Shadow mastiffs, sometimes known as shadow hounds, were massive dogs of darkness and doom that stalked through the Plane of Shadow. The sound of a pack of shadow mastiffs baying caused all but the bravest individuals to tremble.
A shadow mastiff had the body of a large dog, standing a bit over 2 feet (0.6 meters) at the shoulder, but their heads were more humanoid in shape but monstrous, with mouths full of vicious teeth. They were around 200 pounds (90 kilograms) in weight. A shadow mastiff's coat was smooth and all black, making them very hard to see in darkness.
In anything less than full daylight, a shadow mastiff could blend in with shadows, making it very hard to see, even practically invisible. Artificial illumination and spells such as light or continual flame were insufficient; only a daylight could reveal the shadow mastiff.
A shadow mastiff's bark was as bad as its bite. When it barked, bayed, or howled, all beings in 300 feet (91 meters) in a direct line had to hold firm or be panicked for a time. Only evil outsiders and those who'd already heard it in the last day were immune.
With its natural scenting ability, it was a skilled tracker.
Owing to their innate advantages, shadow mastiffs preferred to attack from places of darkness. If a magical source of light was able to dispel the gloom, the cunning shadow beasts would move out of the light or step back and use their terrifying baying to scatter their foes. They would even snatch and carry away items that emanated daylight spells.
A shadow mastiff attacked only with its bite, but was able to wrench and trip a victim to leave it vulnerable.
Shadow mastiffs lived in packs of five to twelve specimens, but were as often found hunting alone or in pairs.
Shadow mastiff whelps had to be kept in constant darkness, as bright light could kill them.
Notable Shadow MastiffsEdit
In early Eleint of the Year of Lightning Storms, 1374 DR, a shadow mastiff was kept on guard by Sharran cultists at the Lost Refuge in the Vast Swamp. Its bay quickly alerted the entire base to intruders. They also kept one as a guardian in the Black Rift in the Shadow Swamp in the Plane of Shadow.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 222. ISBN 0-7869-2893-X.
- ↑ 2.0 2.1 Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 190. ISBN 978-0786966011.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Jon Pickens ed. (November 1996). Monstrous Compendium Annual Volume Three. (Wizards of the Coast), p. 79. ISBN 0786904496.
- ↑ Strategic Simulations, Inc. (1993). Eye of the Beholder III: Assault on Myth Drannor. Strategic Simulations, Inc.
- ↑ Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 160–161. ISBN 978-0-7869-4852-9.
- ↑ Jaleigh Johnson (July 2010). Unbroken Chain. (Wizards of the Coast). ISBN 0-7869-5760-3.
- ↑ 7.0 7.1 7.2 7.3 Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), pp. 56, 57, 68–69. ISBN 07-8694-119-7.
- ↑ 8.0 8.1 8.2 8.3 Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), pp. 136–137. ISBN 07-8694-119-7.
- ↑ Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), p. 79. ISBN 07-8694-119-7.