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Secrets of the Lamp is a 2nd-edition Advanced Dungeons & Dragons boxed set. It is part of the Al-Qadim campaign setting and set in Zakhara.

Exciting Adventures in the City of Brass And Other Genie Lands!

Revealed within are the greatest secrets of the genies: their magics, their rulers, and their homelands. From the Citadel of Ice and Steel to the Great Dismal Delve, the works of geniekind are as wondrous as they are magnificent.

Tour the City of Brass, from its golden towers to its brazen streets, foil the evil yak men and their dao servants, travel on the desert whirlwinds of the jann. Learn the legends and secrets history of the genies, their cities, their foibles, and their feuds.

Secrets of the Lamp includes a 64-page sourcebook about genies, a 32-page booklet of adventures set in Zakhara and the City of Brass, a full-color poster map, six cards showing details of the City, and four MONSTROUS COMPENDIUM pages that introduce new genies and other elemental creatures.

Description[]

In Secrets of the Lamp, Zakhara's multitudes of djinn, jann, dao, efreeti, and the rest are for player characters to command. Its centerpiece is a detailed description of the famous genie City of Brass. This city, which floats on an endless lake of burning oil, is featured in a poster map and on story cards and monster sheets.[1]

A lengthy scenario in the 32-page adventure booklet sends the PCs (levels 4–7) all over the City of Brass. An efreeti physician falls instantly in love with one of the heroes. The physician imprisons the party, and soon they run into trouble with his two current wives, his albino nightmare, patrolling salamanders, and the Sultan of the Efreet.

The 64-page Genie Lore' book describes the Sevenfold Mazework of the Great Dismal Delve, the Court of Ice and Steel, the Great Padishah of the Marid, genie sorcerers, new magic, and the details of genie wishes.

Contents[]

Genie Lore
  • Introduction: Consorting With Genies
  • Chapter One: Genie Courts and Rulers
  • Chapter Two: Genies in Zakhara
  • Chapter Three: Genies and Mortals
  • Chapter Four: Genie Magic
  • Glossary
Adventure Book
  • Introduction
  • Chapter 1: Hazim, the Fool
  • Chapter 2: By the Numbers
  • Chapter 3: In the City of Brass
  • Maps
  • Tables

Index[]

Click here for page index

Characters[]

Ali al-HiyaliBlack OnyxCaptain SootEversmokeHusam al-Balil ben Nafhat al-YugayyimImixKabril Ali al-Sara al-ZalazilKalbari al-Durrat al-Amwaj ibn JariLoregiverMarrake al-Sidan al-Hariq ben Lazan

Creatures[]

Constructs
Creatures
Aerial servantAir elementalBasiliskCamelChaggrinCrysmalDenzelianDragonneEarth elementalElemental verminFire elementalGaleb duhrGargoyleGiant eagleGiant hornetGiant seahorseGiant waspGorgonGriffonHippocampusIldrissInvisible stalkerJermlaineKhargraMargoyleMedusaMisthuMiteMouseMudmanNightmarePegasusRust monsterSakinaSalamanderSalmonSandlingSandmanSimurghSkriaxitSphinxStone spiritSussurusSylphTempestThoqquaThunder childrenUmber hulkVapor ratWhaleWill-o'-wispWind walkerWinged serpentXarenXornZakharan roc
Races
Administrator genieBrass dragonDaoDark creeperDeceiver genieDerroDjinniDrowDwarfEfreetiElfGenieGnomeGoblinHumanJanniMaridMarkeenMerfolkMinotaurNoble daoNoble djinniNoble efreetiNoble maridPechSeawolfStone giantTasked genieTritonYakmen

Items[]

Clothing
RobeTurban
Ships
Ebony Queen
Stones & Shells
ConchCoralHematiteOpalPyrite

Locations[]

Bodies of Water
Buildings
Businesses
Civic buildings
Charcoal PalaceHidden Fulcrum
Fortresses
Citadel of Ice and SteelCitadel of Ten Thousand Pearls
Residences
Dao mazeworkDjinn freehold
Schools
Invisible College
Temples
Caverns
Sevenfold Mazework
Cities
City of BrassQudra
Dungeons
Mountains
Jabal TurabKoh Nur
Neighborhoods
Planes
Elemental Plane of AirElemental Plane of EarthElemental Plane of FireElemental Plane of WaterPrime Material plane
Regions
Great Dismal DelvePearl CitiesZakhara
Roads

Magic[]

Items
Orrery of the Inner Planes
Miscellaneaous
Bubble NetElemental vortexIron CruciblePale River
Spells
Weapons

Miscellaneous[]

Classes
AjamiCorsairElemental mageHakimaMamlukSha'ir
Deities
AbbathorAerdrie FaenyaForgotten GodGrumbarHakiyahHakuJauharJisanKhurgorbaeyagLeiraRemnisSardiorShuSusanooVergadainWaukeen
Events
Years

Organizations[]

Adventuring Organizations
Government Organizations
Guilds
Magical Organizations
Military Organizations
AnacondaAzure LegionCorpse-TearersDream BrigadeHeart of All MountainsHorns of the EarthMithril MountainMonsoon LegionPetralisksPick and Shovel CorpsShadowy EyeSilver Turban LegionSixfold SymmetryTeeth of the WindTriple Legion
Religious Organizations
Schools

Gallery[]

Credits[]

Genie Lore
  • Written by: Wolfgang Baur
  • Edited by: Jon Pickens
  • Cover Art by: Carol Heyer
  • Interior Art by: Karl Waller
  • Cartography by: David Sutherland III
  • Typesetting by: Gaye O'Keefe
  • Playtesting and Review by: Michael Baum, Paula Hiller, Steven Kurtz, Rebecca Marchi, and Michael Marchi
  • Special Thanks to: Tim Beach, Zeb Cook, Jeff Grubb, Shelly Nichols, and David Sutherland III
Adventure Book
  • Written by: Wolfgang Baur
  • Edited by: Jon Pickens
  • Cover Art by: Carol Heyer
  • Interior Art by: Karl Waller
  • Art Coordination by: Peggy Cooper
  • Graphics Coordination by: Sarah Feggestad
  • Cartography by: David Sutherland III and Cindy Felegy
  • Typesetting by: Gaye O'Keefe
  • Playtesting and Review by: Michael Baum, Paula Hiller, Steven Kurtz, Rebecca Marchi, and Michael Marchi
  • Special Thanks to: Tim Beach, Zeb Cook, Jeff Grubb, Shelly Nichols, and David Sutherland III

Appendix[]

See Also[]

Notes[]

  1. Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.

Further Reading[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. Shannon Appelcline. ALQ4 Secrets of the Lamp (2e). Dungeon Masters Guild. Retrieved on 2014-02-25.

Connections[]

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