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Sashes were a type of accessory garment that could be found all across the Realms.[4]

Description[]

Sashes came in a variety of colors and were typically made of either linen, silk, or wool.[3] Occasionally they were woven from more rare or exotic materials, such as samite or shimmerweave.[5]

They were often used to fasten an article of clothing in place, much like a belt. Such clothing included abas, caftans, dishdashahs,[6] gowns,[4] kimonos, and robes.[7] Some were known to conceal weaponry in their sashes, such as chains, kyoketsuogi, and shurikens.[8]

Availability[]

  • Aurora's Whole Realms Catalogue was known to sell linen, silk, and wool sashes in a variety of colors.[1]
  • Chalasse's Fine Clothing in Immersea sold luxury cummerbunds.[9]
  • Bazaars in the land of Zakhara sold sashes that, in the mid to late-14th century DR, could be purchased for around 3 to 1 silver pieces depending upon how good they were at bargaining.[10]

History[]

In the year 1352 DR, the samurai Guiji Yui, then-shoya of the village Osata in the Fochu Peninsula, executed a farmer in front of a large crowd for having been caught wearing a silk obi. The man had been in violation of the Keian no Furegaki (a set of laws for farmers), which mandated that farmers were forbidden from wearing any form of silk clothing.[11]

Varieties[]

Obi
silk sashes unique to the continent of Kara-Tur.
Tale sash
closely related to ballad cords, were a variety of sashes used by minstrels to aid in the memorization of stories and sometimes shown to a close-up audience. Typically made of cloth, but occasionally leather, a tale sash featured a sequence of symbols and/or actual pictures on it that were either drawn, stitched, or burned into the material. In the case of pictures, a tale sash might depict faces of characters or creatures and certain locales. besides being a memory aid, tale sashes were used to carry coded messages, with certain hues being used for the symbols and pictures to denote a hidden meaning. Additionally, some tale sashes carried enchantments or were made to store spells, but in order to activate their stored spell a tale sash needed a rune inscribed token pressed against a matching rune on the sash.[12]
Fomorian-Sash

A fomorian wearing a bright-orange mystical sash

Notable Sashes[]

  • Sash of charisma: a type of enchanted, fiery-red silk sash with a golden buckle emblazoned with the image of a peacock.[5]
  • Sash of fire resistance: a type of enchanted, red silk sash brocaded with platinum thread that was unique to the region of Zakhara.[13]
  • Sash of heat endurance: another type of enchanted sash that was unique to the region of Zakhara. They were red and made of silk, but were brocaded with with gold thread.[13]
  • Sash of protection
  • Sash of Sune: a unique ancient, enchanted scarlet sash that functioned much like a spellbook. Though only a priest of Sune could tap into its power.[14]
  • Sashling: a type of elven sash that had ten pockets sewn into its folds.[15]
  • Shimmering sash: a type of enchanted, brightly colored sash unique to the region of Zakhara that projected an effect similar to blur.[16]
  • Sunite sash an enchanted sash that enabled a wearer to cast handfire.[17]
  • Whip sash: a unique double-layered silk and leather sash from Zakhara that doubled as a form of weapon.[18]

Notable Wearers of Sashes[]

General[]

  • Throughout most of the Realms, black gowns paired with a matching sash and boots were a typical cheap form of "wealthy" attire.[4]

Classes[]

  • Gold elf wizards in Evermeet often wore flax sashes that were woven in an intricate knotwork.[19]
  • Wizards in the nation of Calimshan often wore silk sashes, while those in Turmish were known to favor intricately woven sashes.[20]

Groups[]

Individuals[]

Races & Sentient Creatures[]

Regions & Settlements[]

  • The noble djinni who inhabited the Citadel of Ice and Steel were renowned for making exceptionally beautiful silk sashes.[30]
  • In the nation of Calimshan, nearly every citizen could be seen wearing a sash, though only members of the ruling class were allowed to wear sashes that were of gold color or woven with golden threads.[31] In both its army and navy, a reddish gold and silvery-gold sash were two of the most prestigious decorations anyone could receive.[32]
  • In the nation of Cormyr, it was considered a custom for young women to indicate their availability and search for a husband by wearing a purple sash in public.[33]
  • Colorful sashes were known to be popular among people all across the Corsair Domains.[34]
  • In the city of Delzimmer, orange sashes served as the role of a badge for local law enforcement.[35]
  • The town of Felshroun's company of rangers, the Foresters, were known to wear maroon sashes across their midriffs that bore their company symbol.[36]
  • In Shou Lung's famous martial arts tournament, Komite, sashes were part of standard tournament attire. Depending upon where a fighter ranked by the end they would recieve either a white, red, or black silk sash that was embroidered with the Emperoro's seal.[37]
  • Shou Lung's imperial soldiers were known to wear brown sashes emblazoned with an emblem of a jade hammer.[38]
  • In the land of Zakhara, waist sashes were common among all social classes. Using them to store money, tobacco, or weapons. Each of the Free Cities of Zakhara had an official color that was represented in the clothing of most inhabitants, including sashes.[39] For instance, the inhabitants of Muluk were known to wear purple sashes, those of Utaqa wore white, and those of Hafaya wore black.[40] In the Free City of Liham, red was the unofficial color and was considered fashionable for sashes.[41]

Religions[]

  • In the plane of Automata, white sashes were a common article of clothing among petitioners.[42]
  • The clergy of Bane always wore sashes around their waists in a variety of colors, each emblazoned with his holy symbol, to denote their rank within the Church of Bane. The lowest-ranking priests wore black sashes, those of higher-tier wore orange, senior priests wore red, and senior officers wore purple.[43]
  • The clergy of Dugmaren Brightmantle typically wore vibrant sashes with the width of a hand.[44]
  • Adventuring priests of Eldath often wore grey sashes alongside their leaf-green robes.[45]
  • The clergy of Gond typically wore crimson,[46] leather sashes over either shoulder that ended in large pouches, even when wearing armor.[47] These were covered in a variety of tools and equipment that Gondsmen felt could come in handy at any time.[46][47]
  • The clergy of Ibrandul typically wore black sashes across the waists of their dark purple robes.[48] The adventuring clergy of Xvim were also known to wear blash sashes, though with green piping as trim.[49]
  • The clergy of Leira typically wore sashes of a russet or ochre hue, lined and streaked with green, alongside bottom-fringed robes made of the same material.[50]
  • The clergy of both Myrkul and Tyr were typically known to wear white sashes.[51][52]
  • The clergy of Sehanine Moonbow often wore silver-laced sashes.[53]
  • The clergy of Umberlee were known to wear sashes of mottled blue and green.[54]
  • The specialty priests of Chauntea, Lifewardens, often wore a green sash around their left arm.[55]
  • The specialty priests of Tempus, Battleforges, typically wore a blood-red sash diagonally across their plate armor chests, spanning the shoulders and dropping down to the hips.[56]
  • Waukeen, the goddess of merchants and currency, was said to commonly wear a sash that was spun from gold.[57]

Trivia[]

  • A red sash was featured in the noble family Irlingstar's coat of arms.[58]

Appendix[]

See Also[]

External Links[]

References[]

  1. 1.0 1.1 1.2 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 84. ISBN 0-5607-6327-2.
  2. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 39. ISBN 0-8803-8099-3.
  3. 3.0 3.1 Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt (March 2003). Arms and Equipment Guide 3rd edition. (Wizards of the Coast), p. 29. ISBN 978-0-7869-2649-7.
  4. 4.0 4.1 4.2 Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 98. ISBN 0786960345.
  5. 5.0 5.1 Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  6. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), pp. 92–93. ISBN 978-1560763581.
  7. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 172. ISBN 0-88038-608-8.
  8. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), pp. 43, 46–47. ISBN 0-8803-8099-3.
  9. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 156. ISBN 0-7869-0151-9.
  10. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 87. ISBN 978-1560763581.
  11. Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 19. ISBN 0-88038-775-0.
  12. Ed Greenwood (2013-12-24). Tales Hanging by Threads. Forging the Realms. Wizards of the Coast. Archived from the original on 2017-08-27. Retrieved on 2017-08-27.
  13. 13.0 13.1 13.2 Steve Kurtz (1993). A Dozen and One Adventures (Campaign Book). (TSR, Inc), p. 32. ISBN 1-56076-622-0.
  14. Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), pp. 73–74. ISBN 0-7869-0682-0.
  15. Colin McComb (1993). The Complete Book of Elves. (TSR, Inc), p. 97. ISBN 1-56076-376-0.
  16. Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Holy Slayer Sourcebook. (TSR, Inc), p. 6. ISBN 1-56076-764-X.
  17. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 166. ISBN 0-7869-1964-7.
  18. Wolfgang Baur (1993). Al-Qadim: Assassin Mountain: Holy Slayer Sourcebook. (TSR, Inc), p. 4. ISBN 1-56076-764-X.
  19. William W. Connors (November 1995). Wizards and Rogues of the Realms. Edited by Anne Gray McCready. (TSR, Inc), p. 44. ISBN 0-7869-0190-X.
  20. William W. Connors (November 1995). Wizards and Rogues of the Realms. Edited by Anne Gray McCready. (TSR, Inc), pp. 67, 72. ISBN 0-7869-0190-X.
  21. William W. Connors (November 1995). Wizards and Rogues of the Realms. Edited by Anne Gray McCready. (TSR, Inc), p. 120. ISBN 0-7869-0190-X.
  22. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 38. ISBN 0-88038-490-5.
  23. William W. Connors (November 1995). Wizards and Rogues of the Realms. Edited by Anne Gray McCready. (TSR, Inc), p. 51. ISBN 0-7869-0190-X.
  24. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 35. ISBN 0-88038-490-5.
  25. Russell Brown (March 2007). “The Muster of Morach Tor”. In James Jacobs ed. Dungeon #144 (Paizo Publishing, LLC) (144)., p. 19.
  26. William W. Connors (November 1995). Wizards and Rogues of the Realms. Edited by Anne Gray McCready. (TSR, Inc), p. 58. ISBN 0-7869-0190-X.
  27. Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 51. ISBN 1-56076-335-3.
  28. Ed Greenwood (August 2006). Swords of Eveningstar. (Wizards of the Coast), chap. 5, p. 53. ISBN 978-0-7869-4022-6.
  29. Ed Greenwood (September 1992). “The Wizards Three: Magic in the Evening”. In Roger E. Moore ed. Dragon #185 (TSR, Inc.), p. 59.
  30. Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 19. ISBN 978-1560766476.
  31. Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 52. ISBN 0-7869-1237-5.
  32. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 34. ISBN 0-7869-3910-9.
  33. James Lowder (January 1991). Crusade. (TSR, Inc), chap. 3. ISBN 0-8803-8908-7.
  34. Nicky Rea (1994). Corsairs of the Great Sea (Campaign Guide). (TSR, Inc), p. 10. ISBN 978-1560768678.
  35. Ed Greenwood (April 2001–May 2003). Elminster Speaks archive (Zipped PDF). Elminster Speaks. Wizards of the Coast. pp. 51–52. Archived from the original on 2016-11-01. Retrieved on 2016-09-03.
  36. Ed Greenwood (2006-08-23). The Border Kingdoms: Felshroun. The Border Kingdoms. Wizards of the Coast. Archived from the original on 2016-11-01. Retrieved on 2020-04-12.
  37. Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), pp. 18, 21. ISBN 0-88038-749-1.
  38. Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), pp. 22, 33–34. ISBN 0-88038-749-1.
  39. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 18–19. ISBN 978-1560763291.
  40. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 71–72. ISBN 978-1560763291.
  41. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 74. ISBN 978-1560763291.
  42. Jeff Grubb (May 1995). A Player's Primer to the Outlands. Edited by Ray Vallese. (TSR, Inc.), pp. 8–9. ISBN 0-7869-0121-7.
  43. Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 142. ISBN 0786960345.
  44. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 58. ISBN 0-7869-1239-1.
  45. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 59. ISBN 978-0786903849.
  46. 46.0 46.1 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 20. ISBN 0-8803-8828-5.
  47. 47.0 47.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 63. ISBN 978-0786903849.
  48. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 73. ISBN 978-0786903849.
  49. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 83. ISBN 978-0786903849.
  50. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 95. ISBN 978-0786903849.
  51. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 126, 170. ISBN 978-0786903849.
  52. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), pp. 35, 39. ISBN 0-8803-8828-5.
  53. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 128. ISBN 0-7869-1239-1.
  54. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 174. ISBN 978-0786903849.
  55. John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 72. ISBN 0-7869-0368-6.
  56. John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 113. ISBN 0-7869-0368-6.
  57. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 89. ISBN 0-7869-2759-3.
  58. Ed Greenwood and Steven E. Schend (July 1994). “Who's Who in Waterdeep”. City of Splendors (TSR, Inc), p. 17. ISBN 0-5607-6868-1.
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