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Slow (originally Quantoul's slowmorph[2]) was a transmutation spell used by arcane spellcasters that caused one or more targets to move more slowly.[4] Some creatures, such as stone golems[13] and mindwitnesses,[14] had innate magical abilities that mimicked this spell. Ocular adepts, humanoid servants of the Great Mother, the beholder goddess, also had the power of slow.[15]

Effects[]

One or more creatures within close range both from the caster and each other were magically made slower in their actions and reflexes. Targets with high strength of will could resist the effects of the spell, which otherwise lasted for about a third of a minute or longer.[4]

Several spells countered or negated the effects of this spell, including haste,[16] freedom,[17] freedom of movement,[17] and remove paralysis.[18]

Components[]

The spell required verbal and somatic components and a drop of molasses.[4]

History[]

The spell was invented by prolific Netherese arcanist Quantoul in −2026 DR (1833 NY).[19] It was also recorded in the Book of Bats.[20]

Appendix[]

Gallery[]

Appearances[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 James Wyatt, Jeremy Crawford (November 2018). Guildmasters' Guide to Ravnica. Edited by Jeremy Crawford, et al. (Wizards of the Coast), pp. 25–26. ISBN 978-0-7869-6659-2.
  2. 2.0 2.1 2.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 24. ISBN 0-7869-0437-2.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 68, 111, 209–210, 277. ISBN 978-0-7869-6560-1.
  4. 4.0 4.1 4.2 4.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 234. ISBN 0-7869-2886-7.
  5. Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 64.
  6. Hal Maclean (May 2007). “Seven Saintly Domains”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 29.
  7. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 153. ISBN 0-88038-716-5.
  8. Loren Coleman (1995). Chronomancer. Edited by Matt Forbeck. (TSR, Inc), p. 41. ISBN 978-0786903252.
  9. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  10. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–123. ISBN 0-7869-0437-2.
  11. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 75. ISBN 0-9356-9601-6.
  12. Joseph Clay (January 1989). “Hey, Wanna Be a Kobold?”. In Roger E. Moore ed. Dragon #141 (TSR, Inc.), p. 43.
  13. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 137. ISBN 0-7869-2893-X.
  14. Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), pp. 89–90. ISBN 0-7869-3053-5.
  15. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 200. ISBN 0-7869-2759-3.
  16. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 239. ISBN 0-7869-2886-7.
  17. 17.0 17.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 233. ISBN 0-7869-2886-7.
  18. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 271. ISBN 0-7869-2886-7.
  19. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
  20. Ed Greenwood, Tim Beach (November 1995). Pages from the Mages. Edited by Jon Pickens. (TSR, Inc.), p. 16. ISBN 0-7869-0183-7.
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