The sloth domain was a suite of spells that were granted by deities whose portfolios covered laziness and indolence.[1][2]

Sloth Domain DeitiesEdit

BrandobarisCyrrollaleeErevan IlesereFinder WyvernspurGargauthHathorLliiraLuthicMaskMililSharessSharindlarSheela PeryroylTymoraVergadainWaukeen

Sloth Domain SpellsEdit

During the latter part of the Era of Upheaval, priests who chose this domain had access to the following spells as they grew stronger.[1][2]

1st level 
Touch of fatigue
2nd level 
Unseen servant
3rd level 
Deep slumber
4th level 
5th level 
Symbol of sleep
6th level 
Waves of fatigue
7th level 
Shadow walk
8th level 
Waves of exhaustion
9th level 
Astral projection

Other PowersEdit

In addition, clerics of the sloth domain felt close to their deities when they were relaxing or simply lazing around. They were just as difficult to hit when they were lying on the ground as when they were standing and ready for combat.[1][2]



  1. 1.0 1.1 1.2 Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), p. 280. ISBN 0-7869-3702-5.
  2. 2.0 2.1 2.2 Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 64.


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