Scaladar were automatons made from iron that resembled mechanical scorpions in both form and behavior. They possessed two large pincer-like foreclaws and a segmented tail that arced with electricity.
Scaladar were controlled by a series of magical rings known as Trobriand's rings. Anyone wearing one of these items was protected from their ire and could command any of the constructs located within a 100 feet (30 meters) radius. Scaladar could understand their commands regardless of their known language. If a scaladar received contradictory commands from two individuals wearing these rings, it would immediately shut down for an hour. Naturally, Trobriand's personal ring superseded the commands given by any of the other ring-bearers.
Like other constructs, scaladar were immune to poison, could not be charmed, and did not require food, drink, air, or sleep in order to live. They were resistant to many forms of damage and even absorbed electrical currents and lightning, channeling it through the "stinger" attached to the ends of their tails.
They were innately aware of any other scaladar located within a radius of 100 feet (30 meters).
Trobriand would sometimes sell his scaladar to other mages, dwellers of the Underdark, and buyers encountered in Skullport, most commonly rich satraps from Calimshan and curiosity seekers from Lantan.
In the years following the Spellplague, new variants of scaladars started emerging. It was unknown whether these were constructed by Trobriand himself, copycats, or apprentices, but they all carried the Metal Mage's influence.
- Shadowclaw scaladar
- Models constructed out of iron infused with shadowstuff. Instead of a lightning-based attack, these scaladars had a venomous sting.
- Winged scaladar
- Models equipped with wings made of metal and colored glass. Their tails were more flexible than those of baseline scaladars, and could curl downward when in flight.
Rumors and Legends
It was supposed by some sages that automatons similar to Trobriand's modern scaladar were used in Myth Drannor, Netheril, and other ancient magic-boasting realms, and that some of these constructs still survived into the 14th century DR. Other sages, knowledgeable about spelljamming, suggested that the Metal Mage's scaladars were derived from the smaller but frightening clockwork horrors, a theory supported by the fact that Trobriand kept a duplicate copper horror in his laboratory.
- Squch, an "enhanced" scaladar that possessed increased intelligence and took upon a leadership role within the Graveyard during the 14th century DR
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