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Solid fog, formerly known as Veridon's solidifier, was a conjuration or alteration spell that created a tangible fog.[2][4][1]

Users[]

Solid fog could be cast by sorcerers and wizards.[2] In the time of Netheril, it could be cast by arcanists of the Inventive and Variation specializations.[3]

Effects[]

Functioning like its precursor fog cloud, the solid fog spell caused a cloud of fog to emanate from the point of origin, obscuring sight and concealing those within.[7][2]

It was also so dense that it slowed all movement within, forcing all creatures to a crawling pace and hindering both melee and ranged weapons, bar magic rays. It could even slow the descent of something falling through it.

The solid fog would dissipate as a normal fog in a severe wind, and could not be cast underwater.[7][2]

A permanency spell made a solid fog permanent and continually reforming.[2]

Components[]

A casting of solid fog required a mixture of a pinch of powdered hoof from some animal, and a pinch of powdered dried peas.[2]

History[]

The spell was created by the arcanist Veridon of Netheril, ruler of the enclave of Lathery. He introduced it in 3408 NY (−451 DR) under the name Veridon's solidifier. It later became known simply as solid fog.[1][8][9]

Solid fog was an uncommon spell in Faerûn in the 1360s DR.[10]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 25. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 281. ISBN 0-7869-2886-7.
  3. 3.0 3.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121, 123. ISBN 0-7869-0437-2.
  4. 4.0 4.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 163. ISBN 0-88038-716-5.
  5. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  6. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  7. 7.0 7.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 232. ISBN 0-7869-2886-7.
  8. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 28. ISBN 0-7869-0437-2.
  9. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 79. ISBN 0-7869-0437-2.
  10. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.
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