Located north of Semphar and Murghom, south of the Khopet-Dag, and east of the Mountains of Copper, the Shalhoond marked the border between the nations of the south and the lands of the nomadic tribes of the north.
Though no nation claimed the forest for themselves, both Semphar and Murghom had settlements on the edges of the forest that took lumber from the area, transporting the logs to Gbor Nor down the many rivers that ran through the forest.
The Shalhoond was noted for its large amount of game, which attracted many hunters from both the north and south. The large number of monsters in the forest made hunting in it a dangerous venture.
Rumors & LegendsEdit
One explanation for the abundance of dangerous creatures stalking the woods was that it contained a colony of deepspawn. Further, some people believed that the elves of Narbeth brought them to the Shalhood just so they could have endless sport hunting the monsters.
- ↑ 1.0 1.1 1.2 1.3 David Cook (1990). The Horde (Volume II). (TSR, Inc), p. 103. ISBN 978-0880388689.
- ↑ Karen Wynn Fonstad (August 1990). The Forgotten Realms Atlas. (TSR, Inc), pp. 7, 12. ISBN 978-0880388573.
- ↑ David Cook (1990). The Horde (Cards). (TSR, Inc). ISBN 978-0880388689.
- ↑ 4.0 4.1 Ed Greenwood (January 2000). “The New Adventures of Volo: Onward!”. In Dave Gross ed. Dragon #267 (Wizards of the Coast), p. 83.