Shadow magic sorcerers of the Realms drew their power directly from the Shadowfell. Their connection with that plane or the dark entities that dwelled within differed with each practitioner. Some claimed lineage from a denizen of Shadowfell, while others may have directly been influenced by its malign energies.[2]
Culture[]
These sorcerers were viewed by some organizations as ideal infiltrators, spies, and most of all hired assassins.[3]
Description[]
Whatever the origin of their connection, shadow magic sorcerers regularly manifested peculiar quirks of their behavior or character. Some individuals were entirely cold to the touch, while others rarely (if ever) bled or in some cases, blinked but once a tenday. A few particularly macabre sorcerers could not for the life of them remember there were inherent differences between the living and the dead.[2]
Abilities[]
The shadow magic sorcerer symbol.
Shadow magic sorcerers did, however, have access to tremendous arcane powers. They felt quite comfortable in the darkness, armed with potent darkvision that extended outwards for 120 ft (37 m) and the ability to conjure darkness around them. By their nature, their existence was one that straddled both life and death simultaneously. As such, they recovered more often from mortal wounds and were exceptionally difficult to truly kill.[2]
Those sorcerers that honed their connection to the Shadowfell and its magic could walk through shadows.[2] This power worked similarly to that utilized by denizens of the plane and spellcasters that tapped into the Shadow Weave.[4][5]
Master shadow magic sorcerers learned how to temporarily transform their physical form into that of pure shadows. While in their 'umbral form', sorcerers became highly resistant to damage and forms of magical energy (save for radiant) and could pass through solid objects as well.[2]
Appendix[]
Appearances[]
- Video Games
- Baldur's Gate III
References[]
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 100. ISBN 978-0-7869-6560-1.
- ↑ 2.0 2.1 2.2 2.3 2.4 Jeremy Crawford, Mike Mearls (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan, et al. (Wizards of the Coast), pp. 50–51. ISBN 978-0-7869-6612-7.
- ↑ Jerry Holkins, Elyssa Grant, Scott Fitzgerald Gray (June 18, 2019). Acquisitions Incorporated. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 68. ISBN 978-0786966905.
- ↑ Troy Denning (December 2009). “The Summoning”. Return of the Archwizards (Wizards of the Coast), chap. 2, p. ?. ISBN 978-0-7869-5365-3.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 53. ISBN 0-7869-1836-5.
Connections[]
Artificer
Alchemist • Armorer • Artillerist • Battle Smith
Bard
College of Creation • College of Eloquence • College of Glamour • College of Lore • College of Swords • College of Valor • College of Whispers
Ranger
Beast master • Fey wanderer • Horizon walker • Hunter • Gloom stalker • Monster slayer • Swarmkeeper
Rogue
Arcane trickster • Assassin • Inquisitive • Mastermind • Phantom • Scout • Soulknife • Swashbuckler • Thief
Sorcerer
Aberrant mind • Clockwork soul • Divine soul • Draconic bloodline • Shadow magic • Storm sorcery • Wild magic
Warlock
Archfey patron • Celestial patron • Fathomless patron • Genie patron • Hexblade • Fiend patron • Great Old One patron • Undying patron
Wizard
Abjurer • Bladesinger • Conjurer • Diviner • Enchanter • Evoker • Illusionist • Necromancer • Order of Scribes • Transmuter • War mage
Cleric
Arcana domain • Death domain • Divine domain • Forge domain • Grave domain • Knowledge domain • Life domain • Light domain • Nature domain • Order domain • Peace domain • Tempest domain • Trickery domain • Twilight domain • War domain
Druid
Circle of Dreams • Circle of the Land • Circle of the Moon • Circle of the Shepherd • Circle of Spores • Circle of Stars • Circle of Wildfire
Paladin
Oath of the Ancients • Oath of Conquest • Oath of the Crown • Oath of Devotion • Oath of Glory • Oath of Redemption • Oath of Vengeance • Oath of the Watchers
Barbarian
Path of the ancestral guardian • Path of the beast • Path of the berserker • Path of the giant • Path of the storm herald • Path of the totem warrior • Path of wild magic • Path of the zealot
Fighter
Arcane archer • Battle master • Cavalier • Champion • Eldritch knight • Psi warrior • Purple Dragon knight • Rune knight • Samurai
Monk
Way of the Astral Self • Way of the Drunken Master • Way of the Four Elements • Way of the Kensei • Way of the Long Death • Way of Mercy • Way of the Sun Soul • Way of the Open Hand • Way of Shadow