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Sapphire was a rare variety of corundum that occurred in the Realms.[6][7]

Description

Sapphire was found in shades of pale blue to deep azure.[6][7] A typical specimen had a base value of 1,000 gp.[1][2][3][4]

Sapphires were considered sacred by followers of Aerdrie Faenya, Deep Duerra, Eldath, Gaerdal Ironhand—appropriate for sacrifice, or to be consecrated for use, or recognized as boons or omens when found. Black sapphires specifically were recognized as a sign of approval from Bane, and sacred to followers of Labelas Enoreth, Laduguer, Lolth, Shargaas, and Vhaeraun.[8]

Powers

Realmslore held that sapphires increased magical skill and strength and therefore they were used in creating magic blades and items that affected the mind, magical prowess, and the element of air.[7][9] However, sapphires had a dampening effect on magically induced fear, rage, despair, or insanity and could partially protect the wearer from these effects. When used as a spell component, sapphires ensured the greatest initial effect (usually damage) upon first impact and the longest possible duration. The most auspicious time of day to use sapphires was midmorn.[7][note 1]

With proper preparation, which included bathing the item in a mixture containing powdered sapphire, mounting a large whole sapphire of at least 5,000 gp value on an item such as a sword gave a better than 50 percent chance that the enchantment bonus would be increased.[note 2] This could be done at the initial enchantment of the item or as a way of possibly improving an already enchanted item.[7]

Sapphires were a required material component for casting some versions of Drawmij's instant summons.[10][11]

Reputation

Sapphires were considered prized gems among the drow. They especially liked those of darker hues.[12]

Akabar Bel Akash, like many other married Turmishmen, wore a sapphire earing, that indicated his marital status.[13]

Appendix

See Also

Notes

  1. According to Elminster, this is the half hour between 9:45 AM and 10:15 AM.
  2. That is, a +1 sword might become a +2 sword.

Gallery

External Links

References

  1. 1.0 1.1 1.2 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 138. ISBN 0-8803-8828-5.
  2. 2.0 2.1 2.2 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 127. ISBN 0-7869-0446-1.
  3. 3.0 3.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 300. ISBN 0-7869-1836-5.
  4. 4.0 4.1 James Wyatt (June 2008). Dungeon Master's Guide 4th edition. (Wizards of the Coast), p. 124. ISBN 978-0-7869-4880-2.
  5. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 134. ISBN 978-0786965622.
  6. 6.0 6.1 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 139. ISBN 0-8803-8828-5.
  7. 7.0 7.1 7.2 7.3 7.4 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 48. ISBN 0-7869-0446-1.
  8. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. pp. 10, 11, 12, 13, 14, 15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  9. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 301. ISBN 0-7869-1836-5.
  10. Template:Cite book/Player's Handbook 3.5 edition
  11. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 235. ISBN 978-0-7869-6560-1.
  12. Ed Greenwood (July 1991). The Drow of the Underdark. (TSR, Inc), p. 94. ISBN 1-56076-132-6.
  13. Jeff Grubb, Kate Novak (October 1988). Azure Bonds. (TSR, Inc.), p. 249. ISBN 0-88038-612-6.
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