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Sandals were a common form of footwear that could be found throughout the Realms.[5]

Description[]

A single sandal with ankle ties.

This form of footwear typically consisted of a leather sole that was held in place by a series of loops around the wearer's ankle, toes, or the top of their foot. When a sandal lacked an ankle strap the loose sole tended to slap against their wearer's heel or toes when they walked, which made walking quietly difficult without practice.[6]

History[]

In the mid to late-14th century DR, one could purchase sandals from many of the bazaars in Zakhara for around 7 to 4 copper pieces depending upon how good they were at bargaining.[7]

Around that same time, Aurora's Whole Realms Catalogue was the sole exporter of Calimshan's unique sandals. They were made of fine grain leather in shades of black, brown, or white and had full brass buckles.[1]

Varieties of Sandal[]

  • Geta: a type of Kara-Turan sandal that was elevated by wooden blocks.[8]
  • Pampootie: leather sandals that were waterproofed by means of waxy plant fibers.[9]
  • Zori: Kara-Turan sandals that were made of either woven straw or wooden blocks.[8][10] Of the two materials, woven straw was considered the cheapest and easiest to craft.[10]

Notable Sandals[]

Notable Users of Sandals[]

A pixie lunges at a humanoid wearing a sandal.

General[]

  • Toe-covered sandals were a common form of footwear among both genders throughout the Realms.[5]

Classes[]

  • Sandals were a common article of clothing among monks.[14]
  • Wizards in the land of Amn were typically known to wear wooden sandals.[15]

Groups[]

  • In the land of Anauroch, the D'tarig often wore special widened sandals that were designed to make walking atop sand easier.[16]

Individuals[]

Nations & Settlements[]

  • Due to the land's heat, sandals were the preferred footwear in the nation of Calimshan. Those made with supple leather were reserved for the middle and upper classes.[17]
  • In the land of Kara-Tur, sandals were the typical footwear for those who lived in Kozakura,[10] the Malatran Plateau,[18] the Plain of Horses,[19] Shou Lung, T'u Lung,[10] and Wa.[8] The most common form of sandal in Kozakura and Wa was the gati. In Shou Lung and T'u Lung, sandals were only ever worn by commoners who couldn't afford to ruin their good footwear in the muddy fields.[10]
  • In the land of Maztica, sandals were one of the typical forms of footwear.[3]
  • In the land of Mulhorand, sandals were the typical form of footwear.[20]
  • In the land of Zakhara, all but the poorest of men could be found wearing sandals.[21] The exception to this was the city of Huzuz, where sandals were only rarely seen worn.[22]

Races & Intelligent Creatures[]

  • Leather sandals were one of the preferred footwear among avariels.[23]
  • Bacchae commonly dressed in sandals.[24]
  • Cyclopskin commonly dressed in sandals.[25]
  • Halflings often wore sandals when weather was fair.[26]
  • When it came to humans, the ethnic groups that most often favored sandals included the Mulan.[27]
  • As part of their effort to imitate the clothing of local human populations, oni were sometimes known to wear sandals.[28]
  • Storm giants often wore sandals.[29]

Religions[]

Appendix[]

Gallery[]

Appearances[]

Adventures
Night of the Seven Swords
Video Games
Idle Champions of the Forgotten Realms

References[]

  1. 1.0 1.1 1.2 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 88. ISBN 0-5607-6327-2.
  2. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 39. ISBN 0-8803-8099-3.
  3. 3.0 3.1 Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 69. ISBN 1-5607-6084-2.
  4. Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt (March 2003). Arms and Equipment Guide 3rd edition. (Wizards of the Coast), p. 29. ISBN 978-0-7869-2649-7.
  5. 5.0 5.1 Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 96. ISBN 0786960345.
  6. Dale Henson (February 1993). The Magic Encyclopedia, Volume Two. (TSR, Inc), p. 122. ISBN ISBN 978-156076563.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 87. ISBN 978-1560763581.
  8. 8.0 8.1 8.2 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 172. ISBN 0-88038-608-8.
  9. Rick Swan (1995). The Complete Barbarian's Handbook. (TSR, Inc), p. 87. ISBN 0-7869-0090-3.
  10. 10.0 10.1 10.2 10.3 10.4 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 138. ISBN 0-8803-8099-3.
  11. Douglas Niles (August 1991). “A Journey to the True World”. Maztica Campaign Set (TSR, Inc.), p. 91. ISBN 1-5607-6084-2.
  12. James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 71. ISBN 0-935696-22-9.
  13. Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
  14. Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 112. ISBN 0-7869-1551-4.
  15. William W. Connors (November 1995). Wizards and Rogues of the Realms. Edited by Anne Gray McCready. (TSR, Inc), p. 71. ISBN 0-7869-0190-X.
  16. Greg A. Vaughan, Skip Williams, Thomas M. Reid (November 2007). Anauroch: The Empire of Shade. (Wizards of the Coast), p. 140. ISBN 0-7869-4362-9.
  17. Steven E. Schend and Dale Donovan (September 1998). Empires of the Shining Sea. (TSR, Inc), p. 52. ISBN 978-0786912377.
  18. Uncredited (December 1994). “Heroes of Malatra”. In Jean Rabe ed. Polyhedron #102 (TSR, Inc.), p. 14.
  19. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 84. ISBN 0-88038-608-8.
  20. Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 33. ISBN 978-0880388214.
  21. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 18. ISBN 978-1560763291.
  22. Tim Beach, Tom Prusa and Steve Kurtz (1993). “Golden Huzuz”. City of Delights (TSR, Inc), p. 13. ISBN 1-56076-589-5.
  23. James Estes (September 1996). “On Wings of Eagles”. In Pierce Watters ed. Dragon #233 (TSR, Inc.), p. 18.
  24. Wolfgang Baur and Lester Smith (1994-07-01). “Monstrous Supplement”. In Michele Carter ed. Planes of Chaos (TSR, Inc), p. 6. ISBN 1560768746.
  25. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 133. ISBN 1-5607-6619-0.
  26. Skip Williams (February 2005). Races of the Wild. (Wizards of the Coast), p. 40. ISBN 0-7869-3438-7.
  27. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 98. ISBN 0-7869-2875-1.
  28. Rick Swan (July 1990). Monstrous Compendium Kara-Tur Appendix. (TSR, Inc.). ISBN 0-88038-851-X.
  29. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 146. ISBN 1-5607-6619-0.
  30. John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 71. ISBN 0-7869-0368-6.
  31. Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 145. ISBN 0-7869-1239-1.
  32. "Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 64. ISBN 978-1560763581.
  33. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), pp. 98, 112, 116, 119, 122, 127, 130. ISBN 978-0786906574.
  34. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 116. ISBN 978-0786906574.
  35. Curtis Smith and Rick Swan (1990). Ronin Challenge. (TSR, Inc), p. 68. ISBN 0-88038-749-1.
  36. Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 128. ISBN 0-7869-1239-1.
  37. Douglas Niles (August 1991). “Gods & Battles”. Maztica Campaign Set (TSR, Inc.), p. 31. ISBN 1-5607-6084-2.
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