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Snyads, also known as pesties, were a wingless species of gremlin distantly related to jermlaines and mites.[2][3]

Description[]

On average, snyads grew to be 2.5 feet (0.76 meters) tall. They had humanoid bodies, light brown in coloration,[2][3] resembling that of a mite, but standing taller and sporting full, messy heads of hair.[3] And like all gremlins, they had large pointed ears.[1]

Personality[]

Snyads had a great love for treasure, which they acted on compulsively.[3]

Abilities[]

These creatures were incredibly fast, silent, and quick in their reflexes. They surprised their targets the majority of the time and were skilled at snatching items right out of their very hands. However, they were not particularly strong.[2][3]

Combat[]

Snyads were rather risk averse, avoiding physical combat whenever possible and relying on their quick reflexes to make quick getaways.[2] If captured they would kick, scream, and squirm, but fearfully would never bite their captor.[1]

Society[]

These creatures lived in immediate families, marrying their partners for life.[3]

Homelands[]

Snyads lived within the Upperdark. There they lived similarly to their gremlin cousins, the jermlaine and mite, in that their lairs were maze-like systems of tiny chambers and passageways along major trade routes, allowing them to prey upon unwary travelers.[4] The entrances to their tunnels were small and usually concealed behind piles of loose stone.[2]

Languages[]

It was unknown if these creatures spoke any language, but they were observed communicating quite well with mites.[3][2]

Relationships[]

Snyads typically left their lairs to steal small items of treasure from demihuman and human passersby,[3] such as gemstones or jewelry,[2] sometimes or often times acting in cooperation with mites.[3][2] Their quick speed complimented the latter's skills in traps,[2] who distracted the targets as the snyads swooped in to steal their goods.[3]

They sometimes acted as servants of Brandobaris.[5]

Usages[]

About 1 ounce (28 grams) of snyad blood could be used as an ingredient for potions of diminution.[6]

History[]

Following its destruction, snyads could be found in the ruins of Zhentil Keep.[7]

Appendix[]

Appearances[]

Organized Play & Licensed Adventures

References[]

  1. 1.0 1.1 1.2 1.3 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 174. ISBN 1-5607-6619-0.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Don Turnbull (1981). Fiend Folio. (TSR Hobbies), p. 83. ISBN 0-9356-9621-0.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 175. ISBN 1-5607-6619-0.
  4. Eric L. Boyd (November 1999). Drizzt Do'Urden's Guide to the Underdark. Edited by Jeff Quick. (TSR, Inc.), p. 30. ISBN 0-7869-1509-9.
  5. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 167. ISBN 0-7869-1239-1.
  6. Tom Armstrong (February 1988). “Better Living Through Alchemy”. In Roger E. Moore ed. Dragon #130 (TSR, Inc.), p. 40.
  7. Kevin Melka, John Terra (March 1995). “Random Encounters table”. In Julia Martin ed. Ruins of Zhentil Keep (TSR, Inc.). ISBN 0-7869-0109-8.
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