The Scalykind domain was a deity domain that granted divine spellcasters like clerics with spells and powers related to the scalykind.[1][2]

Deities[edit | edit source]

Powers[edit | edit source]

They gained the ability to rebuke and command reptiles much as an evil cleric rebuked undead.[1][2]

Spells[edit | edit source]

Novice spellcasters were able to use the magic fang, animal trance, and greater magic fang spells. Clerics of some experience could cast poison, animal growth, and eyebite. Those that were masters of this domain had access to creeping doom, animal shapes, and shapechange. Their animal-related spells only applied to serpentine and reptilian animals.[1][2]

Appendix[edit | edit source]

References[edit | edit source]

Connections[edit | edit source]

Deity Domains
3rd, 3.5, and 5th Editions
ReposeChaosEvilGoodLawDestructionKnowledgeTravelLuckDwarfAirProtectionOceanCavernHealingIllusionMoonAnimalDeathPlantHalflingFateEarthFireCharmRenewalRetributionDarknessRuneNobilityPlanningElfMetalDrowFamilyCraftHatredTimeSlimeGnomeMentalismOrcPortalScalykindMindSpiderBalanceColdBestialCelestialCommunityCorruptionDemonicDiabolicEnduranceFeyGloryGreedHeraldJoyPainPleasureLoveCivilizationChangeHopeLifePoisonSeaFreedomJusticeCreationMadnessBlightbringerWatery deathStrifeTempestNatureLightForgeGraveSelûneEnvyPrideAvariceGluttonySlothLustCharityChastityGenerosityHumilityPatienceDreamOrderTormSunZealWaterTrickeryStrengthStormSufferingTradeTyrannyUndeathSkillSpellTemperanceTormentVengeanceWarWildernessWinterWrathMagicArcana
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