Selgaunt (pronounced: /ˈsɛlgɒnt/ SELL-gont), formerly known as Chancelgaunt, was a large merchant port on the Sea of Fallen Stars and the capital of the nation of Sembia following the destruction of Ordulin in the late 14th century DR.
Possibly the wealthiest city on all of Sembia, Selgaunt was an exciting metropolis that featured the high fashions, pageantry and brashness that was so often found in the Eastern Heartlands. The Selgauntans viewed themselves as the epicenter of sophistication, and saw their city as the heart of civilization in all the planes of existence.
Selgaunt had a rich and active community of artists, and dancers musicians. New performances of plays, highlighted by choreographed dances and choral arrangements were regularly put on within the city. Paintings, sculptures, carved statues were readily available throughout the city, were highly prized and often exported in trade with other cities.
Music was especially prevalent throughout the city, as most Selgauntans could artfully sing and whistle complex melodies. Live performances could often be found in taverns, inns and the houses of noble families. Glaurs, zulkoons and thelarrs were popular instruments during the mid-14th century.
The citizens of Selgaunt saw those from the Sword Coast in the west, northerners from the Dalelands and North Faerûn and those southern-folk from the Dragon Coast down to the Lands of Intrigue as filthy, barbarous savages. They thought worse of the people of Calimshan, as they were pretentious unwashed barbarians. They saw the kingdom of Cormyr as adorable country bumpkins, who lacked despite their "royal" family lacked proper breeding and sophistication.
They even looked down on the other cities of Sembia as disadvantaged, depressing collectives; Ordulin was unfortunately insignificant, full of small-time merchants who were too busy counting their meager coins and Saerloon was a tired, apathetic city that was well past its prime.
For many years, until the late 14th century, Sembia was led by a hereditary merchant-Prince ruled known as the Hulorn. However the Knights of Selgaunt, who answered to the authority of the capital city of Ordulin, who held power in the city along with the influential and independent noble merchant houses.
- Foreign District: This area was dominated by warehouses and taverns frequented by merchants and adventurers. It was well-patrolled by the Scepters of Selgaunt.[page needed]
- Taverns and inns
- Green Gauntlet: A cheap inn located on the northern end of the city's docks.
- The Black Stag: A small and dark establishment favored by the more unsavory residents of Selgaunt.
- Silver Lion: Deep in the Foreign District, at the intersection of Veset Street and Colls Way. Mostly frequented by merchants, drovers and caravan guards, it was infamous for the beef stew they served.
- Temples and shrines
- Firehair's House: This holy house of Sune was served by Aumraeya Ulmdrin and over two dozen priestesses.
- Hallowed House of High Achievement: A notable temple of Deneir.
- House of Song: Dedicated to the Lord of Song Milil, this church was led by High Songmaster Ansril Ammhaddan.
- Palace of Holy Festivals: A large temple of Lliira overseen by High Revelmistress Chalanna Asjros.
- Sanctum of the Scroll: This temple of Oghma had a large library of magical scrolls, some of which were offered for sale on occasion.
- Stormweather Towers: The manor of the House Uskevren..
- Sarntrumpet Towers: The manor of the Soargyl family..
- Whitebirch Manor: The manor of house Isterin..
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- ↑ Ed Greenwood (August 1992). “The Everwinking Eye: Words To The Wise”. In Jean Rabe ed. Polyhedron #74 (TSR, Inc.), p. 14–15.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 104. ISBN 0-8803-8828-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 190. ISBN 0-7869-1836-5.
- ↑ 4.0 4.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 176. ISBN 978-0-7869-4924-3.
- ↑ Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 74. ISBN 0-8803-8472-7.
- ↑ Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 76. ISBN 0-8803-8472-7.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 105. ISBN 0-8803-8828-5.
- ↑ Various (February 2007). The Halls of Stormweather. (Wizards of the Coast), p. 255. ISBN 978-0-7869-4244-2.
- ↑ 9.0 9.1 Paul S. Kemp (July 2003). Twilight Falling. (Wizards of the Coast). ISBN 0-7869-2998-7.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 176. ISBN 978-0-7869-4924-3.
- ↑ Various (February 2007). The Halls of Stormweather. (Wizards of the Coast), p. 5. ISBN 978-0-7869-4244-2.
- ↑ Paul S. Kemp (April 2007). Shadow's Witness. (Wizards of the Coast), p. 34. ISBN 978-0-7869-4244-2.
- ↑ Paul S. Kemp (April 2007). Shadow's Witness. (Wizards of the Coast), p. 103. ISBN 978-0-7869-4244-2.