Snow apes were a species of white-furred ape that lived in arctic regions.[5][6]
Description[]
Snow apes were squat but strong beasts that somewhat resembled baboons with shaggy white coats of fur.[3]
Behaviour[]
These apes possessed limited intelligence, allowing them to craft and use simple tools, such as clubs, or sharp weapons made of bone. They were not sophisticated enough to wield more complex arms, such as bows.[3]
Snow apes' mouths could not produce speech of any intelligible kind; instead, they communicated via sophisticated sign language and marks in the snow, stacked rocks, and balls of snow.[3]
Combat[]
They relentlessly clobbered opponents with their hands and weapons in combat, trying to get into close combat. When within grasp, snow apes attempted to lock the targets in bone-crushing hugs. Once a target was grappled, it was almost impossible to force a snow ape to release its deathly hold.[3]
Like many other arctic creatures, snow apes relied on camouflage to lay in ambush for their prey. They were intelligent enough not to attack prey that was bigger and stronger than themselves nor big parties of armed humanoids.[3][4]
Ecology[]
Snow apes were known for their cruelty. They were omnivorous species and gladly consumed giant insects as well as unwitting adventurers. [4]
Habitats[]
Snow apes were reclusive species that tried to stay away from other intelligent beings[3] In the land of Kara-Tur, snow apes could be found in the mountains of Tabot.[6]
Outside of the Prime Material plane, snow apes could be found on the plane of Asgard.[1]
Trivia[]
The verbeeg runecaster Basil was capable of using his rune magic to transform himself into a snow ape.[5]
Appendix[]
See Also[]
Appearances[]
- Novels
- Referenced only
- The Ogre's Pact
References[]
- ↑ 1.0 1.1 Skip Williams, Rich Redman, James Wyatt (April 2002). Deities and Demigods. (Wizards of the Coast), p. 202. ISBN 0-7869-2654-6.
- ↑ Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 62. ISBN 0-7869-2893-X.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 David Cook (1983). Blizzard Pass. (TSR, Inc.), p. 31. ISBN Q-88038-004-7.
- ↑ 4.0 4.1 4.2 4.3 Aaron Allston (1991). Rules Cyclopedia. (TSR, Inc.), p. 158. ISBN 1-56076-085-0.
- ↑ 5.0 5.1 5.2 Troy Denning (September 1994). The Ogre's Pact. (TSR, Inc.), p. 89. ISBN 1560768916.
- ↑ 6.0 6.1 6.2 6.3 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 69. ISBN 0-88038-608-8.