Satyrs resembled stout men with fur covered lower bodies and cloven hooves similar to that of a goat. Horns grew from their heads in a variety of shapes and sizes, from small nubs to curling ones akin to a ram. They were typically seen sporting facial hair.
Satyrs were well known for being curious and incredibly hedonistic. They were willing to go to any length to achieve their desires, giving little thought to the consequences of their actions, and often roped other creatures into participating in debauchery.
When facing a foe satyrs were typically known to fight with either a shortsword or shortbow. Their most notable weapon was a set of pan pipes that induced a variety of magical effects on their enemies, including charming, frightening, and lulling them to sleep. Though other satyrs were immune to the effects of these pipes.
When weapons were not available in close quarters situations they often would simply ram their opponents with their heads.
Due to their hedonistic nature, satyrs were known to frequently join in the celebration of holidays regardless of what they were for.
Satyrs once dwelt in Brynwood in the Vast, but came into conflict with the local korreds over territory. In the ensuing strife, both races fell before monstrous creatures. Afterwards, few of the satyrs remained.
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- Vince Garcia (March 1990). “The Folk of the Faerie Kingdom”. In Roger E. Moore ed. Dragon #155 (TSR, Inc.), p. 37.
- Gordon R. Menzies (March 1990). “The Ecology of the Satyr”. In Roger E. Moore ed. Dragon #155 (TSR, Inc.), pp. 42–45.
- ↑ This value is for a satyr without his magic pipes. A satyr with pipes had a challenge rating of 4.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 308. ISBN 1-5607-6619-0.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 267. ISBN 978-0786965614.
- ↑ 3.0 3.1 3.2 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 228. ISBN 978-0-7869-4852-9.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 219–220. ISBN 0-7869-2893-X.
- ↑ Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 85. ISBN 0-9356-9600-8.
- ↑ Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 120. ISBN 1-5607-6362-0.
- ↑ Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 12. ISBN 0786960345.
- ↑ James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 21–22. ISBN 1-5607-6917-3.
- ↑ Ed Greenwood (November 1998). The City of Ravens Bluff. (TSR, Inc), p. 149. ISBN 0-7869-1195-6.
- ↑ Warning: book within boxed set not specified for The Vilhon Reach
- ↑ Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 293. ISBN 978-0786965614.
- ↑ Cite error: Invalid
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- ↑ Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. pp. 10–15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
- ↑ <Cite book/Death Mask|355}}
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 110. ISBN 0-8803-8828-5.
- ↑ Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), pp. 193–4. ISBN 1-5607-6678-6.