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Sequester was a transmutation spell that hid a willing creature or an object.[2]

Effects[]

A willing creature or an object, when touched by the caster, became invisible and undetectable by scrying methods until the effect was dispelled, or until a condition determined by the caster was met.[2]

In addition, while the spell was in effect, a creature sequestered by it ceased to age and was suspended in a state of frozen time.[2]

Components[]

The spell required verbal, somatic and material components. The material required was a powder made of 5000 gp worth of pulverized diamond, emerald, ruby, and sapphire, which was consumed by casting the spell.[2]

History[]

The spell was attributed to Netherese arcanist Enollar in −1614 DR and was originally known as Enollar's isolation.[1]

Appendix[]

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 27. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 2.4 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 211, 274. ISBN 978-0-7869-6560-1.
  3. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 276. ISBN 0-7869-2886-7.
  4. Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 63.
  5. Hal Maclean (May 2007). “Seven Saintly Domains”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 29.
  6. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 186. ISBN 0-88038-716-5.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  8. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
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