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Skulk was a divine illusion spell used by priests devoted to Ibrandul, enabling them to move like a chameleon.[1]

Effects[]

This spell allowed the caster to move quickly, quietly, and to blend with their surroundings when motionless. Even skilled trackers had a hard time following anyone under the influence of a skulk spell.[1]

There was a small cumulative chance that the caster would be permanently transformed into a skulk with each use of this spell.[1]

Components[]

In addition to verbal and somatic components, this spell required as material components the priest's holy symbol, a small piece of skin from a chameleon, and a dead spider to cast.[1]

Appendix[]

References[]

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