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Skerrit, also known as the Forest Walker, was the god of the centaurs and satyrs who venerated neutrality. He was the hunter and protector of the sylvan lands and watched over the woodland communities and always aspired to maintain the natural balance.[7]

Personality[]

Skerrit was a benevolent and compassionate deity, nevertheless he was a strong and skilled hunter and protector.[7] He maintained the equilibrium in the forests, allowing all forest creatures to fulfill their natural roles, he granted hunters prey and fed the hunted.[2]

Divine Realm[]

In the Great Wheel cosmology, Skerrit's realm was the part of the Happy Hunting Grounds.[1] In the World Tree cosmology, Skerrit's divine realm, Skerrit's Glade, was a part of the House of Nature.[9]

The Glade consisted of a series of interconnected grasslands and glades where he was served by spirits of centaurs and satyrs.[1] The realm was nestled amid the temperate forests in the foothills of Krigala's peaks. The secluded pastures existed communal close-knit relationship-centered balance with nature, the pastoral dream existence for centaurs. Skerrit's peaceful realm was protected by the deity himself and often was visited by Fionnghuala, the deity of the swanmays, Emmantiensien of the treants, and Eachthighern, the protector of unicorns and pegasi.[10]

Relationships[]

The centaur deity was on the best terms with the Beast Lords, even though they knew that the Lord of the Herds was calling their realm his home only temporarily.[1]

Skerrit was a part of the Outer Circle of the Seelie Court, among the gods who did not primarily revere Queen Titania of the Feywild.[11]

Skerrit was a close ally of Caoimhin, the demigod of killmoulis. Skerrit ofter dispatched his avatar to accompany and defend Caoimhin's weaker avatar.[12] Rillifane Rallathil, the elven deity of the woodlands, had the friendliest relationship with Skerrit, among his fellow Seldarine gods.[13] Solonor Thelandira, fellow god of hunt, was known to ally with Skerrit.[14]

Avatar[]

Skerrit's avatar was a strong male centaur with brown hair, dressed in a chainmail that changed its color according to the deity's whims. This form possessed access to druidic divine magics and could polymorph self into any forest beast. The avatar was armed with an enchanted golden +3 spear and a powerful enchanted +3 longbow with magical arrows.[7][2]

The woodland deity was known to dispatch his avatars to aid centaurs threatened by servants of evil gods. Skerrit's avatars sometimes acted as spies, patrolling the edges of his worshipers' woods and warning fey and centaurs of incoming danger. However, Skerrit seldomly involved his avatars in open conflicts.[7]

Manifestations[]

To his clerics, Skerrit manifested himself as forest creatures that behaved unusually during customary mock hints priests of Skerrit participated in.[7]

The centaur god could temporarily possess forest creatures and plants to perform his will.[2]

Worshipers[]

Skerrit was generally not worshiped by the centaurs of Faerûn as they often paid little heed to the gods, and those who did typically venerated Silvanus or one of the elven nature gods.[15] The centaurs of Evermeet were an exception to this however, as they openly worshiped the Sylvan protector god.[16]

His cult of worship was closely allied with the worship of the Seldarine.[17][18]

Skerrit's clergy often took on leadership roles in their communities and passed their mantles to their sons and—occasionally—daughters. Priests of Skerrit used their divine magics to offer protection to hunters who set out against dangerous monsters or enemies of the community, accompanied scouts who sought new home territory for the tribes, and presided over ritualistic dances and mock hunts dedicated to Skerrit.[7]

Similarly to centaurs, satyrs hosted ceremonies dedicated to Hunter in the Green monthly, illuminated by the full-moon and blazing campfires. Many satyr communities, sometimes up to a dozen groups, assembled in secluded groves to participate in mock hunts, wrestling contests, and retellings of Skerrit's hunting legends followed by a feast. The winners of these ritualistic contests were granted the title of Hunters and proudly held them unto the following month's gathering.[4] Unlike centaurs, satyrs did not have clerics of Skerrit.[2]

Skerrit's worshipers who cast the divine spell - weapon of the deity, summoned a magical +2 flaming shortspear to wield in battle.[19]

Outside of Toril, Skerrit was worshiped by centaurs of Oerth.[20]

Temples of Skerrit[]

The city of Drelagara of Evermeet had a small shrine to Skerrit.[21]

History[]

Some sages believed that Skerrit was born out of a universe of pure thought that birthed some of the earliest deities. Object and concepts existed in that universe in their pure form and Skerrit, the first centaur, was created when two pure thought-forms melded together. Skerrit, in turn, created centaurs in his image.[22]

Notable Worshipers[]

Appendix[]

Appearances[]

Novels
Referenced only
Viper's Kiss

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 92. ISBN 0880383992.
  2. 2.0 2.1 2.2 2.3 2.4 James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 106. ISBN 0-935696-22-9.
  3. 3.0 3.1 Lisa Smedman (March 2004). Viper's Kiss. (Wizards of the Coast), chap. 10. ISBN 0786936169.
  4. 4.0 4.1 Gordon R. Menzies (March 1990). “The Ecology of the Satyr”. In Roger E. Moore ed. Dragon #155 (TSR, Inc.), pp. 44–45.
  5. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 61, 296. ISBN 978-0-7869-6560-1.
  6. David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 124. ISBN 0-7869-3272-4.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 123. ISBN 1-5607-6362-0.
  8. Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 175. ISBN 0-7869-0430-5.
  9. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 258. ISBN 0-7869-1836-5.
  10. Colin McComb, Dale Donovan (December 1995). “A Player's Guide to Conflict”. In Michele Carter ed. Planes of Conflict (TSR, Inc.), p. 20. ISBN 0-7869-0309-0.
  11. Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 117. ISBN 1-5607-6362-0.
  12. Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 120. ISBN 1-5607-6362-0.
  13. Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 122. ISBN 0-7869-1239-1.
  14. Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 133. ISBN 0-7869-1239-1.
  15. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 134. ISBN 0-7869-2875-1.
  16. Anne Gray McCready et al. (March 1994). Elves of Evermeet. (TSR, Inc), p. 29. ISBN 1-5607-6829-0.
  17. Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 12. ISBN 0880380845.
  18. Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 92. ISBN 0-7869-1239-1.
  19. Rich Redman, James Wyatt (May 2001). Defenders of the Faith. (Wizards of the Coast), p. 92. ISBN 0-7869-1840-3.
  20. Creighton Broadhurst (May 2003). “Into the Bright Desert”. In Erik Mona ed. Polyhedron #157 (Paizo Publishing, LLC), p. 26.
  21. Anne Gray McCready et al. (March 1994). Elves of Evermeet. (TSR, Inc), p. 48. ISBN 1-5607-6829-0.
  22. Kelly Adams and Stephen Inniss (November 1985). “The Centaur Papers”. In Kim Mohan ed. Dragon #103 (TSR, Inc.), p. 41.

Connections[]

Miscellaneous Monster Deities
Sylvan Deities
Gods & Goddesses of the Fey
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