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Sleep was a spell of the enchantment school.[2]

Users[]

It was used by wizards, bards and sorcerers, as well as warlocks with Archfey patrons.[2] The spell was also used by some clerics of the derro god Diirinka[16] and the elven goddess Sehanine Moonbow.[17]

Effects[]

Sleep, as the name of the spell implies, placed its targets into a light slumber when cast successfully, overcoming the creatures' willpower. It affected a number of creatures that depended on the caster's power.[2]

Between the Spellplague and the Second Sundering, it could typically be cast only once per day and affected an area of roughly 5 feet (1.5 meters) in radius within a distance of 100 feet (30 meters) from the caster. Creatures that managed to stave off the intended effects of the spell nonetheless found their body fatigued, slowing their movements and thought processes.[5]

Components[]

The spell needed verbal, somatic, and material components to be cast. The materials required were either a pinch of fine sand, rose petals, or a cricket,[6] any of which could be replaced by the use of an arcane focus.[2]

History[]

The spell was credited to the Netherese arcanist Efteran in −1772 DR and was originally called Efteran's sleep.[1]

Notable Uses[]

During the Time of Troubles of 1358 DR, at a party in Castle Waterdeep, Kyriani got her boyfriend Fenn Estelmer out of her hair using a sleep applied secretly via a kiss.[18]

Appendix[]

See Also[]

Gallery[]

Appearances[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 27. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 2.4 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 108, 207–210, 276. ISBN 978-0-7869-6560-1.
  3. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 39. ISBN 978-0-7869-6612-7.
  4. Jeremy Crawford (November 17, 2020). Tasha's Cauldron of Everything. (Wizards of the Coast), p. 34. ISBN 978-0786967025.
  5. 5.0 5.1 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 160. ISBN 0-7869-4867-1.
  6. 6.0 6.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 280. ISBN 0-7869-2886-7.
  7. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 108. ISBN 0-7869-2889-1.
  8. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 181. ISBN 0-7869-2889-1.
  9. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 93. ISBN 0-7869-2015-7.
  10. Richard Baker (November 2004). Complete Arcane. (Wizards of the Coast), p. 92. ISBN 0-7869-3435-2.
  11. Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), p. 273. ISBN 0-7869-3702-5.
  12. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 138. ISBN 0-88038-716-5.
  13. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 184–185. ISBN 0-7869-0394-5.
  14. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  15. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  16. David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 138. ISBN 0-7869-3272-4.
  17. James Wyatt, Ari Marmell, C.A. Suleiman (October 2005). Heroes of Horror. (Wizards of the Coast), p. 126. ISBN 0-7869-3699-1.
  18. Dan Mishkin (July 1990). “Dark of the Moon”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #20 (DC Comics) (20)., p. 7.
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