The avatar of Skoraeus was said to resemble large, bulky stone giant with granite skin. In stone giant art he is typically depicted as being twice as tall as any stone giant. This race's art most often depicted his hands, with one holding a chisel and the other a hammer. Though the most prevalent depiction of him was as a statue or a relief, the largest within any given tribe's cave.
In the World Axis cosmology, Skoraeus had no realm of his own and instead simply wandered across the vast mountain regions of the Elemental Chaos. Likewise, in the World Tree cosmology he had no fixed residence and instead wandered the mountains of Jotunheim. Preferably the roots of those mountains and the caves that lurked within them.
Skoraeus was a very dour and expressionless loner. In many giant legends he was said to sat on the sidelines while his other siblings schemed or fought, acting as both an observer and a confidant to all parties. In some legends, he portrayed as a keeper of one secret or another that others try to either force or trick him into revealing.
Giant legends say that Skoraeus taught his siblings many secrets. In particular, they said that he taught Surtur the secrets of smelting, then later taught Thrym the art of enchanting old weapons with magic runes when Surtur refused to forge him new weapons. The legends then went on to say that he crafted the spears that Hiatea would use to complete her ten legendary tasks and that he aided Stronmaus in his defeat of a tarrasque by indicating where the chain-tunnels he needed to drag the beast down were located.
Unlike many of his other siblings, Skoraeus was generally disinterested in the affairs of mortal Jotunbrud outside of his own patron race, the stone giants. Prior to the Second Sundering he often intervened in their affairs, but would only rarely dispatch an avatar to Toril. He preferred to exercise his influence through omens in the form of natural wonders - such as brightly colored rocks, sparking fountains, strange stalactite patterns, or even through underground mosses and lichens.
His priests were frequently on the lookout for his omens, especially in the raw caverns of the Underdark, though they spent most of their time either meditating or creating intricate sculptures or friezes.
His followers highly valued beauty, knowledge, and secrets. They equated knowledge with power and considered secrets the ultimate form of power. They viewed the Underdark as large treasure trove of secrets just waiting to be discovered.
The priests of Skoraeus believed it was their duty to oversee the affairs of the stone giants, ensuring that they are constantly improving their artistry and pursuit of intellectual discoveries. They believed that the most certain way of ensuring this goal was isolating stone giants from all other races, even the other giant races, urging tribesmen to shun interaction with outsiders on the grounds that it might distract from their artistic pursuits. However, they tolerated individuals who could add to a tribe's mastery of craftsmanship and lore.
Customs, Rules, TaboosEdit
Those who violated the teachings of Skoraeus, even individuals whose allegiance was pledged to other deities, were required by his priests to atone for their actions through meditation. The exact length of this varied with the violation, but generally it ranged between one to five hours. Outsiders typically went through with a priest's request, while those who didn't would frequently receive loud rebukes.
Holy Days or RitualsEdit
Once every three months a priest of Skoraeus venture down into the Underdark alone, without any provisions, on a sort of vision quest. During this time, they were believed to be gifted messages and instructions by Skoraeus in the form of omens and dreams. They would typically return within four days.
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- ↑ 1.0 1.1 Rich Redman, James Wyatt (May 2001). Defenders of the Faith. (Wizards of the Coast), p. 96. ISBN 0-7869-1840-3.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 30. ISBN 978-0786966011.
- ↑ Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 19. ISBN 978-0786966011.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 221. ISBN 0-7869-2759-3.
- ↑ Hal Maclean (May 2007). “Seven Saintly Domains”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 26.
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 55. ISBN 0-7869-0163-2.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 80. ISBN 1-5607-6362-0.
- ↑ Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), p. 176. ISBN 0-7869-0430-5.
- ↑ James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 93. ISBN 0-935696-22-9.
- ↑ Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 28.
- ↑ 11.0 11.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 67. ISBN 978-0-7869-4924-3.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 160. ISBN 0-7869-3134-5.
- ↑ Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 22. ISBN 978-0786966011.
- ↑ 14.0 14.1 14.2 14.3 Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 56. ISBN 0-7869-0163-2.