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Satyrs, also known as fauns or the Free Folk[7], were fey creatures that delighted in singing, dancing, feasting, and debauchery.[1]


Satyrs looked like male humanoids of stout build, with fur-covered lower bodies and legs and cloven hooves similar to those of a goat. Similarly, goat-like horns topped their heads; these came in a variety of shapes and sizes, from small nubs to big curling ones akin to a ram. They were typically seen with facial hair.[1]

They had only a male sex, as female satyrs was a phenomenon that just never naturally occurred.[4]


Satyrs were well known for being curious and incredibly hedonistic. They were willing to go to any length to achieve their desires, giving little thought to the results of their actions, and often roped other creatures into participating in debauchery.[1]


When facing a foe, satyrs were typically known to fight with either a shortsword or shortbow. Their most notable weapon was a set of pan pipes that induced a variety of magical effects on their enemies, including charming, frightening, and lulling them to sleep. Other satyrs were immune to the effects of these pipes.[1]

When weapons were not available in close quarters situations they often would simply ram their opponents with their heads.[1]


Due to their hedonistic nature, satyrs were known to frequently join in the celebration of holidays regardless of what they were for.[1]

Satyrs in elven woods were known to believe that it was lucky to see a dragon when it was raining.[8]


Being an all male race, the satyrs required mating with other creatures in order to reproduce. These creatures were specifically their fellow fey, the dryads[4][9] and oreads.[9] Though they also shared the dryads' affection for humans of the opposite sex.[4] Such pairings were likely to result in a child that was a half-fey human, rather than a true satyr.[10]

The one known exception to the near multiversal constant of satyrs being a one—sex species was the plane of Theros. The satyrs native to this plane exhibited both males and females in their species.[11]


Satyrs once dwelt in Brynwood in the Vast, but came into conflict with the local korreds over territory. In the ensuing strife, both races fell before monstrous creatures. Afterwards, few of the satyrs remained.[12] In west Faerûn, they could be found in the Cloak Wood.[13]

Some could be found within the forests of Rashemen.[14]

As of 1368 DR, satyrs occupied the northern areas of the Chondalwood where they patrolled the Old Road in an attempt to ward off human caravans and travelers. They were allied with centaurs and wood giants that also inhabited the forest.[15]


Satyrs were sometimes utilized as messengers or agents for the gods Erevan Ilesere, Hanali Celanil, Mielikki, Sharess, Sheela Peryroyl, Silvanus, and Sune.[16]


Satyrs were often known to serve unicorns whenever one dwelled within their forest.[17]


Due to their hedonistic love of alcohol there were many taverns named for them, such as the Saucy Satyr Club,[18], the Silly Satyr,[19], and the Smiling Satyr.[20]



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Referenced only
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See Also

Further Reading


  1. This value is for a satyr without his magic pipes. A satyr with pipes had a challenge rating of 4.


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 267. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 228. ISBN 978-0-7869-4852-9.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 219–220. ISBN 0-7869-2893-X.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 308. ISBN 1-5607-6619-0.
  5. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 85. ISBN 0-9356-9600-8.
  6. Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 120. ISBN 1-5607-6362-0.
  7. Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 12. ISBN 0786960345.
  8. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 21–22. ISBN 1-5607-6917-3.
  9. 9.0 9.1 Wolfgang Baur and Lester Smith (1994-07-01). “Monstrous Supplement”. In Michele Carter ed. Planes of Chaos (TSR, Inc), p. 20. ISBN 1560768746.
  10. Wade Nudson (November 2003). “Strange Bedfellows: New Half-Monster Templates”. In Chris Thomasson ed. Dragon #313 (Paizo Publishing, LLC), p. 96.
  11. F. Wesley Schneider, James Wyatt (July 2020). Mythic Odysseys of Theros. Edited by Misty Bourne, et al. (Wizards of the Coast), pp. 24–25. ISBN 978-0786967018.
  12. Ed Greenwood (November 1998). The City of Ravens Bluff. (TSR, Inc), p. 149. ISBN 0-7869-1195-6.
  13. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 90. ISBN 1-5607-6617-4.
  14. Rashemen Encounters Charts included in Anthony Pryor (June 1995). Spellbound. Edited by Michele Carter, Doug Stewart. (TSR, Inc.). ISBN 978-0786901395.
  15. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 64. ISBN 0-7869-0400-3.
  16. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. pp. 10–15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  17. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 293. ISBN 978-0786965614.
  18. Template:Cite book/Death Mask
  19. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 110. ISBN 0-8803-8828-5.
  20. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), pp. 193–4. ISBN 1-5607-6678-6.