune

Gallery[]

Further Reading[]

References[]

  1. 1.0 1.1 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 265–266. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 226–227. ISBN 978-0-7869-4852-9.
  3. 3.0 3.1 3.2 3.3 3.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 218–219. ISBN 0-7869-2893-X.
  4. 4.0 4.1 4.2 4.3 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 103. ISBN 1-5607-6619-0.
  5. 5.0 5.1 Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), p. 92. ISBN 0-7869-0751-7.
  6. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 85. ISBN 0-935696-00-8.
  7. 7.0 7.1 BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
  8. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 5. ISBN 0-7869-3277-5.
  9. Monte Cook, ed. (1998). Monstrous Compendium Planescape Appendix III. Edited by Michele Carter and Ray Vallese. (TSR, Inc.), pp. 44–45. ISBN 0-7869-0751-7.
  10. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 133. ISBN 0-7869-3277-5.
  11. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 117. ISBN 0-7869-3277-5.
  12. Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 125. ISBN 0-7869-3277-5.
  13. Dale "slade" Henson (April 1991). Realmspace. Edited by Gary L. Thomas, Karen S. Boomgarden. (TSR, Inc), p. 5. ISBN 1-56076-052-4.
  14. Pauli Kidd (November 1996). The Council of Blades. (TSR, Inc.), p. 75. ISBN 978-0786905317.
  15. Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 6. ISBN 978-0786901395.
  16. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 142. ISBN 978-0-7869-4731-7.

Connections[]

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