Scrying was the magical ability to use one's senses to experience events far away.[1]
Magical sensor[]
Many divination spells of the scrying subschool created a magical sensor that sent the caster information. The sensor had the sensory acuity of the caster and acted as though it were a separate, independent organ. Any intelligent creature could notice an active magical sensor. The sensor could be dispelled.[1]
Limits[]
Scrying could not penetrate lead, with lead sheeting or high concentrations in natural rock being effective barriers.[2] Some buildings such as the House of the Moon had a lead lining in their outer walls for this purpose.[3]
Several magic spells, antimagic field, mind blank, nondetection,[1] and wardmist[2] could block scrying. Magical items such as weirdstones could also block scrying.[4] The semi-precious stone tchazar could blur the scrying of anything close to it.[5]
Aids[]
A chrysoberyl gem (aka "cat's eye") could be used for short-range but very detailed scrying.[6]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 173. ISBN 0-7869-2886-7.
- ↑ 2.0 2.1 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 10. ISBN 0-7869-0446-1.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 154. ISBN 978-0786906574.
- ↑ Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 78. ISBN 0-7869-0446-1.
- ↑ Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 51. ISBN 0-7869-0446-1.
- ↑ Paul S. Kemp (February 2006). Resurrection. (Wizards of the Coast), p. 143. ISBN 0-7869-3981-8.