This article is about the Ibrandulin spell. For the creature, see Skulk.
Skulk was a divine illusion spell used by priests devoted to Ibrandul, enabling them to move like a chameleon.[1]
Effects[]
This spell allowed the caster to move quickly, quietly, and to blend with their surroundings when motionless. Even skilled trackers had a hard time following anyone under the influence of a skulk spell.[1]
There was a small cumulative chance that the caster would be permanently transformed into a skulk with each use of this spell.[1]
Components[]
In addition to verbal and somatic components, this spell required as material components the priest's holy symbol, a small piece of skin from a chameleon, and a dead spider to cast.[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 74. ISBN 978-0786903849.