Shoonach was the former capital-complex of the Shoon Imperium, long fallen to ruin when the Imperium was destroyed. It was located on the border of Calimshan and Tethyr in Monrativi Teshy Mir, and claimed by both.[1]
History[]
Following a long period of independence from Calimshan, the realm of Tethyr was taken not by war but by conspiracy. At the behest of Pasha Akkabar Shoon of Calimshan, in −6 DR the royal family were slain and the palace of Ithalyr was destroyed by Black Alaric and Clan Fyrson.[2] He had his grandson Amahl installed as King of Tethyr, who set up a new royal court at Zazesspur.[3]
Work on Shoonach started as a ploy by King Amahl I to re-garrison the Calishite troops sent to keep an eye on him by Akkabar. Construction began on the site of Iltakar, the capital of the old kingdom of Mir, and Akkabar surprisingly supported the project. Understanding that his grandson was disloyal and unappreciative of his efforts thus far, Akkabar had his great-grandson Amahl II sent to Zazesspur as Amahl I's heir, and in −3 DR Amahl I was slain by poison and Amahl II became King of Tethyr. Following an eighteen-month war upon Clan Ithal that left Ithmong in ruins, Amahl II solidified his rule of Tethyr and swore fealty to his great-grandfather, the Pasha of Calimshan. Construction on Shoonach continued with the stones and enslaved populace of Ithmong, continuing for ten years before the new capital was considered complete, and it would take another 150 years before Shoonach reached its full size and grandeur.[3][4]
In 1235 DR, the Black Hordes arrived in Amn and Tethyr. King Haedrak II's armies forced the orc invaders away and into Shoonach, where they were slain and turned to undead by the native dangers.[5]
By 1369 DR, the Twisted Rune had placed a magical gate in the area to allow for instantaneous movement to other locations.[6]
Notable Locations[]
A map of the ruins of Shoonach in 1369 DR. Hovering over the map will reveal features. Clicking will link to the article for that location.
Rather than a singular city, Shoonach was a cluster of linked urban areas that formed a greater whole.[1]
- Agis, the Port Town of Shoonach was a docktown on the River Agis and the center of riverine shipping for Shoonach.[1]
- The Fedhiyajar, the Granary Towns. These farms and villages took up the majority of the space within Shoonach and helped supply it with food.[1]
- Fort Teqlar was a fortification on the exterior wall later used by Tethyr to monitor and patrol the ruins.[1]
- Iltakar, the Warrior's City, was the military headquarters of the empire and housed and fitted its soldiers. It was the oldest part of the urban area, predating Shoonach proper by many thousands of years.[1]
- The Imperial City was the administrative center of the empire and home of the imperial aristocracy, built around the base of the Palace Mount.[1]
- The Imperial Mount, a low mountain around which the city was built. Atop it was the Shoon Palace, seat of the Shoon Dynasty as they ruled the Imperium.[7]
- Mamlukkar, the Slaves' Village was dedicated to housing the massive slave population of the extended urban area.[1]
Appendix[]
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Gallery[]
Appearances[]
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), pp. 80, 81. ISBN 0-7869-0697-9.
- ↑ Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 27. ISBN 0-7869-0697-9.
- ↑ 3.0 3.1 Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 22. ISBN 0-7869-1237-5.
- ↑ Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 29. ISBN 0-7869-0697-9.
- ↑ Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 32. ISBN 0-7869-0697-9.
- ↑ Steven E. Schend (August 1997). “Book Three: Erlkazar & Folk of Intrigue”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 24. ISBN 0-7869-0697-9.
- ↑ Ginny Loveday (2018-11-06). A Wrinkle in the Weave (DDAL08-04) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 2.
