Sandals were a common form of footwear that could be found throughout the Realms.[5]
Description[]
A single sandal with ankle ties.
This form of footwear typically consisted of a leather sole that was held in place by a series of loops around the wearer's ankle, toes, or the top of their foot. When a sandal lacked an ankle strap the loose sole tended to slap against their wearer's heel or toes when they walked, which made walking quietly difficult without practice.[6]
History[]
In the mid to late-14th century DR, one could purchase sandals from many of the bazaars in Zakhara for around 7 to 4 copper pieces depending upon how good they were at bargaining.[7]
Around that same time, Aurora's Whole Realms Catalogue was the sole exporter of Calimshan's unique sandals. They were made of fine grain leather in shades of black, brown, or white and had full brass buckles.[1]
Varieties of Sandal[]
- Geta: a type of Kara-Turan sandal that was elevated by wooden blocks.[8]
- Pampootie: leather sandals that were waterproofed by means of waxy plant fibers.[9]
- Zori: Kara-Turan sandals that were made of either woven straw or wooden blocks.[8][10] Of the two materials, woven straw was considered the cheapest and easiest to craft.[10]
Notable Sandals[]
- Sandals of speed: a variety of enchanted sandals unique to Maztica that made the wearer faster. These were typically made and used by hishnashapers.[11]
- Sandals of striding and leaping
- Winged sandals: a pair of enchanted sandals owned by the Olympian Hermes that enabled him to fly.[12]
- Zin sandals: sandals made from the hide of a zin. These were said to enhance a wearer's ability to climb and move quietly.[13]
Notable Users of Sandals[]
A pixie lunges at a humanoid wearing a sandal.
General[]
- Toe-covered sandals were a common form of footwear among both genders throughout the Realms.[5]
Classes[]
- Sandals were a common article of clothing among monks.[14]
- Wizards in the land of Amn were typically known to wear wooden sandals.[15]
Groups[]
- In the land of Anauroch, the D'tarig often wore special widened sandals that were designed to make walking atop sand easier.[16]
Individuals[]
- Akana Kiku
- Askoro Imo
- Cephas
- Deng Tse Chin
- Feena Archwood
- Hoshin
- Kane
- Kotaro Taro
- Moral
- Motoharu Kaijitsu
- Pikel Bouldershoulder
- Stoki
- Uldiznae Rockfall
- Zezen Washio
Nations & Settlements[]
- Due to the land's heat, sandals were the preferred footwear in the nation of Calimshan. Those made with supple leather were reserved for the middle and upper classes.[17]
- In the land of Kara-Tur, sandals were the typical footwear for those who lived in Kozakura,[10] the Malatran Plateau,[18] the Plain of Horses,[19] Shou Lung, T'u Lung,[10] and Wa.[8] The most common form of sandal in Kozakura and Wa was the gati. In Shou Lung and T'u Lung, sandals were only ever worn by commoners who couldn't afford to ruin their good footwear in the muddy fields.[10]
- In the land of Maztica, sandals were one of the typical forms of footwear.[3]
- In the land of Mulhorand, sandals were the typical form of footwear.[20]
- In the land of Zakhara, all but the poorest of men could be found wearing sandals.[21] The exception to this was the city of Huzuz, where sandals were only rarely seen worn.[22]
Races & Intelligent Creatures[]
- Leather sandals were one of the preferred footwear among avariels.[23]
- Bacchae commonly dressed in sandals.[24]
- Cyclopskin commonly dressed in sandals.[25]
- Halflings often wore sandals when weather was fair.[26]
- When it came to humans, the ethnic groups that most often favored sandals included the Mulan.[27]
- As part of their effort to imitate the clothing of local human populations, oni were sometimes known to wear sandals.[28]
- Storm giants often wore sandals.[29]
Religions[]
The priests of the Mulhorandi pantheon, all wearing sandals except for the priests of Geb and Sebek.
- Cultivators, the specialty priests of Chauntea, typically wore sandals as part of their priestly vestments.[30]
- The clergy of Callarduran Smoothhands typically wore sandals made of steel as part of their priestly vestments.[31]
- The interloper deity Hermes was typically portrayed as wearing a pair of winged sandals.[12]
- Moralists typically wore sandals as part of their priestly vestments.[32]
- The clergy of many deities in the Mulhorandi pantheon were known to feature sandals as part of their priestly vestments. These included Anhur, Horus-Re, Isis, Nephthys, Osiris, and Thoth.[33] And the goddess Isis was often depicted as wearing sandals.[34]
- Nung Chiang, one of the Nine Immortals, was said to always wear a pair of worn sandals.[35]
- The clergy of Sehanine Moonbow typically wore simple sandals as part of their priestly vestments.[36]
- The Maztican goddess Watil was typically portrayed as wearing sandals made of flowers.[37]
Appendix[]
Appearances[]
Adventures
Novels & Short Stories
Video Games
Organized Play & Licensed Adventures
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 88. ISBN 0-5607-6327-2.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 39. ISBN 0-8803-8099-3.
- ↑ 3.0 3.1 Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 69. ISBN 1-5607-6084-2.
- ↑ Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt (March 2003). Arms and Equipment Guide 3rd edition. (Wizards of the Coast), p. 29. ISBN 978-0-7869-2649-7.
- ↑ 5.0 5.1 Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 96. ISBN 0786960345.
- ↑ Dale Henson (February 1993). The Magic Encyclopedia, Volume Two. (TSR, Inc), p. 122. ISBN ISBN 978-156076563.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 87. ISBN 978-1560763581.
- ↑ 8.0 8.1 8.2 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 172. ISBN 0-88038-608-8.
- ↑ Rick Swan (1995). The Complete Barbarian's Handbook. (TSR, Inc), p. 87. ISBN 0-7869-0090-3.
- ↑ 10.0 10.1 10.2 10.3 10.4 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 138. ISBN 0-8803-8099-3.
- ↑ Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 91. ISBN 1-5607-6084-2.
- ↑ 12.0 12.1 James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 71. ISBN 0-935696-22-9.
- ↑ Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 112. ISBN 0-7869-1551-4.
- ↑ William W. Connors (November 1995). Wizards and Rogues of the Realms. Edited by Anne Gray McCready. (TSR, Inc), p. 71. ISBN 0-7869-0190-X.
- ↑ Greg A. Vaughan, Skip Williams, Thomas M. Reid (November 2007). Anauroch: The Empire of Shade. (Wizards of the Coast), p. 140. ISBN 0-7869-4362-9.
- ↑ Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 52. ISBN 0-7869-1237-5.
- ↑ Uncredited (December 1994). “Heroes of Malatra”. In Jean Rabe ed. Polyhedron #102 (TSR, Inc.), p. 14.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 84. ISBN 0-88038-608-8.
- ↑ Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 33. ISBN 978-0880388214.
- ↑ Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 18. ISBN 978-1560763291.
- ↑ Tim Beach, Tom Prusa and Steve Kurtz (1993). “Golden Huzuz”. City of Delights (TSR, Inc), p. 13. ISBN 1-56076-589-5.
- ↑ James Estes (September 1996). “On Wings of Eagles”. In Pierce Watters ed. Dragon #233 (TSR, Inc.), p. 18.
- ↑ Wolfgang Baur and Lester Smith (1994-07-01). “Monstrous Supplement”. In Michele Carter ed. Planes of Chaos (TSR, Inc), p. 6. ISBN 1560768746.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 133. ISBN 1-5607-6619-0.
- ↑ Skip Williams (February 2005). Races of the Wild. (Wizards of the Coast), p. 40. ISBN 0-7869-3438-7.
- ↑ Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 98. ISBN 0-7869-2875-1.
- ↑ Rick Swan (July 1990). Monstrous Compendium Kara-Tur Appendix. (TSR, Inc.). ISBN 0-88038-851-X.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 146. ISBN 1-5607-6619-0.
- ↑ John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 71. ISBN 0-7869-0368-6.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 145. ISBN 0-7869-1239-1.
- ↑ "Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 64. ISBN 978-1560763581.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), pp. 98, 112, 116, 119, 122, 127, 130. ISBN 978-0786906574.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 116. ISBN 978-0786906574.
- ↑ Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), p. 68. ISBN 0-88038-749-1.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 128. ISBN 0-7869-1239-1.
- ↑ Douglas Niles (August 1991). “Gods & Battles”. Maztica Campaign Set (TSR, Inc.), p. 31. ISBN 1-5607-6084-2.







