Sleeping poisons were extremely potent poisons designed to put targets to sleep or unconsciousness, rather than killing them.
Types of sleeping poison[]
- Dreambliss
- A potent, addictive, and expensive sleep poison that was unique to north Zakhara and common among the Free Cities in that region. It was carefully distilled from the white sap of a plant that grew only in the shaded valleys of north Zakhara's Furrowed Mountains.[3]
- Drow sleeping poison
- The drow were renowned for their sleeping poison, also known as drow knockout poison or simply drow poison. It was hard to find outside of drow areas,[1] such as Shimmerdark's Decanter in the Bazaar of Menzoberranzan.[2] The drow coated the tips of their hand crossbow bolts in this poison and sometimes imbued their weapons with it.[4][5] There were few antivenins, but Regis was able to brew an antivenin that lasted half a day,[6] and drinking Gutbuster was a surefire way to prevent falling asleep (assuming the drinker survived the Gutbuster itself).[7]
- Hybsil sleep poison
- A potent sleeping poison that was crafted by hybsils from a blend of rare plant juices. This was used by hybsils to coat arrows, as well as daggers and short swords.[8]
- Lizardfolk sleep poison
- A poison made by lizardfolk through a technique that distilled the extract of several jungle plants. It rendered targets unconscious for around 1 to 3 hours and was worth around 300 gold pieces.[9]
- Shu sleep poison
- A fast-acting sleeping poison that was developed by the shu of the Malatran Plateau. The substances was concoted by shy witch doctors and was laced on both arrows and darts.[10]
- Sprite sleep poison
- A sleeping poison that was developed and used by sprites, who were experts at brewing toxins and poisons.[11]
- Sunset rose poison
- The sunset rose, a flowering plant that grew in the Rose Garden of the Battle of Bones, had jagged leaves that could impart a poison capable of knocking creatures out for several hours. High doses of this poison were capable of preventing a victim from breathing.[12]
Notable Users[]
Groups[]
- The Daggers of Tharkar used expensive sleeping poison-coated blades in their efforts to keep the peace in the pirate city of Tharkar.[13]
- The Deepfires inn employed a half-dozen armored warriors, armed with darts coated in a type of sleep poison, to keep the peace in the establishment.[14]
- The crew of hired thugs that protected the fence Phidalpar Undreir were armed with daggers and darts coated in sleep poison.[15]
Individuals[]
- Uglukh Vorl, a Waterdhavian barkeep, kept a greataxe with a spearhead that was laced with sleep poison.[16]
Appendix[]
See Also[]
Appearances[]
Adventures
Novels & Short Stories
Video Games
References[]
- ↑ 1.0 1.1 Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 67. ISBN 0-7869-3053-5.
- ↑ 2.0 2.1 Eric L. Boyd (November 1999). Drizzt Do'Urden's Guide to the Underdark. Edited by Jeff Quick. (TSR, Inc.), p. 91. ISBN 0-7869-1509-9.
- ↑ Steve Kurtz (1993). A Dozen and One Adventures (Campaign Book). (TSR, Inc), pp. 27–28. ISBN 1-56076-622-0.
- ↑ Eric L. Boyd (November 1999). Drizzt Do'Urden's Guide to the Underdark. Edited by Jeff Quick. (TSR, Inc.), p. 90. ISBN 0-7869-1509-9.
- ↑ R.A. Salvatore (March 2013). The Last Threshold. (Wizards of the Coast), p. 284. ISBN 0-7869-6364-6.
- ↑ R.A. Salvatore (March 2014). Night of the Hunter. (Wizards of the Coast), p. 282. ISBN 0-7869-6511-8.
- ↑ R.A. Salvatore (August 1993). Starless Night. (TSR, Inc), p. ?. ISBN 1-56076-880-0.
- ↑ Kevin Melka, John Terra (March 1995). “Monstrous Compendium”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.), p. 8. ISBN 0-7869-0109-8.
- ↑ Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), pp. 149–150. ISBN 0-7869-3277-5.
- ↑ Uncredited (December 1994). “Malatra Monstrous Compendium Sheets”. In Jean Rabe ed. Polyhedron #102 (TSR, Inc.), p. 24.
- ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 283. ISBN 978-0786965614.
- ↑ Donald J. Bingle (April 1995). “The Battle of Bones”. In Elizabeth T. Danforth ed. Elminster's Ecologies Appendix I (TSR, Inc), p. 18. ISBN 0-7869-0115-2.
- ↑ Ed Greenwood (February 1998). The Mercenaries. (Wizards of the Coast), p. 13. ISBN 0-7869-0866-1.
- ↑ Joseph C. Wolf (1999). Skullport. (TSR, Inc), p. 48. ISBN 0-7869-1348-7.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 113. ISBN 0-8803-8828-5.
- ↑ Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 204. ISBN 1-56076-335-3.