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Scourges were an exotic variety of whips.[1]

Personally, I find the scourge to be of great value in temple worship. It is also a great motivator.
— Leeahn, Priestess of Loviatar, Mistress of Pain[6]

Description[]

Scourges were short, multi-tailed whips laced with barbs.[1][7] A variety of sharp materials could be used for the barbs, such as bits of metal, broken shards of glass,[6][8] nails,[7] or even bone.[5]

Weaponology[]

The barbs on scourges were often dipped in poisons that could be delivered through injury, such as greenblood oil, medium spider venom, and large scorpion venom.[2] Beyond lashing opponents with them, scourges could be used to disarm someone.[9]

Variants[]

Cat-o-nine-tails
A scourge with nine thongs in which the barbs were replaced with tight knots.[10]

Notable Scourges[]

Ebon lash
an enchanted scourge that was developed by the Red Wizards of Thay to inflict intense agony upon their foes.[11]
Scourge of fangs
an enchanted scourge used exclusively by evil clerics. They had adamantine handles and five construct snakes in place of the normal cords.[12][13]
Scourge of pain
a scourge used by priestesses of Loviatar.[14]
Scourge of Tiamat
a variant of the scourge of fangs that used vipers in place of standard snakes.[13]

Notable Users of Scourges[]

Archdevilmoloch

The archdevil Moloch wields his scourge with gleeful rage.

A scourge? Why would any self-respecting adventurer want one? Those dreaded things are most associated with torture, not combat. . . . carrying a scourge will probably mark someone as a follower of some cruel, torturing deity, or at the very least, as an evil person. Any adventurer with a shred of decency will avoid the scourge and get something that will put an enemy out of its misery, not prolong it!
— Shang, a priest of Tempus[10]

Groups[]

  • The Sunblight clan counted barbed scourges among their torture equipment, keeping some within the torture chamber of the fortress Sunblight.[15]

Individuals[]

Religions[]

Priest of Loviatar

A priestess of Loviatar stands with her scourge at the ready.

  • The goddess Beshaba was known to wield a scourge by the name of Ill Fortune.[16]
  • Scourges were a favored weapon among cultists that worshiped the archduke Glasya, who held the weapon as her holy symbol and was known to wield one herself.[17]
  • Loviatar was typically associated with the scourge. She bore the title of "Scourge Mistress," had the weapon as her holy symbol,[18] and her specialty priests (Painteachers) typically fought with them.[19] She was also known to be capable of manifesting at will a scourge that was 20 feet (6.1 meters) in length.[20]
  • Moloch was known to wield a six-tailed scourge made of rare alloys.[21] And scourges were a favored weapon among cultists who worshiped the archdevil.[22]
  • Drow priestesses of Lolth were typically known to wield scourges in combat.[23]
  • The demon lord Malcanthet was known to wield an adamantine scourge named the Lover's Lash.[24]
  • Painbearers, a form of speciality priest in the Church of Ilmater, were known to often be trained in the use of scourges.[25][26]

Races & Sentient Creatures[]

Appendix[]

Appearances[]

Gallery[]

External Links[]

Smallwikipedialogo Scourge article at Wikipedia, The Free Encyclopedia.
Smallwikipedialogo Cat o' nine tails article at Wikipedia, The Free Encyclopedia.

References[]

  1. 1.0 1.1 1.2 1.3 Andy Collins, David Noonan, Ed Stark (November 2003). Complete Warrior. (Wizards of the Coast), pp. 157–158. ISBN ISBN 0-7869-2880-8.
  2. 2.0 2.1 2.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 97. ISBN 0-7869-1836-5.
  3. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 109. ISBN 1-56076-109-1.
  4. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 95. ISBN 0-7869-0329-5.
  5. 5.0 5.1 Logan Bonner, Eytan Bernstein, & Chris Sims (September 2008). Adventurer's Vault: Arms and Equipment for All Character Classes. (Wizards of the Coast), pp. 9–10. ISBN 978-07869-4978-6.
  6. 6.0 6.1 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 92. ISBN 1-56076-109-1.
  7. 7.0 7.1 Richard Baker, Skip Williams (1995). Player's Option: Combat & Tactics. (TSR, Inc), p. 142. ISBN 0-7869-0096-2.
  8. slade et al (November 1995). Encyclopedia Magica Volume IV. (TSR, Inc.), p. 1532. ISBN 0-7869-0289-2.
  9. Jim Zub, Stacy King, Andrew Wheeler (July 2019). Warriors & Weapons. (Ten Speed Press). ISBN 978-1-9848-5642-5.
  10. 10.0 10.1 10.2 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 91. ISBN 1-56076-109-1.
  11. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 55. ISBN 0-7869-2881-6.
  12. James Wyatt (2002-09-07). Underdark Campaigns (Zipped PDF). Web Enhancement for City of the Spider Queen. Wizards of the Coast. p. 6. Archived from the original on 2017-10-28. Retrieved on 2009-10-07.
  13. 13.0 13.1 Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 152. ISBN 0-7869-3277-5.
  14. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), pp. 54–55. ISBN 0-7869-3492-1.
  15. Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 184. ISBN 978-0786966981.
  16. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 222. ISBN 0-7869-2759-3.
  17. Robin D. Laws, Robert J. Schwalb (December 2006). Fiendish Codex II: Tyrants of the Nine Hells. Edited by Chris Thomasson, Gary Sarli, Penny Williams. (Wizards of the Coast), pp. 28, 150. ISBN 978-0-7869-3940-4.
  18. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), pp. 21, 33. ISBN 978-0-7869-6580-9.
  19. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 104. ISBN 978-0786903849.
  20. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 101. ISBN 978-0786903849.
  21. Ed Greenwood (November 1984). “Nine Hells revisited”. In Kim Mohan ed. Dragon #91 (TSR, Inc.), pp. 26–27, 29–30, 32.
  22. Robert J. Schwalb (October 2007). “Infernal Aristocracy: The Dukes of Hell”. In Chris Youngs ed. Dragon #360 (Wizards of the Coast), pp. 41–43.
  23. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 129. ISBN 978-0786965614.
  24. Ed Stark, James Jacobs, Erik Mona (June 13, 2006). Fiendish Codex I: Hordes of the Abyss. (Wizards of the Coast), pp. 69–70. ISBN 0-7869-3919-2.
  25. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 21. ISBN 0-8803-8828-5.
  26. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 77. ISBN 978-0786903849.
  27. Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 23. ISBN 978-0-7869-4852-9.
  28. Mike Mearls, Greg Bilsland, Robert J. Schwalb (June 2010). Monster Manual 3 4th edition. Edited by Greg Bilsland, et al. (Wizards of the Coast), p. 51. ISBN 978-0-7869-5490-2.
  29. David Wise ed. (December 1994). Monstrous Compendium Annual Volume One. (TSR, Inc). ISBN 156076838X.
  30. Richard Baker, John Rogers, Robert J. Schwalb, James Wyatt (December 2008). Manual of the Planes 4th edition. (Wizards of the Coast), p. 126. ISBN 978-0-7869-5002-7.
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