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Sleep was a spell of the enchantment school used by wizards, bards and sorcerers, as well as warlocks with Archfey patrons.[2] The spell was also used by some clerics of the derro god Diirinka[13] and the elven goddess Sehanine Moonbow.[14]

Effects

Sleep, as the name of the spell implies, placed its targets into a light slumber when cast successfully, overcoming the creatures' willpower. It affected a number of creatures that depended on the caster's power.[2]

Between the Spellplague and the Second Sundering, because of the complexity and energy involved in the spell, it could typically be cast only once per day and affected an area of roughly five feet in radius within a distance of 100 feet from the caster. Creatures that managed to stave off the intended effects of the spell nonetheless found their body fatigued, slowing their movements and thought processes.

Components

The spell needed verbal, somatic and material components to be cast. The materials required were either a pinch of fine sand, rose petals or a cricket, any of which could be replaced by the use of an arcane focus.[2]

History

The spell was credited to the Netherese arcanist Efteran in −1772 DR and was originally called Efteran's sleep.[1]

Prior to the Spellplague and after the Second Sundering, bards and sorcerers also had access to the spell through the Weave, which could be cast more than once per day if the bard or sorcerer's energy allowed it or the wizard had prepared for such. Some druids or rangers used similar evocations, while a few clerics had access to a near identical prayer.[citation needed]

Notable Uses

During the Time of Troubles of 1358 DR, at a party in Castle Waterdeep, Kyriani got her boyfriend Fenn Estelmer out of her hair using a sleep applied secretly via a kiss.[15]

Appendix

References

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 27. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 108, 207–210, 276. ISBN 978-0-7869-6560-1.
  3. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 39. ISBN 978-0-7869-6612-7.
  4. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 160. ISBN 0-7869-4867-1.
  5. Template:Cite book/Player's Handbook 3.5 edition
  6. Monte Cook (October 2002). Book of Vile Darkness. Edited by David Noonan, Penny Williams. (Wizards of the Coast), p. 66. ISBN 0-7869-3136-1.
  7. Template:Cite book/Dungeon Master's Guide, 3.5 Edition
  8. Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), p. 273. ISBN 0-7869-3702-5.
  9. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 138. ISBN 0-88038-716-5.
  10. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 184–185. ISBN 0-7869-0394-5.
  11. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  12. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  13. David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 138. ISBN 0-7869-3272-4.
  14. James Wyatt, Ari Marmell, C.A. Suleiman (October 2005). Heroes of Horror. (Wizards of the Coast), p. 126. ISBN 0-7869-3699-1.
  15. Dan Mishkin (July 1990). “Dark of the Moon”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #20 (DC Comics) (20)., p. 7.
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