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Skereloths were insectoid in appearance and supported by six legs of which they could walk on two, four, or all six, with no apparent difficulty. They had pale red-gray skin but it was nearly always white due to their constant frightened state.
Least loyal among the yugoloths, skeroloths approached powerful beings with either sycophantic flattery or mewling cries of mercy. When presented with even the faintest chance of greater things they would quickly betray their masters. Those they thought were weak were always their first targets for attack.
Skeroloths were able to summon other members of their kind if pressed, and could both burrow underground and scale walls. Most amazingly and pathetic was their strange ability to cower, cringing in fear so piteously that many foes could not bring themselves to harm them.
Skeroloths were unreliable, treacherous, and weak opponents compared to practically any other yugoloths, relying on ambushes or swarming to take down foes. Unless gathered and commanded by more powerful yugoloths they could not be relied upon to finish a battle except against very feeble foes.
Skeroloths were near-universally regarded as the contemptible scum of any yugoloth army. Despite being present in fighting forces they were not thought as truly a part of them. At best they were of use as spies, scouts, and thieves. Skeroloths were one of the yugoloth punishment castes alongside the canoloths, that normal yugoloths were turned into as a severe penalty.
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- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomasson, and James Wyatt (April 2003). Fiend Folio. (Wizards of the Coast), pp. 197–198. ISBN 0-7869-2780-1.
- ↑ Todd Stewart (September 2007). “Campaign Workbook: Wandering Monster - Dhergoloth”. In James Jacobs ed. Dungeon #150 (Paizo Publishing, LLC), pp. 124–125.