Sleep was a spell of the enchantment school used by wizards, bards and sorcerers, as well as warlocks with Archfey patrons. The spell was also used by some clerics of the derro god Diirinka and the elven goddess Sehanine Moonbow.
Sleep, as the name of the spell implies, placed its targets into a light slumber when cast successfully, overcoming the creatures' willpower. It affected a number of creatures that depended on the caster's power.
Between the Spellplague and the Second Sundering, because of the complexity and energy involved in the spell, it could typically be cast only once per day and affected an area of roughly five feet in radius within a distance of 100 feet from the caster. Creatures that managed to stave off the intended effects of the spell nonetheless found their body fatigued, slowing their movements and thought processes.
The spell needed verbal, somatic and material components to be cast. The materials required were either a pinch of fine sand, rose petals or a cricket, any of which could be replaced by the use of an arcane focus.
Prior to the Spellplague and after the Second Sundering, bards and sorcerers also had access to the spell through the Weave, which could be cast more than once per day if the bard or sorcerer's energy allowed it or the wizard had prepared for such. Some druids or rangers used similar evocations, while a few clerics had access to a near identical prayer.
- ↑ 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 23, 27. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 2.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 108, 207–210, 276. ISBN 978-0-7869-6560-1.
- ↑ Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 39. ISBN 978-0-7869-6612-7.
- ↑ Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 160. ISBN 0-7869-4867-1.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 280. ISBN 0-7869-2886-7.
- ↑ Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 66. ISBN 0-7869-0672-3.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 181. ISBN 0-7869-2889-1.
- ↑ Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), p. 273. ISBN 0-7869-3702-5.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 138. ISBN 0-88038-716-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 184–185. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
- ↑ slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
- ↑ David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 138. ISBN 0-7869-3272-4.
- ↑ James Wyatt, Ari Marmell, C.A. Suleiman (October 2005). Heroes of Horror. (Wizards of the Coast), p. 126. ISBN 0-7869-3699-1.
- ↑ Dan Mishkin (July 1990). “Dark of the Moon”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #20 (DC Comics), p. 7.