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The Deepwash was a freshwater lake[3][2] and, as of 13701372 DR, the largest lake in the Vilhon Reach.[2] The northwestern stretch was known as Shalane Lake in Erlkazar.[1]

Geography[]

Deepwash lake was almost as deep as Lake Esmel in Amn.[3] It was filled by tributaries from the Cloven Mountains (such as Arglander River[3]) and the Deepwing Mountains,[2][4] and by Shalane River flowing from the icecold Impresk Lake.[5] The lake's main outlet was the Wintercloak River.[2][3][4] The Deepwash was known to be filled with fish.[2][4][1] Fishing was safest in the Shalane Lake region, because a huge dragon turtle residing in the Deepwash did not enter those waters as often.[1]

The Shalane Lake stretch formed part of the eastern border of the barony of Shalanar in Erlkazar, and the whole of the lake served as the northern border of Ahlarkhem.[6]

Inhabitants[]

The lake was very deep and was home to a very large dragon turtle, with a shell 30 feet (10 meters) in diameter, who resided near the lizardfolk city of Surkh. In Surkh, the dragon turtle was highly respected, and some even worshiped it, believing it to be an honor to be killed and eaten by it. The turtle was large enough to capsize ships and had a very high intelligence.[4]

Notable Locations[]

Duhlnarim
This was a major port city of the barony of Ahlarkhem.
Elhimar's Tower
This tower was at the bottom of Shalane Lake, surrounded by a magical field.[1]
Llorbauth
This city was the capital of Erlkazar and a major trade port on the lake.[1]
Lost Lovers' Pool
This pool resided within a coastal cave.[1]
The Mystics' Academy
This was the school of Gamalon Idogyr.[3]
Shalane
This fishing town had a superb shipbuilding industry.[1]
Surkh
A small city of lizardfolk on the northern shore.[7]

Appendix[]

Appearances[]

Video Games
Referenced only
Dungeon Hack

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Steven E. Schend (August 1997). “Book Three: Erlkazar & Folk of Intrigue”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 5. ISBN 0-7869-0697-9.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 216. ISBN 0-7869-1836-5.
  3. 3.0 3.1 3.2 3.3 3.4 Steven E. Schend (August 1997). “Book Three: Erlkazar & Folk of Intrigue”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 6. ISBN 0-7869-0697-9.
  4. 4.0 4.1 4.2 4.3 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 54. ISBN 0-7869-0400-3.
  5. R.A. Salvatore (August 1992). Night Masks. (TSR, Inc), p. 11. ISBN 978-1560763284.
  6. Steven E. Schend (August 1997). “Book Three: Erlkazar & Folk of Intrigue”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 4. ISBN 0-7869-0697-9.
  7. Eric L. Boyd (November 1999). Drizzt Do'Urden's Guide to the Underdark. Edited by Jeff Quick. (TSR, Inc.), p. 76. ISBN 0-7869-1509-9.

Connections[]

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