Simulacrum (pronounced: /sɪmjuːˈlækrʌm/ sim-yoo-LÆK-rum[12] or: /sɪˈmʊlɑːkrʌm/ si-MUL-a-krum[12]) was an illusion spell.[3]
Description[]
The spell allowed the creation of a moving ice-statue look-alike of a person. The caster cast the spell on a rough humanoid form shaped from snow or ice. The form then became a look-alike of a specific person with capabilities not as good as those of the original. How much it actually looked like the original depended on the mundane disguise ability of the caster. Damage to the figure could only be repaired with special equipment and effort. The figure was under the complete control of the caster and could be ordered to do anything.[3]
Components[]
Simulacrum used verbal, somatic, and material components, namely a snow or ice figure, a body part of the creature to be copied (something like a hair sufficed), and ruby powder that increased in amount in relation to the creature to be copied.[3]
History[]
The spell was attributed to Netherese arcanist Chever in −1903 DR and was originally called Chever's simulacrum.[1]
Appendix[]
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Appearances[]
Adventures
Novels & Short Stories
Video Games
Card Games
Organized Play & Licensed Adventures
Vault of the Dracolich
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 26. ISBN 0-7869-0437-2.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 276. ISBN 978-0-7869-6560-1.
- ↑ 3.0 3.1 3.2 3.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 279–280. ISBN 0-7869-2886-7.
- ↑ Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), pp. 273–274. ISBN 0-7869-3702-5.
- ↑ Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 63.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 186. ISBN 0-88038-716-5.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 236–237. ISBN 0-7869-0329-5.
- ↑ Mark Middleton et al (March 1998). Wizard's Spell Compendium Volume Three. (TSR, Inc), p. 819. ISBN 978-0786907915.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
- ↑ Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 88–89. ISBN 0-9356-9601-6.
- ↑ 12.0 12.1 Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 28.