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Shocking grasp charged the caster's hand with electrical energy that damaged a touched foe. A foe with large amounts of metal would suffer a greater effect.[7]

Shocking grasp was a common spell in the Realms, though not a popular one.[8] It was known but rare in Zakhara in 1367 DR.[5][note 1]

Metal armor? A poor choice.
— A caster as he electrocutes a bugbear.[9]

History[]

The Netherese arcanist Volhm was given the credit for the creation of this spell in −1970 DR under the name Volhm's grasp.[1]

Components[]

Inscription[]

According to the tome known as the Book of the Silver Talon, the ingredients for the ink used to inscribe shocking grasp into spellbooks were: one ounce of giant octopus ink, an ounce of ash from a tree that was struck by lightning, four drops of holy water, a powdered sapphire, one pinch of powdered orichalcum, asafetida, balm of gilead, ginseng and either mace or masterwort.[10]

The herbs were burnt in an oakwood fire, the ash of which was combined with the ash from the tree in a small bowl of either copper or white orichalcum. Two drops of holy water were added to the bowl and stirred into a paste, after which the powdered sapphire and metal were thrown in the last two drops of the holy water. When it was all stirred together into a paste, it was added to the octopus ink and heated to a boil, while constantly stirred.[10]

Variations[]

There existed a variation of shocking grasp called enervating grasp. The different between the two was that enervating grasp was inflicted necrotic energy upon the body of the target, rather than electricity. The specifications of this spell could be found in The Tome of Blasphemous Magic.[11]

Known Users[]

Shocking Grasp

A bugbear being struck by a shocking grasp.

Pre-spellplague, the underwizards of the Arcane Brotherhood typically knew and used this spell.[12]

Calishite elementalists who followed the Tradition of Air were especially adept at the casting of shocking grasp.[13]

Appendix[]

Notes[]

  1. Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.

Gallery[]

Appearances[]

Video Games
Baldur's Gate series (Baldur's Gate, Baldur's Gate II: Shadows of Amn, Baldur's Gate III)Icewind Dale series (Icewind Dale, Icewind Dale II)
Board Games
Temple of Elemental Evil Board Game
Card Games
Magic: The Gathering (AFR)

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 25. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 209–210, 275. ISBN 978-0-7869-6560-1.
  3. Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6692-9.
  4. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 137. ISBN 0-88038-716-5.
  5. 5.0 5.1 Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 124. ISBN 1-56076-828-2.
  6. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  7. Spell Index. Consolidated Lists. Wizards of the Coast. (2005-12-19). Retrieved on 2007-06-10.
  8. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.
  9. Magic: The Gathering (July 2021). AFR symbol AFR #75 "Shocking Grasp" Wizards of the Coast.
  10. 10.0 10.1 Ed Greenwood, Tim Beach (November 1995). Pages from the Mages. Edited by Jon Pickens. (TSR, Inc.), p. 23. ISBN 0-7869-0183-7.
  11. Christopher Perkins, et al. (August 2013). Ghosts of Dragonspear Castle. (Wizards of the Coast), p. 106. ISBN 978-0786965311.
  12. Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 116. ISBN 07-8691-989-2.
  13. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 161. ISBN 0-7869-2875-1.
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