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The mundane variety of scorpion was a type of arachnid found all over Faerûn.

Combat[]

Scorpions typically only attacked other creatures when were disturbed or felt threatened.[2] A scorpion's primary means of offense was its piercing stinger.[1]

Species[]

  • Brown scorpion, a species of common scorpion, valued for its potent poison.[3]
  • Giant scorpion, other wise known as "monstrous scorpions", were a species that grew to unusually large sizes. They were found in a variety of climates, but generally lived in subterranean and desert regions.[4]
  • Sparktail scorpion, a species indigenous to the City of Brass[5]
  • Stonelands scorpion, a species of swarming giant scorpions from the Stonelands of Cormyr.[6]
Related Creatures

Ecology[]

Habitats[]

Scorpions typically lived in hot, dry regions.[2]

In the Midwood area of Cormanthor, they were known to make their homes inside of rotting logs.[8] In Anauroch they could be found throughout the Sword and in the Plain of Standing Stones.[9]

Usage[]

Some creatures were known to place scorpions inside of containers, such as jars or chests, to act as a sort of trap for would be thieves.[2]

Scorpion tails were an ingredient for potions of longevity.[10]

History[]

Sometime before 1373 DR, the zulkir of Illusion and a Red Wizard Mythrell'aa assassinated a full dinner party of his political opponents by transmuting pastries into vicious scorpions.[11]

Sometime before the Year of Lightning Storms, 1374 DR, a famed (and infamous) bard Volothamp Geddarm, discovered a rare species of a scorpion in his boot. This close brush with death was a supremely exciting event for the author.[12]

Trivia[]

In Zakhara, there were known to be animal cults that centered around the worship of scorpions.[13]

Appendix[]

Gallery[]

Appearances[]

Adventures
Dungeon #47: "The Assassin Within"
Novels
Referenced only
The Crimson GoldThe Fanged Crown
Video Games
Neverwinter
Referenced only
Neverwinter Nights 2: Storm of Zehir

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 337. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 Jim Bambra et al (1986). Creature Catalogue. (TSR, Inc), p. 54. ISBN 0-88038-315-1.
  3. Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  4. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 287–288. ISBN 0-7869-2893-X.
  5. Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 111. ISBN 978-1560766476.
  6. Standing Stone Games (February 2006). Dungeons & Dragons Online. Daybreak Game Company.
  7. Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 100. ISBN 0-88038-031-4.
  8. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 10. ISBN 1-5607-6917-3.
  9. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Explorer's Manual”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), pp. 13–15. ISBN 1-5607-6917-3.
  10. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 188. ISBN 978-0786965622.
  11. Voronica Whitney-Robinson (September 2012). The Crimson Gold. (Wizards of the Coast), chap. 9. ISBN 0-7869-3120-5.
  12. Obsidian Entertainment (November 2008). Designed by Tony Evans. Neverwinter Nights 2: Storm of Zehir. Atari.
  13. Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
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