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A shambling mound was a large, animated plant with predatory tendencies.[3] It was also known as a shambler.[6]

DescriptionEdit

They appeared to be moving, vaguely man-shaped mounds of rotting vegetation. Shambling mounds fed off of the flesh and blood of living creatures they had engulfed and crushed within their own bodies.[citation needed]

SpeciesEdit

SerpentineEdit

A serpentine shambling mound was one that had been corrupted by tainted blueberries. Their bodies were stretched so that they resembled serpents with the head and hands on one end and the legs on the other, but otherwise they had nothing in common with serpents. There were only a few of these creatures. They dwelled in the east starwood area of the forest of Cormanthor, north of the Halfaxe Trail.[7]

HistoryEdit

In 1357 DR[8] and up to 1368 DR, shambling mounds could occasionally be found in the sewers beneath Waterdeep.[9]

In 1374 DR, the Shadowscale lizardfolk lured a shambling mound into the back entrance of their warren by bringing it animal carcasses. It served a dual purpose as both guardian and waste disposal. However, when they stopped feeding it (being undead, they no longer needed to eat), it went off and hunted on its own, but used the area as a den. Two shocker lizards joined it, forming a mutualist relationship: they gained the shambler's protection and ate its leavings, while their electric shocks bolstered and healed the shambler.[6]

EcologyEdit

HabitatsEdit

Shambling mounds were often found in temperate forests and swamps.[citation needed]

In Northwest Faerûn, they could be found in the Mere of Dead Men.[10] In Interior Faerûn, they could be found in the Vast Swamp of Cormyr.[11]

AppendixEdit

AppearancesEdit

Adventures
Card Games
Video games

Further ReadingEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 222. ISBN 0-7869-2893-X.
  2. 2.0 2.1 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 270. ISBN 978-0786965614.
  3. 3.0 3.1 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 232. ISBN 978-0-7869-4852-9.
  4. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 293. ISBN 1-5607-6619-0.
  5. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 87. ISBN 0-9356-9600-8.
  6. 6.0 6.1 Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), pp. 83, 104–105. ISBN 07-8694-119-7.
  7. James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Cormanthor”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 25. ISBN 1-5607-6917-3.
  8. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 27. ISBN 0-88038-490-5.
  9. Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), p. 63. ISBN 0-5607-6868-1.
  10. Ed Greenwood and Sean K. Reynolds (May 1999). “Wyrms of the North: Voaraghamanthar, "the Black Death"”. In Dave Gross ed. Dragon #258 (TSR, Inc.).
  11. Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), p. 39. ISBN 07-8694-119-7.
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