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Saurials were a rare breed of scalykind - specifically a "sauroid" race descended from dinosaur-like creatures - not native to Toril. Several sub-races existed, though only four could be found on Toril itself.[note 1] Unlike reptiles, saurials were not cold-blooded creatures.[6]

DescriptionEdit

Physical AppearanceEdit

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Sub-speciesEdit

CultureEdit

Most saurials were spiritual and worshiped either Finder, Chauntea,[citation needed] Tymora, or Tyr. Finder was their patron deity and the rescuer of their species,[citation needed] while the other three reflect aspects of their ancestral gods.[11]

Saurial sub-species treated each other with equality and respect, using the natural talents of each group to maximum their shared accomplishments. Because none of the different sub-races of saurials could interbreed, most households were homogeneous.[12]

Mates and siblings shared much stronger bonds than other humanoids, protecting each other from harm whenever possible. They easily made friends and only rarely enemies, though if there was obvious danger, they were quick to respond.[13]

LanguageEdit

Saurials spoke draconic, but their voices were naturally pitched too high for most humanoids to hear. They punctuated their speech with scents that defined emotions. Other creatures could interpret some of the common, stronger scents to understand the mood of a saurial. The scent of brimstone meant confusion, the aroma of roses meant sadness, lemons meant pleasure or joy, baked bread means anger, violets mean danger or fear, honeysuckle means tenderness, wood smoke means devotion or piety, tar means victory and the smell of ham meant nervousness or worry.[14][13]

Dragons and some fey could hear saurial voices, although the fey didn't necessarily understand draconic, and could understand the emotions associated with the scents created by the saurial race.[14]

MagicEdit

Their homeworld had magic, both arcane and divine in nature. Their natural attributes aided them in their pursuit of the Art and the Power.[13]

HistoryEdit

They were brought to Toril by Moander to a place called the Lost Vale, a hidden locale near the Dalelands,[12] so that they could be used as the former Dead God's slaves to corrupt and destroy life in the area in an effort to regain his previous divinity. The plan failed when Finder Wyvernspur, Dragonbait, and Alias defeated Moander, freeing the saurials from their slavery.[citation needed]Elminster convinced the saurials to restore what Moander had forced them to destroy and the Lost Vale was turned into a permanent settlement as a result.[citation needed]

AppendixEdit

AppearancesEdit

Adventures
Curse of the Azure BondsTomb of Annihilation
Card Games
AD&D Trading CardsSpellfire: Master the Magic
Comics
Converging LinesThe Great GameFools Rush In
Novels
Azure BondsSong of the SaurialsMasquerades
Video Games
Curse of the Azure Bonds (game)Eye of the Beholder III: Assault on Myth DrannorTales from Candlekeep: Tomb of AnnihilationIdle Champions of the Forgotten Realms

Further ReadingEdit

NotesEdit

  1. A second group of these creatures existed in the southern jungles of Kara-Tur, and were known as the "Lacerials". This group was introduced in the Malatra Living Jungle setting by the RPGA network, to go along with their Living Story campaign. They were identical to the saurials of Faerûn, but at the time the RPGA was not allowed to use the term 'Saurial'.

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Jon Pickens ed. (November 1996). Monstrous Compendium Annual Volume Three. (Wizards of the Coast), pp. 90–92. ISBN 0786904496.
  2. Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), pp. 217–218. ISBN 978-0-7869-6610-3.
  3. 3.0 3.1 3.2 3.3 3.4 Darrin Drader and Sean K. Reynolds (2004-07-17). Saurials: More Lizardkin (Zipped PDF). Wizards of the Coast. pp. 5–8. Archived from the original on 2016-11-01. Retrieved on 2018-09-11.
  4. Darrin Drader and Sean K. Reynolds (2004-07-17). Saurials: More Lizardkin (Zipped PDF). Wizards of the Coast. p. 4. Archived from the original on 2016-11-01. Retrieved on 2018-09-11.
  5. Darrin Drader and Sean K. Reynolds (2004-07-17). Saurials: More Lizardkin (Zipped PDF). Wizards of the Coast. pp. 1–3. Archived from the original on 2016-11-01. Retrieved on 2018-09-11.
  6. David Cook (1991). Monstrous Compendium Forgotten Realms Appendix (MC11). (TSR, Inc), p. 53. ISBN l-56076-111-3.
  7. Darrin Drader and Sean K Reynolds (2004-07-17). Saurials: More Lizardkin for Serpent Kingdoms (PDF). Wizards of the Coast. p. 5. Retrieved on 2018-11-03.
  8. Darrin Drader and Sean K Reynolds (2004-07-17). Saurials: More Lizardkin for Serpent Kingdoms (PDF). Wizards of the Coast. p. 6. Retrieved on 2018-11-03.
  9. Darrin Drader and Sean K Reynolds (2004-07-17). Saurials: More Lizardkin for Serpent Kingdoms (PDF). Wizards of the Coast. p. 7. Retrieved on 2018-11-03.
  10. Darrin Drader and Sean K Reynolds (2004-07-17). Saurials: More Lizardkin for Serpent Kingdoms (PDF). Wizards of the Coast. p. 8. Retrieved on 2018-11-03.
  11. Darrin Drader and Sean K Reynolds (2004-07-17). Saurials: More Lizardkin for Serpent Kingdoms (PDF). Wizards of the Coast. p. 4. Retrieved on 2018-11-03.
  12. 12.0 12.1 Darrin Drader and Sean K Reynolds (2004-07-17). Saurials: More Lizardkin for Serpent Kingdoms (PDF). Wizards of the Coast. p. 2. Retrieved on 2018-11-03.
  13. 13.0 13.1 13.2 Darrin Drader and Sean K Reynolds (2004-07-17). Saurials: More Lizardkin for Serpent Kingdoms (PDF). Wizards of the Coast. p. 3. Retrieved on 2018-11-03.
  14. 14.0 14.1 Sean K. Reynolds (February 2002). “Lords of the Lost Vale”. In Jesse Decker ed. Dragon #292 (Wizards of the Coast), pp. 36–43.
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