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A scaladar was a type of metallic construct created by the archmage Trobriand that dwelled within his domain in Undermountain,[1] known as Trobriand's Graveyard.[6]

Description[]

Scaladar were automatons made from iron that resembled mechanical scorpions in both form and behavior. They possessed two large pincer-like foreclaws and a segmented tail that arced with electricity.[1][2][3][4]

Although the typical scaladar measured 12 feet (3.7 meters),[4] models ranging from the sizes of war dogs to adult dragons were constructed over the years.[5]

Scaladar were controlled by a series of magical rings known as Trobriand's rings. Anyone wearing one of these items was protected from their ire and could command any of the constructs located within a 100 feet (30 meters) radius. Scaladar could understand their commands regardless of their known language. If a scaladar received contradictory commands from two individuals wearing these rings, it would immediately shut down for an hour. Naturally, Trobriand's personal ring superseded the commands given by any of the other ring-bearers.[1]

Abilities[]

Like other constructs, scaladar were immune to poison, could not be charmed, and did not require food, drink, air, or sleep in order to live. They were resistant to many forms of damage and even absorbed electrical currents and lightning, channeling it through the "stinger" attached to the ends of their tails.[1]

Although primarily used in combat, scaladars could also use their tail stingers to join metal together in a manner similar to an arc welder.[7]

They were innately aware of any other scaladar located within a radius of 100 feet (30 meters).[1]

Ecology[]

Trobriand would sometimes sell his scaladar to other mages, dwellers of the Underdark, and buyers encountered in Skullport, most commonly rich satraps from Calimshan and curiosity seekers from Lantan.[8]

Subtypes[]

In the years following the Spellplague, new variants of scaladars started emerging. It was unknown whether these were constructed by Trobriand himself, copycats, or apprentices, but they all carried the Metal Mage's influence.[9]

Shadowclaw scaladar
Models constructed out of iron infused with shadowstuff. Instead of a lightning-based attack, these scaladars had a venomous sting.[5]
Winged scaladar
Models equipped with wings made of metal and colored glass. Their tails were more flexible than those of baseline scaladars, and could curl downward when in flight.[5]

History[]

By the Year of Wild Magic, 1372 DR, Trobriand started sending scaladars directly to Waterdeep's surface in order to dispose of his enemies in dark alleyways.[3]

Rumors and Legends[]

It was supposed by some sages that automatons similar to Trobriand's modern scaladar were used in Myth Drannor, Netheril, and other ancient magic-boasting realms, and that some of these constructs still survived into the 14th century DR. Other sages, knowledgeable about spelljamming, suggested that the Metal Mage's scaladars were derived from the smaller but frightening clockwork horrors, a theory supported by the fact that Trobriand kept a duplicate copper horror in his laboratory.[4]

Notable Scaladar[]

  • Squch, an "enhanced" scaladar that possessed increased intelligence and took upon a leadership role within the Graveyard during the 14th century DR[6]

Appendix[]

Appearances[]

Adventures
Halls of UndermountainWaterdeep: Dungeon of the Mad Mage
Novels
Escape from Undermountain
Video Games
Dungeon HackEye of the Beholder III: Assault on Myth DrannorNeverwinter
Board Games
Waterdeep: Dungeon of the Mad Mage

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 315. ISBN 978-0-7869-6626-4.
  2. 2.0 2.1 Matt Sernett, Shawn Merwin (2012). Halls of Undermountain. (Wizards of the Coast), p. 92. ISBN 0786959940.
  3. 3.0 3.1 3.2 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), pp. 138–139. ISBN 0-7869-3693-2.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Ed Greenwood (1991). “Monstrous Compendium sheets”. In Steven E. Schend ed. The Ruins of Undermountain (TSR, Inc.), pp. 9–10. ISBN 1-5607-6061-3.
  5. 5.0 5.1 5.2 5.3 Philippe-Antoine Ménard (April 2012). “Trobriand's Machinations”. In Steve Winter ed. Dungeon #201 (Wizards of the Coast), p. 4.
  6. 6.0 6.1 Jean Rabe, Norm Ritchie (Feburary 1994). The Ruins of Undermountain II: The Deep Levels (Campaign Guide). (TSR, Inc), p. 49. ISBN 1-5607-6821-5.
  7. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 172. ISBN 978-0-7869-6626-4.
  8. Jean Rabe, Norm Ritchie (Feburary 1994). The Ruins of Undermountain II: The Deep Levels (Campaign Guide). (TSR, Inc), p. 108. ISBN 1-5607-6821-5.
  9. Philippe-Antoine Ménard (April 2012). “Trobriand's Machinations”. In Steve Winter ed. Dungeon #201 (Wizards of the Coast), p. 2.