Shadow door, originally known as Shadow's door,[1] was a common illusion spell that allowed the wizard to pass through an illusory door, making them invisible.[3][4]
Effects[]
The spell created an illusion that appeared as a door. The spellcaster could step through the illusion and "disappear". However, it actually caused the caster to become invisible, fooling many creatures. The fooled creatures could even inspect the door, seeing it lead into an empty 10 ft by 10 ft room. With them fully distracted and convinced that the caster had disappeared, the mage could unleash an attack on the unexpecting creature. The duration of the invisibility scaled with the experience of the caster.[3][4]
Shadow door did not affect creatures with innate truesight, or a creature under the effect of the true seeing spell, as well as other magical detection methods.[3][4]
Components[]
Unlike almost all spells, shadow door only needed a somatic component.[3][4]
History[]
The spell was created in −600 DR by, and named after, the Netherese arcanist Telamont Tanthul, who also went by the name Shadow.[1][2]
Notable Users[]
Creatures[]
- Messenger genies had a spell-like ability that mimicked shadow door.[7]
Individuals[]
- Archveult Tattercloak, a wizard who penned the spell within the spellbook Thesis on Conditional Ruptures.[8]
- Mortimer Mittlemer, a Ravenian illusionist and con artist.[9]
- Selvar, a wizard from Taruin, who penned the spell within the spellbook Selvar's Ineffable Conjurations, Magicks, and Phantasms.[10]
Religions[]
- Avatars of the beholder deity Gzemnid[11] and the kenku deity Quorlinn could cast shadow door.[12]
- Demarches, specialty priests in the Church of Mask, could cast shadow door.[13]
- Eshowdowan shamans could cast shadow door.[14]
Appendix[]
Appearances[]
Adventures
Video Games
References[]
- ↑ 1.0 1.1 1.2 1.3 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 28. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 82. ISBN 07-8691-989-2.
- ↑ 3.0 3.1 3.2 3.3 3.4 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 171. ISBN 0-88038-716-5.
- ↑ 4.0 4.1 4.2 4.3 4.4 Mark Middleton et al (March 1998). Wizard's Spell Compendium Volume Three. (TSR, Inc), p. 795. ISBN 978-0786907915.
- ↑ Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 125. ISBN 1-56076-828-2.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
- ↑ Wolfgang Baur (1993). Secrets of the Lamp (Monstrous Compendium Pages). (TSR, Inc.). ISBN 1-56076-647-6.
- ↑ Bruce Heard (February 1984). “Spells between the covers”. In Kim Mohan ed. Dragon #82 (TSR, Inc.), p. 58.
- ↑ Rob Nicholls (July 1994). “Your Tax Dollars at Work”. In Jean Rabe ed. Polyhedron #97 (TSR, Inc.), p. 25.
- ↑ Ed Greenwood, Steve Perrin (May 1988). The Magister. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 14–16. ISBN 0-88038-564-2.
- ↑ Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 71. ISBN 1-5607-6362-0.
- ↑ Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 92. ISBN 1-5607-6362-0.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 111. ISBN 978-0786903849.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), pp. 82–83. ISBN 978-0786906574.