Silk was a common form of textile in the Realms.
Description[]
Silk was the processed fiber from silkworms. Silkworms were fed the leaves from mulberry trees, who then made cocoons of silk. Most desert locations could not harvest silk from silkworms, and had to aquire it through trade.[1][2][3]
Usage[]
Silk could be fashioned in several different ways. Sheer silk was fine and translucent.[4] Samite was a fabric of thick silk.[4] Velvet was an expensive fabric made from silk with piles.[4] Brocade was silk with contrasting colors and textures woven into it.[4]
Clothing[]
- Breeches[6]
- Caul, a hair net with silk draperies.[4]
- Gloves[7]
- Kirtle, an undergown made from silk.[4]
- Headscarf and occasionally used to adorn hoods[4]
- Robes.[8]
- Sashes and waistcoats[9]
- Shirts[10]
- Slippers[11]
- Stocking[12]
- Veils[13]
- Vest [14]
Wizards from Neverwinter wore silks as they indicated their high status.[15] The wizards of Hlondeth wore robes of silk, dyed in bright scarlet, emerald or deep azure.[16] Sembian wizards were known for wearing many layers of silk.[17]
Silk was a common fabric in elven clothing.[18] Elven silks were highly prized by merchants.[19] The elves and humans of Myth Drannor frequently wore loose garments of silk.[20]
The Simbul's Children in Aglarond wore breeches and tunics of emerald green silk.[6]
On the Sea of Fallen Stars, a ship captain who wished to brag about their wealth and status often had sails of silk. [21] In the Sea of Fallen Stars, sea elves and the shalarin used silk to mark position or rank within their society.[22]
In Zakhara, kalat were knee-length tunics that was sometimes made from silk[23] Keffiyeh were also made from silk.[24] An agal was a cord (or group of cords) used to secure a keffiyeh to one's head. Elegant agal was made from silk dusted with gold.[25] Caftan, a long ankle-length garment, was usually made with cotton, but finer versions could be crafted from silk. [25] In the Pearl Cities, men occasionally wore headclothes of silk.[26] Rich women in Zakhara wore silk instead of cotton, except in the Cities of the Pantheon.[26] The Al-Badia considered the wearing of silk shameful.[27]
Noble djinni usually wore lightweight silks.[28] Djinni tended to wear silks.[29] Efreeti preferred caftans of silk.[29] Most giants in Zakhara preferred to wear tunics and turbans made from silk.[28]
In Kara-Tur, silk was very popular. Maitung, a subdued tunic made from silk that was popular with bureaucrats and scholars in Shou Lung.[30] Cheosong was a narrow and tight dress commonly worn by the high-born women of Shou Lung.[30] Obi was a sash of silk.[31] while hakama were pants made of silk.[14] A kosode was a silk robe.[32] and samfu, while commonly made from cotton, the wealthy in northern Shou Lung wore samfu of silk. [30] Kimono could also be made from silk.[33] The inhabitants of Wang Kuo Province were known for their heavily embroidered silk coats.[34] In Tu'Lung silk is a very important symbol of status.[35] In Tabot, noblewomen usually wore gowns of silk.[36] Clothing of high quality and bright silks were common in southern Shou Lung.[37]
Most wang-liang favored light-weight clothing, such as silk, which was often dyed green or red.[38][39] Krakentua wore massive robes of vibrant, luxuriant silk.[40] Bisan wore robes of silk, usually blue or light green.[39] In their human form, hu hsien appeared as a woman wearing long robes of silk.[39] Wedon appeared as a human cloaked in a white sheet made from silk. The silken sheet covered their entire body.[39] The clothing of p'oh was often made from the best silk, garishly decorated with gold and silver threads.[39]
In the Kuong Kingdom, clothing made from light silk was popular.[41] In Laothan, clothing made from brightly colored silk was popular.[41] In Tu Pe, silk belts were popular. High-necked dresses of silk were common as well.[42] The inhabitants of the villages in the Kesasar Valley wore samfu of brightly colored silk.[43] In Wa, farmers were forbidden to wear clothing made from silk.[44]
In 1357 DR, among the noble women of Waterdeep, it was a trend to wear gowns of silk, with their legs behind several layers of sheer silk, to social functions.[45]
Silk was a popular textile for clothing in desert climates as it was light.[46] In the desert, a filter mask, often made of silk, was common.[47]
Religious[]
- The main altar in a Maskarran temple often had mask of silk floating above it.[50]
- The avatar of Sune usually wore a thin, transparent gown of silk as her only item of clothing.[51] [52]
- Part of a Waukeenar's clerical raiments were undergarments made from silk.[53][54]
- Experienced goldeyes could create a palatial tent, comprising a sizeable silk pavilion covering some 1,500 to 3,000 square feet (140 to 280 square meters).[55]
- The avatar of Chauntea usually appeared in robes of white silk.[56]
- The avatar of Eldath appeared wearing garments of green silk that cling to her body.[57]
- Loviatar's avatar appeared in an outfit of revealing white silks.[58]
- Clerics of Loviatar wore robes of white or black lined with silk dyed deep red.[59]
- Mystra avatar wore robes of heavy silk.[60]
- Clerics of Akadi preferred silk as their ceremonial vestments and they valued silks dyed in patterns of blue or white.[61]
- Azuth's avatar is normally seen wearing robes of grey silk.[62]
- The priests of Azuth wore robes of shimmering grey silk.[63]
- Kiaransalee's avatar wore only jewelry and veils of black silk.[64]
- The vestments of the clergy of Vhaeraun included loose shirts made from silk.[65]
- The avatar of Garl Glittergold wore a large cloak of silk.[66]
- The avatar of Brandobaris wore blouses of silk.[67]
- Festbringers, clerics of Lliira, always wore brightly colored luxurious fabiurcs such as silk.[68]
- Priestesses of Lurue often wore white robes of silk.[69]
- Scions of Siamorphe wore deep purple robes made from the highest quality silk.[70]
- Jauhar wore pantaloons of silk[71]
- Ladies of Compassion carried silk cloth to bind wounds.[72]
Magical[]
- Silken cord was required to cast addition.[73]
- When in battle, pairs of vremyonni, male spellcasters of Rashemen, tied themselves to each other with short lengths of silken cord.[74]
- The silk created by the larva of insectoid gargantua was used throughout Kara-Tur in the making of magical robes.[39]
- Older versions of the battletide spells could use silk thread as a material component.[75]
- The spell deadly dance required a scrap of silk as a material component.[76]
- Mageweavers were wizards in Zakhara who imbued artistic creations, such as tapestries and silk scarves, with magical power.[77]
- Silk could be used as a material component in the wind shadow spell.[78]
- The spell whip required a small whip made of silk as the material component.[79][80][81]
- Silk could be used as a material component in the casting of the death's door spell.[82]
- While casting dream vision, the caster had to wear a robe of red or white.[83]
- A robe of white silk with handwritten sutras upon it was required to cast invisibility to enemies.[84]
- When a wu jen cast polymorph other, they required the wings of a moth wrapped in a piece of silk.[85]
- Special bushes made from magical silk allowed for transporting between the Prime Material plane and Qui.[86][87][88]
- Ash from a piece of silk that was consumed by a least flame spirit was used as a component in creating a charm of protection from fire[39]
- Dust of appearance was often stored in small packets of silk.[89]
Other Uses[]
Silk has many other uses, including:
- Silk could be used to make scrolls.[90]
- Silk could be used to make parasols.[24]
- Silk was used as a thread.[91]
- Silk could be used to make flags and pennants.[92]
- Silk could be woven to create tapestries.[93]
- Silk could be made into pouches that can hold currency.[94]
- Silk bedsheets[95]
- Silk hankerchiefs[96]
- Small boats could use sails made from silk.[97]
- Silk could be used as a cover for pillows.[98]
- Sheets of silk woven into a fine mesh were used as insect netting. It was effective against natural insects but useless against spells such as insect plague or creeping doom.[99]
- Silk could be made into drapes.[100]
- Tents.[101]
- Hammocks.[102]
- The skin of a doll could be silk.[103]
- Silk napkins[104]
- Silk could be used to protect food such as cheese[105]
- Silk could be used to line the interior of a container such as a coffer.[106]
- Kites.[107]
- Silk could be laminated and used as pages in a book.[108]
- Byobu, which were folding screens that used silk.[109]
- Ninjas often wrapped cords of strong silk around their scabbards to be used to climb.[110]
- Haramaki, a type of armor made from silk and chain mail.[111]
- Silk Swathes[3]
Cost[]
Silk was an expensive textile, with prices growing the farther one was from a silk producing region. Due to it's value, caravans transporting silk were always under heavy guard.[112] Silk cost roughly 1 gp per pound[113] and 1-3 gp per square yard[114]
- Faerûn
- In Waterdeep, 100 feet (30 meters) of rope made from braided silk cord, used for ornamental purposes, cost 25 gp.[115]
- A bolt of the finest quality silk from Shou Lung costs up to 4,000 gp in Faerûn, while a silk tapestry from Shou Lung costs up to 8,500 gp.[116]
- A bolt of silk from Hillsfar costed 100 gp per bolt.[117]
- A large pillow made from Turami silk cost 25 gp.[118]
- Zakhara
In Zakhara, a 100 yards (91 meters) bolt of silk cost about 60 gp. A bolt of black silk cost 200 gp in Zakhara. A bolt of red silk trimmed with gold thread was worth 2,000 gp.[119][120]
Below is a list of the normal cost of silk items at a bazaar or market in Zakhara:[24]
- Keffiyeh: 7 gp
- jacket: 80 gp
- parasol: 5gp
- slippers: 10 gp
- shirt: 8gp
- stockings: 2gp
- veil: 6gp
- 50 feet (15 meters) of rope: 10 gp[119]
- Kara-Tur
The standard price of a bolt of regular silk was usually about 3 ch'ien in Kara-Tur.[121] A kosode cost about tael, a silk vest 1 tael[32] and a 50 feet (15 meters) length of rope cost 5 ch'ien.[122] In Koryo, silk was rare and therefore expensive.[123]
Availability[]
Faerûn[]
- Silk was an integral part of the economy of Thesk[124] and Telflamm[125]
- In the Dalelands, Archendale[126], Deepingdale[127], Harrowdale[128] imported silk. Harrowcoaster House in Harrowdale sold silk.[129] The Sheathed Dagger in Arrowmark imported silk.[130]
- Jarwain's Imports was a shop in Ashabenford in the late 14th century DR that specialized in exotic imported goods from the nation of Cormyr. For steep prices, Mistran shoppers could purchase fine, spun cotton, lace, silk, or vibrant garments from the Forest Country.[131] Riurmorn's Silks and Linens, a textile business in Tasseldale in 1368 DR that imported Sembian textiles and eastern silk.[132][133] Aladiam's Imports in Tasseldale imported silk from Sembia.[134][135] Mirksha, Mirksha and Mirksha, a company of three brothers in Archendale that traded exotic goods from southern coast of the Sea of Fallen Stars.[136]
- Silk was an export of Sembia.[137]
- In Cormyr, Marsember shipped silk.[138] In Suzail silk ccould be purchased at Fallas' Treasures of Thentia[139], while n Arabel, silk could be purchased at Jhamma's Silks and Furs and Saerdar's Silks and Flowers.[140]
- Storm Dragon House in Raven's Bluff sold silk at an unbelievable low price.[141] Silk and silk products were available in several shops in Raven's Bluff, including * Crimyn's Imported Silks[142], Horace's Shirt Shop[143], Blue Star Trading Company[144] and Madame Coth's Silk Shop.[145]
- Myratma in Tethyr was famous for its silk, which was highly sought after by the wealthy in Amn and Calimshan.[146]
- Waterdeep imported silk from Calimshan.[147]
- In Baldur's Gate, locals could purchase silke at one of the many shops in Little Calimshan.[148] In the Upper City, silk was a common sight.[149]
- In the Moonshae Isles, silk was imported from Calimshan via the port of Caer Callidyrr.[150]
- Halruaa imported silk from Durpar.[151]
- Nobles in Ulgarth imported silk from Calimhsam.[152]
- Silk was one of the main exports and was the preffered textile for clothing Calimshan.[153][154] In Calimport, silk was sold and safely stored in the various khanduqs throughout the city.[155] Warriors in Calimshan usually wore vibrant and colorful silks under their cloak.[156]
- Grunwald traded fur and carvings of wood for silk.[157]
- Silk was available for sale in Daggerford at Farrel's Fine Jewelry and Apparel but at a high price.[158][159]
- In the market of Mantol-Derith in Menzoberranzan, silk from the surface could be purchased.[160]
- House of Silks was a fine clothing and jewelry shop located in Westgate in 1367 DR.[161][162]
- In Silverymoon, Flamebar Canvas sold sails made from silk, popular with the river barges in the area.[97]
- The Silver Branch in Eveningstar imported silk from Mulhorand.[163]
Kara-Tur[]
- Hungtse Province was the largest source of silk in both Shou Lung and Kara-Tur in general.[34] The port city of Karatin was filled with ships arriving and leaving with silk.[164] Keelung was famous for the quality of silk it exports.[165]
- Peqqir exported silk.[1]
- Nalamh was the largest producer of silk in Laothan.[166]
- Banda was a silk production center. Banda silk was known for being light and creating gauzy weaves.[167] Kataburi was a port in which much of the Banda silk was traded.[168]
- Marabaya was a main port for exporting silk.[166]
- The fishermen of Eburishima smuggled silk to supplement their income.[169]
- Dojyu had a silk drying industry.[170]
- In Kozakura, Jitogawa was the main source of silk and as a result was one of the few ports open to trade with outsiders.[171] Silk was one of the main sources of domestic trade within Kozakura.[172]
- In Wa, Rukimbaru was a main port for the exporting of silk.[173] Brightly dyed silk was one of the main exports of Wa.[2]
Zakhara[]
- Silk was one of the main imports in the Corsair Domains.[174]
- he Caliph of Citadel of Ice and Steel instructed the djinni of the seraglio to weave silk into beautiful items of clothing.[175]
- In Tajar, abas of crimson silk were available to be purchased.[176]
- Silk was readily available in the Grand Bazaar of Huzuz.[177]
- Silk was a main export of Afyal.[178]
- Silk could be found in nests of roc.[29]
History[]
The year −569 DR was known as the "Year of Silken Sabers".[179]
In 920 DR After trail-blazing the Golden Way to Kara-Tur,[180] the Impilturan merchant Windyn Balindre returns with silks and spices. Gaining a charter from the ruler of Lyrabar, Balindre founds the Royal Company of Shou Lung.[181]
Notable Users[]
- Janol Famisso frequently carried cords of silk for climbing.[182]
- Liriel Baenre often wore a silk shirt under her drow chainmail.[183]
- Beneath his trademark black cloak, Cyndre wore a robe of cotton woven with silk.[184]
- Orgauth often wore black shirts of the finest silk.[185]
- Victor Dhostar wore white gloves of silk.[186]
- Danilo Thann always carried several silk shirts.[187]
- Asilther Graelor always carried 200 feet (61 meters) of silk rope. She also wore a cord of silk bemeath her belt which she used to bind targets, or as a garrot.[188]
- Dove Falconhand was known to wear silk shirts during her adventures.[189]
- Laeral Silverhand filled a stocking of silk with gems in Blackstaff Tower, which she used as currency when the need required it.[12]
- Fuigarm wore a silk shirt of protection +1.[190]
- Elvrin Crownsilver was always seen finely dressed in a silk shirt and breeches.[191]
- Countess Zaranda Star's bed in Morninggold Keep was covered with a fringed, silk canopy.[192]
Notable Items[]
- Belabrantan caparison of warmth[193]
- Mask of Lhestyn[13]
- White cloak of the spider[194]
- Tasmia's heart[195]
- Yellow Silk of Kuang[196]
- Storm's Garter[197][198]
- Vest of shadows: [199]
- Shield of shadows: [199]
- Hulasahr's slippers: [11]
- Najjar's cloak of weaponry: [200]
- Andrathath's mask: [201]
- gauntlets of Faerglamer [202]
- Sash of heat endurance[203]
- Sash of fire resistance[203]
- pennant of the vind rune[204]
- robe of serpents[204]
- Runes of Norzahk[108]
- Juia Lo'tanu[205]
- Edu'sascar[206]
- Rope of climbing[207]
Appendix[]
See Also[]
Appearances[]
- Adventures
- A Dozen and One Adventures • Assassin Mountain • Black Courser • Blood Charge • Blood of the Yakuza • Bloodstone Pass • Cormyr: The Tearing of the Weave • Curse of Strahd • Dead Gods • Dead in Thay • Doom of Daggerdale • Expedition to Undermountain • Faction War • Fires of Zatal • For Duty & Deity • Ghosts of Dragonspear Castle • Halls of Undermountain • Harbinger House • Haunted Halls of Eveningstar • Hellgate Keep • Hoard of the Dragon Queen • Mad Monkey vs the Dragon Claw • Marco Volo: Arrival • Night of the Seven Swords • Nightwatch in the Living City • Ninja Wars • Ochimo: The Spirit Warrior • Out of the Abyss • Pool of Radiance: Attack on Myth Drannor • Princes of the Apocalypse • Reclaiming Blingdenstone • Ronin Challenge • Ruined Kingdoms • Scepter Tower of Spellgard • Shadowdale • Sons of Gruumsh • Storm King's Thunder • Storm Riders • Swords of the Daimyo • Swords of the Iron Legion • Tales from the Yawning Portal • Test of the Samurai • The Accursed Tower • The Dungeon of Death • The Elder Elemental Eye • The Rise of Tiamat • The Ruins of Undermountain • The Ruins of Undermountain II: The Deep Levels • The Throne of Bloodstone • The Twilight Tomb • Tomb of Annihilation • Undermountain: The Lost Level • War of Everlasting Darkness • Waterdeep: Dragon Heist • Waterdeep: Dungeon of the Mad Mage • Well of Worlds • Wyrmskull Throne
- Novels
- All Shadows Fled • An Opportunity for Profit • Annihilation • Ascendancy of the Last • Ashes of the Tyrant • Avenger • Azure Bonds • Baldur's Gate • Baldur's Gate II: Shadows of Amn • Beyond the High Road • Black Wizards • Black Wolf • Blackstaff • Blackstaff Tower • Bladesinger • Brimstone Angels • Lesser Evils • Bury Elminster Deep • Circle of Skulls • City of the Dead (novel) • City of Torment • Cloak of Shadows • Condemnation • Conspiracy • Cormyr: A Novel • Corsair • Crown of Fire • Crucible: The Trial of Cyric the Mad • Crusade • Cry of the Ghost Wolf • Crypt of the Moaning Diamond • Crypt of the Shadowking • Curse of the Shadowmage • Dangerous Games • Darkvision • Darkwalker on Moonshae • Darkwell • Daughter of the Drow • Dawn of Night • Dawnbringer • Death Masks • Death of the Dragon • Depths of Madness • Dissolution • Downshadow • Dragonwall • Elfshadow • Elfsong • Elminster Enraged • Elminster in Hell • Elminster in Myth Drannor • Elminster Must Die • Elminster's Daughter • Elminster: The Making of a Mage • Errand of Mercy • Escape from Undermountain • Evermeet: Island of Elves • Extinction • Faces of Deception • Farthest Reach • Feathered Dragon • Final Gate • Finder's Bane • Fire in the Blood • Forsaken House • Frostfell • Gauntlgrym • Ghostwalker • God Catcher • Hand of Fire • Hand of the Hunter • Heirs of Prophecy • Hero • Horselords • In Sylvan Shadows • Insurrection • Ironhelm • Key of Stars • King Pinch • Lies of Light • Lord of Stormweather • Maestro • Maiden of Pain • Masquerades • Master of Chains • Midnight's Mask • Mistress of the Night • Mistshore • Mortal Consequences • Murder in Cormyr • Murder in Halruaa • Neversfall • Obsidian Ridge • Once Around the Realms • Plague of Spells • Pool of Radiance • Pool of Radiance: Ruins of Myth Drannor • Pool of Twilight • Pools of Darkness • Prince of Lies • Prince of Ravens • Promise of the Witch-King • Prophet of Moonshae • Prophet of the Dead • Realms of Infamy • Realms of Magic • Realms of Mystery • Realms of Shadow • Realms of the Arcane • Realms of the Deep • Realms of the Dragons • Realms of the Dragons II • Realms of the Elves • Realms of the Underdark • Realms of Valor • Realms of War • Red Magic • Resurrection • Rising Tide • Road of the Patriarch • Sacrifice of the Widow • Sands of the Soul • Sandstorm • Scream of Stone • Sentinelspire • Shadow's Witness • Shadowbane • Eye of Justice • Shadowbred • Shadowdale • Shadows of Doom • Shadowstorm • Silver Shadows • Son of Thunder • Song of the Saurials • Spellfire • Spellstorm (novel) • Spider and Stone • Spinner of Lies • Star of Cursrah • Stardeep • Starless Night • Stone of Tymora • Storm of the Dead • Stormlight • Streams of Silver • Sword of the Gods • Spinner of Lies • Sword Play • Swordmage • Swords of Dragonfire • Swords of Eveningstar • Tangled Webs • Tantras • Temple Hill • The Adversary • The Alabaster Staff • The Best of the Realms • The Best of the Realms II • The Best of the Realms III • The Black Bouquet • The Captive Flame • The City of Ravens • The City of Splendors: A Waterdeep Novel • The Companions • The Council of Blades • The Crimson Gold • The Crystal Mountain • The Devil You Know • The Diamond • The Dream Spheres • The Druid Queen • The Edge of Chaos • The Emerald Scepter • The Fall of Highwatch • The Fallen Fortress • The Fanged Crown • The Floodgate • The Fractured Sky • The Giant Among Us • The Gilded Rune • The Glass Prison • The Gossamer Plain • The Halfling's Gem • The Halls of Stormweather • The Herald • The Howling Delve • The Lone Drow • The Lost Library of Cormanthyr • The Mage in the Iron Mask • The Magehound • The Masked Witches • The Mercenaries • The Night Parade • The Ogre's Pact • The Rage • The Restless Shore • The Ring of Winter • The Rite • The Rose of Sarifal • The Ruby Guardian • The Ruin • The Sapphire Crescent • The Sea Devil's Eye • The Sentinel • The Shadow Stone • The Shattered Mask • The Siege • The Silent Blade • The Simbul's Gift • The Sorcerer • The Spectral Blaze • The Spine of the World • The Summoning • The Sword Never Sleeps • The Temptation of Elminster • The Titan of Twilight • The Veiled Dragon • The Wizardwar • The Wyvern's Spur • The Yellow Silk • Thornhold • Timeless • Twilight Falling • Unbroken Chain • The Darker Road • Unclean • Undead • Under Fallen Stars • Unholy • Vanity's Brood • Venom in Her Veins • Venom's Taste • Viper's Kiss • Viperhand • War in Tethyr • Waterdeep • Whisper of Venom • Whisper of Waves • Windwalker • Wrath of the Blue Lady •
- Video Games
- Organized Play & Licensed Adventures
- A Day at the Races • A Great Upheaval • A Lesson in Love • Assault on Maerimydra • Beneath the Fetid Chelimber • Blood Above, Blood Below • Breath of the Yellow Rose • Chelimber's Descent • City of Danger • Death on the Wall • Dock Ward Double Cross • Drums of the Dead • Hillsfar Reclaimed • Last Orders at the Yawning Portal • Mulmaster Undone • Outlaws of the Iron Route • Peril at the Port • Reclamation • Reeducation • Shackles of Blood • Szith Morcane Unbound • The Scroll Thief • The Tower of Ahgairon • The Vampire of Skullport • The Waydown • Tyranny in Phlan • Unusual Opposition • Whispers in the Dark • Xanathar's Wrath
- Referenced only
- False Prophecy
External Links[]
- Silk article at Wikipedia, The Free Encyclopedia.
- Piece of Silk article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
References[]
- ↑ 1.0 1.1 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 82. ISBN 0-88038-608-8.
- ↑ 2.0 2.1 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 177. ISBN 0-88038-608-8.
- ↑ 3.0 3.1 Jennifer Clarke-Wilkes, Bruce R. Cordell and JD Wiker (March 2005). Sandstorm. (Wizards of the Coast), p. 99. ISBN 0-7869-3655-X.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Ed Greenwood and Jeff Grubb (September 1988). City System. Edited by Karen Boomgarden. (TSR, Inc.), p. 29. ISBN 0-8803-8600-2.
- ↑ Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 80. ISBN 0-88038-472-7.
- ↑ 6.0 6.1 William W. Connors (November 1995). Wizards and Rogues of the Realms. Edited by Anne Gray McCready. (TSR, Inc), p. 58. ISBN 0-7869-0190-X.
- ↑ Troy Denning (1990). Storm Riders. (TSR, Inc), p. 34. ISBN 0-88038-834-X.
- ↑ Ed Greenwood et al. (December 1988). Lords of Darkness. Edited by Scott Martin Bowles. (TSR, Inc.), p. 83. ISBN 0-88038-622-3.
- ↑ Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 42. ISBN 0-7869-3693-2.
- ↑ Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 83. ISBN 0-7869-3693-2.
- ↑ 11.0 11.1 Steven E. Schend (October 1998). Calimport. (TSR, Inc), p. 87. ISBN 0-7869-1238-3.
- ↑ 12.0 12.1 Ed Greenwood (1995). The Seven Sisters. (TSR, Inc), p. 29. ISBN 0-7869-0118-7.
- ↑ 13.0 13.1 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 150. ISBN 0-7869-3693-2.
- ↑ 14.0 14.1 Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), p. 91. ISBN 0-88038-749-1.
- ↑ William W. Connors (November 1995). Wizards and Rogues of the Realms. Edited by Anne Gray McCready. (TSR, Inc), p. 51. ISBN 0-7869-0190-X.
- ↑ William W. Connors (November 1995). Wizards and Rogues of the Realms. Edited by Anne Gray McCready. (TSR, Inc), p. 66. ISBN 0-7869-0190-X.
- ↑ William W. Connors (November 1995). Wizards and Rogues of the Realms. Edited by Anne Gray McCready. (TSR, Inc), p. 27. ISBN 0-7869-0190-X.
- ↑ Skip Williams (February 2005). Races of the Wild. (Wizards of the Coast), p. 7. ISBN 0-7869-3438-7.
- ↑ Steve Kenson (January 2001). “The Elven Marketplace”. In Dave Gross ed. Dragon #279 (Wizards of the Coast), p. 50.
- ↑ Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 57. ISBN 0-7069-0761-4.
- ↑ Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 175. ISBN 0-7869-1393-2.
- ↑ Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 36. ISBN 0-7869-1393-2.
- ↑ Troy Denning (August 1990). Black Courser. (TSR, Inc.), p. 2. ISBN 0880388587.
- ↑ 24.0 24.1 24.2 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 86. ISBN 978-1560763581.
- ↑ 25.0 25.1 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 92. ISBN 978-1560763581.
- ↑ 26.0 26.1 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 18. ISBN 978-1560763291.
- ↑ Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 32. ISBN 978-1560763291.
- ↑ 28.0 28.1 Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
- ↑ 29.0 29.1 29.2 Jeff Grubb (August 1992). Land of Fate (Monster Sheets). (TSR, Inc). ISBN 978-1560763291.
- ↑ 30.0 30.1 30.2 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 18. ISBN 0-88038-608-8.
- ↑ Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), p. 90. ISBN 0-88038-749-1.
- ↑ 32.0 32.1 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 39. ISBN 0-8803-8099-3.
- ↑ Nigel Findley (1990). Ninja Wars. (TSR, Inc), p. 21. ISBN 0-8803-8895-1.
- ↑ 34.0 34.1 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 12. ISBN 0-88038-608-8.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 54. ISBN 0-88038-608-8.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 72. ISBN 0-88038-608-8.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 14. ISBN 0-88038-608-8.
- ↑ James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), pp. 198–199. ISBN 0-7869-2015-7.
- ↑ 39.0 39.1 39.2 39.3 39.4 39.5 39.6 Rick Swan (July 1990). Monstrous Compendium Kara-Tur Appendix. (TSR, Inc.). ISBN 0-88038-851-X.
- ↑ 40.0 40.1 Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 91. ISBN 0-88038-775-0.
- ↑ 41.0 41.1 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 99. ISBN 0-88038-608-8.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 118. ISBN 0-88038-608-8.
- ↑ Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), p. 63. ISBN 0-88038-749-1.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 170. ISBN 0-88038-608-8.
- ↑ Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 33. ISBN 0-88038-490-5.
- ↑ Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 62. ISBN 0-8803-8539-1.
- ↑ Jennifer Clarke-Wilkes, Bruce R. Cordell and JD Wiker (March 2005). Sandstorm. (Wizards of the Coast), p. 100. ISBN 0-7869-3655-X.
- ↑ Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault. (TSR, Inc.), p. 120. ISBN 1-56076-644-1.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 237. ISBN 0-7869-1239-1.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 46. ISBN 0-7869-2759-3.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 68. ISBN 0-7869-2759-3.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 148. ISBN 978-0786903849.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 88. ISBN 0-7869-2759-3.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 178. ISBN 978-0786903849.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 180. ISBN 978-0786903849.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 48. ISBN 978-0786903849.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 57. ISBN 978-0786903849.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 101. ISBN 978-0786903849.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 102. ISBN 978-0786903849.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 128. ISBN 978-0786903849.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 25. ISBN 978-0786903849.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 34. ISBN 978-0786903849.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 35. ISBN 978-0786903849.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 35. ISBN 0-7869-1239-1.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 43. ISBN 0-7869-1239-1.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 184. ISBN 0-7869-1239-1.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 203. ISBN 0-7869-1239-1.
- ↑ John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 88. ISBN 0-7869-0368-6.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 39. ISBN 978-0786906574.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 60. ISBN 978-0786906574.
- ↑ Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 49. ISBN 978-1560763291.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 25. ISBN 0-88038-608-8.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 74. ISBN 1-56076-107-5.
- ↑ Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 88. ISBN 0-7869-2881-6.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 84. ISBN 978-0786903849.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 100. ISBN 978-0786903849.
- ↑ Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 40. ISBN 1-56076-828-2.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 127. ISBN 978-1560763581.
- ↑ James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 119. ISBN 0-7869-2015-7.
- ↑ Mark Middleton et al (September 1998). Wizard's Spell Compendium Volume Four. (TSR, Inc), p. 1011. ISBN 978-0786912094.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 81. ISBN 0-8803-8099-3.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 62. ISBN 0-8803-8099-3.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 63. ISBN 0-8803-8099-3.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 70. ISBN 0-8803-8099-3.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 86. ISBN 0-8803-8099-3.
- ↑ Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 3. ISBN 0-88038-775-0.
- ↑ Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 41. ISBN 0-88038-775-0.
- ↑ Rick Swan (1990). Test of the Samurai. (TSR, Inc), p. 46. ISBN 0-88038-775-0.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 255. ISBN 0-7869-2889-1.
- ↑ David "Zeb" Cook (December 1993). Book of Artifacts. (TSR, Inc), p. 120. ISBN 978-1560766728.
- ↑ Ed Greenwood, Jeff Grubb (August 1987). “DM's Sourcebook of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 71. ISBN 0-88038-472-7.
- ↑ Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), p. 36. ISBN 0-88038-494-8.
- ↑ Vince Garcia, Jean Rabe (December 1988). “Vampires”. In Scott Martin Bowles ed. Lords of Darkness (TSR, Inc.), p. 46. ISBN 0-88038-622-3.
- ↑ Richard Baker, Eric L. Boyd, Thomas M. Reid (July 2007). Shadowdale: The Scouring of the Land. (Wizards of the Coast), p. 57. ISBN 07-8694-039-5.
- ↑ Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 84. ISBN 0-7869-3923-0.
- ↑ Walter M. Baas, Kira Glass (March 1991). Nightwatch in the Living City. Edited by John A. Nephew. (TSR, Inc.), p. 15. ISBN 1-56076-068-0.
- ↑ 97.0 97.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 175. ISBN 1-5607-6678-6.
- ↑ Rick Swan (1994). Al-Qadim: Caravans: Adventure Book. (TSR, Inc), p. 13. ISBN 1-56076-903-3.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 96. ISBN 0-7869-1836-5.
- ↑ Jean Rabe, et al. (August 1990). Inside Ravens Bluff, the Living City. Edited by Jean Rabe, Skip Williams. (TSR, Inc.), p. 23. ISBN 1-56076-048-6.
- ↑ slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 60. ISBN 0-7869-0391-0.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 219. ISBN 978-0-7869-6600-4.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 196. ISBN 978-0-7869-6600-4.
- ↑ Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 120. ISBN 978-0-7869-6625-7.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 51. ISBN 978-0-7869-6600-4.
- ↑ Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 40. ISBN 978-0-7869-6625-7.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 29. ISBN 0-88038-608-8.
- ↑ 108.0 108.1 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 61. ISBN 0-88038-608-8.
- ↑ Curtis Smith, Rick Swan (May 1990). Ronin Challenge. Edited by Jon Pickens, Steve Winter. (TSR, Inc.), p. 23. ISBN 0-88038-749-1.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 47. ISBN 0-8803-8099-3.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 49. ISBN 0-8803-8099-3.
- ↑ Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 69. ISBN 0-7869-3910-9.
- ↑ Jeremy Crawford, Stephen Schubert, et al. (September 2011). Mordenkainen's Magnificent Emporium. Edited by Cal Moore, Tanis O'Connor. (Wizards of the Coast), p. 128. ISBN 978-0-7869-5744-6.
- ↑ Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 27. ISBN 0-9356-9602-4.
- ↑ Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 31. ISBN 0-88038-490-5.
- ↑ Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. Edited by Beth Griese, Cindi Rice, Kim Mohan. (Wizards of the Coast), p. 27. ISBN 0-7869-3923-0.
- ↑ Darrin Drader, Thomas M. Reid, Sean K. Reynolds, Wil Upchurch (June 2006). Mysteries of the Moonsea. Edited by John Thompson, Gary Sarli. (Wizards of the Coast), p. 33. ISBN 978-0-7869-3915-2.
- ↑ Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 121. ISBN 978-0-7869-6610-3.
- ↑ 119.0 119.1 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 89. ISBN 978-1560763581.
- ↑ Steve Kurtz (1993). A Dozen and One Adventures (Muluk, City of Kings). (TSR, Inc), p. 35. ISBN 1-56076-622-0.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 37. ISBN 0-8803-8099-3.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 40. ISBN 0-8803-8099-3.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 120. ISBN 0-88038-608-8.
- ↑ Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 177. ISBN 0-7869-2881-6.
- ↑ Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 184. ISBN 0-7869-2881-6.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 118. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 128. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 130. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 138. ISBN 0-7869-0406-2.
- ↑ Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), pp. 205–206. ISBN 0-7869-0406-2.
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- ↑ Richard Baker (1993). The Dalelands. (TSR, Inc), p. 51. ISBN 978-1560766674.
- ↑ Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 212. ISBN 0-7869-0406-2.
- ↑ Richard Baker (1993). The Dalelands. (TSR, Inc), p. 52. ISBN 978-1560766674.
- ↑ Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 217. ISBN 0-7869-0406-2.
- ↑ Richard Baker (1993). The Dalelands. (TSR, Inc), p. 12. ISBN 978-1560766674.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 188. ISBN 0-7869-1836-5.
- ↑ Richard Baker (1993). The Dalelands. (TSR, Inc), p. 10. ISBN 978-1560766674.
- ↑ Eric Haddock (1994). Cormyr. (TSR, Inc), pp. 9, 11. ISBN 1-56076-818-5.
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- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 78. ISBN 0-7869-1195-6.
- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 135. ISBN 0-7869-1195-6.
- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 140. ISBN 0-7869-1195-6.
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- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 127. ISBN 0-7869-1195-6.
- ↑ Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 39. ISBN 0-8803-8539-1.
- ↑ Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), p. 179. ISBN 0-7869-1237-5.
- ↑ Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 25. ISBN 0-7869-6463-4.
- ↑ Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 176. ISBN 978-0-7869-6687-5.
- ↑ Douglas Niles (November 1987). Moonshae. Edited by Mike Breault. (TSR, Inc.), p. 12. ISBN 0-88038-494-8.
- ↑ Tom Prusa (1993). The Shining South. (TSR, Inc), p. 8. ISBN 1-56076-595-X.
- ↑ Tom Prusa (1993). The Shining South. (TSR, Inc), p. 76. ISBN 1-56076-595-X.
- ↑ Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 53. ISBN 0-8803-8539-1.
- ↑ William W. Connors (November 1995). Wizards and Rogues of the Realms. Edited by Anne Gray McCready. (TSR, Inc), p. 72. ISBN 0-7869-0190-X.
- ↑ Steven E. Schend (October 1998). Calimport. (TSR, Inc), p. 8. ISBN 0-7869-1238-3.
- ↑ John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 56. ISBN 0-7869-0368-6.
- ↑ slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 20. ISBN 0-7869-0391-0.
- ↑ Steve Perrin (1987). Under Illefarn. Edited by Rick Swan. (TSR, Inc), p. 4. ISBN 0-88038-489-1.
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- ↑ Douglas Niles (1992). Menzoberranzan (The Adventure). Edited by Karen S. Boomgarden. (TSR, Inc), p. 33. ISBN 1-5607-6460-0.
- ↑ Steven E. Schend, Sean K. Reynolds and Eric L. Boyd (June 2000). Cloak & Dagger. (Wizards of the Coast), p. 153. ISBN 0-7869-1627-3.
- ↑ Steven E. Schend, Sean K. Reynolds and Eric L. Boyd (June 2000). Cloak & Dagger. (Wizards of the Coast), pp. 156–157. ISBN 0-7869-1627-3.
- ↑ Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 150. ISBN 0-7869-0151-9.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 3. ISBN 0-88038-608-8.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 13. ISBN 0-88038-608-8.
- ↑ 166.0 166.1 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 102. ISBN 0-88038-608-8.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 100. ISBN 0-88038-608-8.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 101. ISBN 0-88038-608-8.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 127. ISBN 0-88038-608-8.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 133. ISBN 0-88038-608-8.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 134. ISBN 0-88038-608-8.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 146. ISBN 0-88038-608-8.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 163. ISBN 0-88038-608-8.
- ↑ Nicky Rea (1994). Corsairs of the Great Sea (Campaign Guide). (TSR, Inc), p. 21. ISBN 978-1560768678.
- ↑ Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 19. ISBN 978-1560766476.
- ↑ Rick Swan (1994). Al-Qadim: Caravans: Campaign Guide. (TSR, Inc), p. 19. ISBN 1-56076-903-3.
- ↑ Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 6. ISBN 978-1560763291.
- ↑ Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 19. ISBN 978-1560763291.
- ↑ Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 42. ISBN 978-0-7869-4731-7.
- ↑ Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 109. ISBN 978-0-7869-4731-7.
- ↑ Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 111. ISBN 978-0-7869-4731-7.
- ↑ Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 57. ISBN 0-7869-0412-7.
- ↑ Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 68. ISBN 0-7869-0412-7.
- ↑ Dale Donovan (July 1998). Villains' Lorebook. (TSR, Inc), p. 16. ISBN 0-7869-1236-7.
- ↑ Dale Donovan (July 1998). Villains' Lorebook. (TSR, Inc), p. 50. ISBN 0-7869-1236-7.
- ↑ Dale Donovan (July 1998). Villains' Lorebook. (TSR, Inc), p. 57. ISBN 0-7869-1236-7.
- ↑ Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault. (TSR, Inc.), p. 60. ISBN 1-56076-644-1.
- ↑ Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault. (TSR, Inc.), pp. 68–69. ISBN 1-56076-644-1.
- ↑ Ed Greenwood (1995). The Seven Sisters. (TSR, Inc), p. 25. ISBN 0-7869-0118-7.
- ↑ Tracy Hickman, Laura Hickman, Philip Meyers, Peter Rice, William John Wheeler (May 1987). Desert of Desolation. (TSR, Inc.), p. 13. ISBN 978-0880383974.
- ↑ Ed Greenwood (January 2001). “The New Adventures of Volo: Lost Treasures of Cormyr, Part 2”. In Dave Gross ed. Dragon #279 (Wizards of the Coast), p. 83.
- ↑ Victor Milán (October 1995). War in Tethyr. (TSR, Inc), p. 33. ISBN 0-7869-0184-5.
- ↑ Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 149. ISBN 0-7869-3693-2.
- ↑ Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 167. ISBN 0-7869-1964-7.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 124. ISBN 0-7869-3134-5.
- ↑ Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 153. ISBN 978-0-7869-4731-7.
- ↑ Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 145. ISBN 0-7869-0412-7.
- ↑ Ed Greenwood (1995). The Seven Sisters. (TSR, Inc), p. 112. ISBN 0-7869-0118-7.
- ↑ 199.0 199.1 Ed Greenwood (September 1993). The Code of the Harpers. Edited by Mike Breault. (TSR, Inc.), p. 115. ISBN 1-56076-644-1.
- ↑ Steven E. Schend (October 1998). Calimport. (TSR, Inc), p. 89. ISBN 0-7869-1238-3.
- ↑ Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 153. ISBN 0-7069-0761-4.
- ↑ Ed Greenwood (January 2000). Secrets of the Magister. (Wizards of the Coast), pp. 115–116. ISBN 978-0786914302.
- ↑ 203.0 203.1 Steve Kurtz (1993). A Dozen and One Adventures (Campaign Book). (TSR, Inc), p. 32. ISBN 1-56076-622-0.
- ↑ 204.0 204.1 Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 35–236. ISBN 978-0-7869-6600-4.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 62. ISBN 0-88038-608-8.
- ↑ Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 63. ISBN 0-88038-608-8.
- ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 197. ISBN 978-0786965622.