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The Shadow Weave is a force of magic similar to the Weave. The Shadow Weave originates from Shar rather than from Mystra. Shar studied the Weave long ago, and created a dark distorted version of it, and it is said to lie in between the strands of the Weave. Though the Shadow Weave has existed for quite some time (at least several millennia[1]), only in recent years has its use spread rapidly and become known.

Though Shar sought to use Mystra's death to replace the Weave with the Shadow Weave, she had miscalculated;[2] just as the Weave collapsed with the death of Mystra, so too did the Shadow Weave.[2]

As Vhaeraun was the drow patron of shadow magic,[3] he worked together with Shar in projects that concerned this magic, like the School of the Shadow Weave, which had followers of both Vhaeraun[4][5] and Shar among them.[6]

Using the Shadow Weave

A spellcaster who wants to manipulate the Shadow Weave must either worship Shar, permanently lose a piece of his or her mind,[7] or make some sort of arrangement with Shar and his or her existing patron deity.[8] A Shadow Adept is a spellcaster who specializes in using the Shadow Weave.[9]

The Shadow Weave is best suited for dark magic that drains life or muddles the mind and the senses, but less suited for magic that manipulates energy or matter. Spells from the schools of Enchantment, Illusion and Necromancy are enhanced, while those from the schools of Evocation and Transmutation are impaired. The Shadow Weave is also superior for fueling spells that create darkness (spells with the darkness descriptor), while it is impossible to use it to create light of any kind (spells with the light descriptor).[1]

Since the Shadow Weave is a separate force of magic, it is not affected by areas of dead magic or wild magic within the Weave.[10] An anti-magic field however counters all magic within its area, and that includes wielders of Shadow Weave magic. Shadow Weave users must also overcome any spell resistance a creature might have. It is harder for a Weave user to perceive, counter or dispel spells created by using the Shadow Weave, but at the same time it is also harder for a Shadow Weave user to affect spells created by using the Weave. Any magic item created using the Shadow Weave is a Shadow Weave item and affected by the same benefits and limitations as a Shadow Weave spell.[11]

Practitioners

There were a large number of wielders of shadow magic in South Faerûn around the time of 1372 DR. Although none would admit to skill in the art, there were rumors of a growing shadow cult within the Council of Elders of Halruaa, and that they planned on attempting to overthrow the followers of Mystra and Azuth. Further rumblings in the area had the Conclave of Halruaa on the verge of exposing and bringing this group to justice, while even others had the two organizations in league with one another. What became of these possible organizations and the whispsers surrounding them was all but unknown.[12]

See also

Notes

  1. 1.0 1.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 57. ISBN 0-7869-1836-5.
  2. 2.0 2.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 50. ISBN 978-0-7869-4924-3.
  3. Eric L. Boyd (November 1999). Drizzt Do'Urden's Guide to the Underdark. Edited by Jeff Quick. (TSR, Inc.), p. 93. ISBN 0-7869-1509-9.
  4. Lisa Smedman (June 2008). Ascendancy of the Last. (Wizards of the Coast), p. 74. ISBN 978-0-7869-4864-2.
  5. Eric L. Boyd (November 1999). Drizzt Do'Urden's Guide to the Underdark. Edited by Jeff Quick. (TSR, Inc.), p. 90. ISBN 0-7869-1509-9.
  6. Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 175. ISBN 0-7869-3053-5.
  7. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 37. ISBN 0-7869-1836-5.
  8. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 7. ISBN 0-7869-1964-7.
  9. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 52. ISBN 0-7869-1836-5.
  10. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 10. ISBN 0-7869-1964-7.
  11. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 57–58. ISBN 0-7869-1836-5.
  12. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 42. ISBN 0-7869-3492-1.
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