Shadowdancers were those who used innate ability rather than arcane magic to harness the power of shadow magic.[3] The term also referred to monks that followed the Way of Shadow, who were sometimes also called ninjas.[1] Always existing in the place where light and darkness met, shadowdancers were enigmatic and dangerous. Despite the connotations between darkness and evil, many shadowdancers used their abilities for good. Shadowdancers drew upon the power of the shadows to attain stealth techniques that rivaled those of rogues. As they became more experienced, some shadowdancers even learned to command the shadows to do their bidding.[2]
Culture[]
Monks affiliated with the Dark Moon heresy usually trained in the Way of Shadow, following the organization's philosophy that only darkness and loss could bring true wisdom.[4]
Abilities[]
Monks of the Way of Shadow learned to harness their ki to cast certain spells, such as darkness, darkvision, minor illusion, pass without trace, and silence.[1]
The affinity with shadows granted shadowdancers the ability to hide from sight, even if closely watched, as long as they were within 10 feet (3 meters) of shadows,[2] becoming effectively invisible if in a dimly lit or dark area.[1] They could also travel through the shadows, teleporting from one shadow to another in a way similar to the dimension door spell.[1] As they became more experienced, the distance they could travel grew longer.[2]
Some shadowdancers could create silent, illusory images from shadows. More powerful shadowdancers could in addition call upon a shadow, which behave much like a druid's companion, even sharing its summoner's worldview. As the shadowdancer became more powerful, the shadow companion likewise became a more potent force.[2]
Appendix[]
Appearances[]
Video Games
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 76–80. ISBN 978-0-7869-6560-1.
- ↑ 2.0 2.1 2.2 2.3 2.4 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), pp. 194–196. ISBN 0-7869-2889-1.
- ↑ Matthew Sernett, David Noonan, Ari Marmell and Robert J. Schwalb (March 2006). Tome of Magic 3.5. (Wizards of the Coast), p. 110. ISBN 978-0786939091.
- ↑ Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 129. ISBN 978-0-7869-6580-9.
Connections[]
Artificer
Alchemist • Artillerist
Bard
College of Glamour • College of Lore • College of Swords • College of Valor • College of Whispers
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Rogue
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Abjurer • Conjurer • Diviner • Enchanter • Evoker • Illusionist • Necromancer • Transmuter • War mage
Cleric
Death domain • Divine domain • Knowledge domain • Life domain • Light domain • Nature domain • Tempest domain • Trickery domain
Druid
Circle of Dreams • Circle of the Land • Circle of the Moon • Circle of the Shepherd • Circle of Spores • Circle of Stars
Paladin
Oath of the Ancients • Oath of Conquest • Oath of the Crown • Oath of Devotion • Oath of Vengeance
Barbarian
Path of the ancestral guardian • Path of the berserker • Path of the storm herald • Path of the totem warrior • Path of wild magic • Path of the zealot
Fighter
Arcane archer • Battle master • Cavalier • Champion • Eldritch knight • Samurai
Monk
Way of the Drunken Master • Way of the Four Elements • Way of the Kensei • Way of the Sun Soul • Way of the Open Hand • Way of Shadow