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Shiallia (pronounced: /ʃiˈɑːljəshee-AL-yuh[9] or: /ʃiˈɑːlliɑːshee-AL-lee-ah[2][1]) was a minor Faerûnian deity of fertility and woodlands mostly worshiped within and in the vicinity of the High Forest.[1] Prior to the Time of Troubles, she could occasionally be found in the Neverwinter Woods as a figure rumored to be a powerful druidess, going under the alias "Lady of the Woods".[12] She was the patron goddess of the korreds and a caretaker of pregnant forest creatures, a planter of trees and a nurturer of seedlings.[1][9]


Shialla appeared as a beautiful, voluptuous female korred somewhere between 5​ to ​7 feet (1.5​ to ​2.1 meters) tall depending on her whims. She had long, blond hair, (although without the beard most female korreds possessed) riddled with garlands of oak leaves and golden acorns.[3][1][9] She wore a short, gauzy, flowing tunic that hung from one shoulder secured around her waist with a belt.[1] She had a low, throaty voice,[1][2] yet her divine beauty was such that all sentient mortals, male or female, were left stunned upon first laying eyes on her.[1]

Shiallia's guise of "Lady of the Woods" was known to appear as a misty apparition of a beautiful woman in a green, flowing gown.[12]


Shiallia took on many animal forms recognizable as her by the fact that each was a paragon of their species. One of her favorite forms was that of a large but graceful doe, often surrounded by several bucks who neither make direct advances nor fight for her affection, entirely acting in accordance to her will.

Shialla also took more abstract forms, sometimes manifesting as whirling, dancing light motes shining with green faerie fire. The warm, relaxing radiance acted as a heal spell while also eliminating any pregnancy related pains or complications. She was also known to manifest as a shower of 2-20 acorns in the middle of a korred dancing circle in the High Forest, with a consumed nut tripling the chances the consumer would conceive (if under the appropriate conditions to do so) if it was eaten within 24 hours, though they remained perfectly edible indefinitely.[1]


Shiallia was a charming, carefree, and giddy goddess[4][1] who delighted in dancing and frolicking amidst the trees, playing with the creatures of the woods when not seeing to their needs. Contrastingly, she was also remarkably unabashed, at times behaving like the satyrs her patron people resembled; for example, while she enjoyed making clever retorts when in conversation, such rejoinders were often crudely suggestive. At the same time, she had a more mysterious aspect to her, possessing hidden depths of characters incomprehensible to creatures as forthright as satyrs.[1][2] Often these unexpressed qualities were related to the protection of children.[4]

Shiallia not only rejoiced in life, but also protected against death,[2] remaining fiercely protective of those under her care. However, she was also a fairly passive goddess, staying out of matters that didn't directly concern her, such as those outside her sphere of influence, unless ordered otherwise by Mielikki or Silvanus.[1][2] Though neutral good in alignment, she was known (at least under her Lady of the Woods alias) to allow the occasional wicked being to wander into her woods. She was also known to allow periodic visits, but any permanent occupation by creatures good or evil, especially intelligent ones, were not allowed. She would prefer mortals deal with each other, and would rather use environmental conditions, summoned creatures or earthly agents than directly confront offenders.[12]


Shiallia was incredibly quick and her strikes with her open palm (her usual method of attack) not only damaged her foe but inflicted them with Otto's irresistible dance for somewhere between 4-10 minutes. Besides stunning those who glimpsed upon her, her beauty was so great that all sentient mortals had to resist being transfixed upon her and subsequently charmed (with elves and half-elves resisting the effect as normal). She was capable of casting spells of any school or divine dominion, yet focused on those related to charming, healing, creation, or plants and animals, or spells of abjuration, conjuration, and transmutation.[1] Her "Lady of the Woods" aspect had access to spells of the all, animal, elemental, healing, plant, and weather spheres, as well as minor access to the divination sphere.[12]

Shiallia had enhanced versions of all druidic abilities, including resistance to fire and electricity, the power to perfectly identify plants, animals, and pure sources of water, and pass through normally impenetrable overgrowth normally and without leaving a trail. She knew the tongue of all woodland creatures and moreover could make herself understood by a mixed group in their native tongues simultaneously. She could turn into any natural animal at will as often as she wanted (recovering from somewhere between a small fraction and the totality of the injuries she sustained beforehand), was immune to all magic cast by forest creatures, and no forest creature, normal or otherwise, would harm her, furiously fighting in her defense if they saw or heard her being harmed until the assailants fled or died or otherwise interposing themselves between any attack aimed at her.[1]


Shiallia used a gnarled, phandar wood staff of the woodlands as a walking stick, and on rare occasion used it in combat. A large pouch hung from her belt that acted as a sort of divine bag of holding from which she could pull out any normal item smaller than 3 feet (0.91 meters) in diameter that wasn't a weapon or piece of armor. Often, she used it provide her faithful with pre-mixed healing herbs for poultices or teas, though she could also pull out any size-appropriate spell component she desired to give out.[1]

Shiallia was known to bestow acorns of desire upon her favored followers by having them fall from the sky and land at the feet of the chosen recipient. By closing their fist and concentrating, the intended subject's request was fulfilled as close to how they wanted as possible within the bounds of a limited wish (and sometimes even wish) effect of the acorn before it vanished, leaving a permanent, gold-hued tattoo in an acorn's shape on the user's palm.[1]

Divine Realm[]

Shialla's divine realm was called the High Glade and was located on Krigala, the first layer of the Beastlands, in the Great Wheel cosmology,[1] and in the House of Nature in the World Tree cosmology.[2] It lay next to Mielikki's Grove of the Unicorns.[7] She was also believed to dwell in Bytopia at times.[3]


Aside from her revels with and duties to the living beings of the forest, Shialia was known to interfere with the results of spells unique to her. If the casting of a fertility spell would not work (such as due to age or magical impediment) she would know if the blessing shouldn't be performed and secretly tell the cleric as such, having them cast a similar, non-magical blessing to spare the couple embarrassment if it was going to be public. The more powerful the caster of her endless dance spell, the more likely her avatar would appear and aid the caster as needed.[1]


Shiallia was an ally and servant of Mielikki, and by extension, Silvanus. The relationship between them all, as well as Mielikki's two other servitor-deities, Gwaeron Windstrom and Lurue, was quite familial and supportive.[1][2][3] She acted as Mielikki's midwife and local agent within her mortal domain[13] and worked closely with Lurue.[14] She was said to be the sister or daughter (she claimed the former) of the collective forest spirit of the High Forest known as the Tree Ghost[9][2][8] and rumored to be the child of the korred god Tapann by way of a brief dalliance dwarven goddess of dance Sharindlar.[1][2][15] She was allies with all her alleged relatives and was specifically known to have great kinship with Sharindlar.[2][16] Her other allies included Chauntea, Eldath,[1] Shaundakul,[17] Nobanion,[18] Corellon, Baervan Wildwanderer, Sheela Peryroyl and Yondalla.[19]

Shaillia counted her enemies among those commonly despised by the gods of nature, the Gods of Fury (save for Umberlee) and Talona, all of whom sought to destroy what she protected. Of them, she had a particular dislike of the plague goddess Talona, who constantly worked to kill what she had struggled to bring to life, and murderous Malar, whom she regarded as insane and hopelessly divorced from The Balance as a result of his emphasis on a minor, aberrant part of the natural world.[1][2]

Shiallia's herald was Ausuriel, the patron angel of lost children who took the form of a gnome-like woman with long hair and goat-like legs. She was known to serve Shiallia by nurturing and protecting said young ones.[4]


The holy symbol of Shiallia.

Worship of Shiallia was largely limited to the High Forest and its immediate vicinity, where she was venerated by many woodland beings. Her clerics could be human, elven, half-elven, halfling, or korred, and were largely female. She had few specialty priests, some of whom where druids and others of whom were woodwives.[1]

The clergy were migratory, wandering along trails that could be hundreds of miles long. They were were commonly called the Sisters of Life and Mercy (although Brothers of Life and Mercy were not unknown). Shiallia's clergy eschewed formal titles and hierarchy; young priestesses were called Daughter, priestesses of similar age were called Sister, and older priestesses were called Mother. Priests were called Son, Brother, and Elder Brother respectively instead.[1]


Shiallia had two major temples: in the High Forest, she was revered at a holy site called the Glade of Life, which she shared with Chauntea, Mielikki, Eldath, and Lurue. The Glade was located at the the foot of the Star Mounts, near the village of Khle'cayre, and in the center of the Glade was the Fountain of Unicorns that fed the headwaters of the Unicorn Run. Circled by great oaks over a millennium old, the Glade had a fey beauty and avatars of the five goddesses were sometimes seen there.[1]

Another temple, simply called The Grotto, was said to lie somewhere in the vicinity of Everlund.[20] Outside of the High Forest, Shiallia's biggest temple was an inn called the Golden Oak, located in Silverymoon.[1][21][22] At the time of the Year of the Prince, it was run by the priestess Izolda Three-corn.[21]


In 1150 DR a plague struck Silverymoon and nearly halved the populace, which was soon followed by a resurgence of attendance at groves sacred to Shiallia (as well as Lurue, Mielikki and Silvanus), and then sparked the construction of many new temples.[23]

Shiallia aided Gwaeron in his efforts against Malar during the Time of Troubles, spending much time repairing the damage caused by his rampages while the Master Tracker focused on pursuing the Beast Lord.[1]


Further Reading[]


Dungeon #28, "Visitors From Above"
Video Games
Referenced only
Neverwinter Nights: Darkness over Daggerford


  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), pp. 55–58. ISBN 978-0786906574.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), pp. 105–6. ISBN 0-7869-2759-3.
  3. 3.0 3.1 3.2 3.3 3.4 Eric L. Boyd (November 1995). “Forgotten Deities: Shiallia”. In Duane Maxwell ed. Polyhedron #113 (TSR, Inc.), p. 4.
  4. 4.0 4.1 4.2 4.3 Greg Marks (2016-03-01). Assault on Maerimydra (DDEX03-16) (PDF). D&D Adventurers League: Rage of Demons (Wizards of the Coast), p. 47.
  5. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), pp. 63, 81. ISBN 978-0-7869-4924-3.
  6. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 234–235, 238. ISBN 0-7869-1836-5.
  7. 7.0 7.1 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 159. ISBN 0-7869-3134-5.
  8. 8.0 8.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Running the Realms. (TSR, Inc), p. 59. ISBN 1-5607-6617-4.
  9. 9.0 9.1 9.2 9.3 9.4 Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 11. ISBN 0-88038-593-6.
  10. Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), pp. 49–50. ISBN 0-88038-593-6.
  11. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. p. 14. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  12. 12.0 12.1 12.2 12.3 Shonn Everett (March/April 1991). “Visitors from Above”. In Barbara G. Young ed. Dungeon #28 (TSR, Inc.), pp. 52, 56.
  13. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 112. ISBN 978-0786903849.
  14. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 101. ISBN 0-7869-2759-3.
  15. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 82. ISBN 0-7869-1239-1.
  16. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 122. ISBN 0-7869-2759-3.
  17. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 142. ISBN 978-0786903849.
  18. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 41. ISBN 978-0786906574.
  19. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), pp. 100, 137, 172, 179. ISBN 0-7869-1239-1.
  20. Named Temples of the Realms, a Candlekeep Article
  21. 21.0 21.1 Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 12. ISBN 0-88038-593-6.
  22. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 177. ISBN 1-5607-6678-6.
  23. slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 49. ISBN 0-7869-0391-0.


Deities of the Post–Second Sundering Era
Ao the Overgod
Faerûnian Pantheon
Akadi | Amaunator | Asmodeus | Auril | Azuth | Bane | Beshaba | Bhaal | Chauntea | Cyric | Deneir | Eldath | Gond | Grumbar | Gwaeron | Helm | Hoar | Ilmater | Istishia | Jergal | Kelemvor | Kossuth | Lathander | Leira | Lliira | Loviatar | Malar | Mask | Mielikki | Milil | Myrkul | Mystra | Oghma | Red Knight | Savras | Selûne | Shar | Silvanus | Sune | Talona | Talos | Tempus | Torm | Tymora | Tyr | Umberlee | Valkur | Waukeen
The Morndinsamman
Abbathor | Berronar Truesilver | Clangeddin Silverbeard | Deep Duerra | Dugmaren Brightmantle | Dumathoin | Gorm Gulthyn | Haela Brightaxe | Laduguer | Marthammor Duin | Moradin | Sharindlar | Vergadain
The Seldarine
Aerdrie Faenya | Angharradh | Corellon | Deep Sashelas | Erevan | Fenmarel Mestarine | Hanali Celanil | Labelas Enoreth | Rillifane Rallathil | Sehanine Moonbow | Shevarash | Solonor Thelandira
The Dark Seldarine
Eilistraee | Kiaransalee | Lolth | Selvetarm | Vhaeraun
Yondalla's Children
Arvoreen | Brandobaris | Cyrrollalee | Sheela Peryroyl | Urogalan | Yondalla
Lords of the Golden Hills
Baervan Wildwanderer | Baravar Cloakshadow | Callarduran Smoothhands | Flandal Steelskin | Gaerdal Ironhand | Garl Glittergold | Nebelun | Segojan Earthcaller | Urdlen
Orc Pantheon
Bahgtru | Gruumsh | Ilneval | Luthic | Shargaas | Yurtrus
Mulhorandi pantheon
Anhur | Bast | Geb | Hathor | Horus | Isis | Nephthys | Osiris | Re | Sebek | Set | Thoth
Other gods of Faerûn
Bahamut | Enlil | Finder Wyvernspur | Ghaunadaur | Gilgeam | Lurue | Moander | Nobanion | Raven Queen | Tiamat